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RPG 20XX is a redesign of RPG Maker 20XX... Which was an upgrade replacement for RPG Maker 2003's engine. This newer engine will have nothing to do with the RPG Maker series of engines apart from the familiarity of the editor and engine features.

RPG 20XX should provide lots of advanced features yet remain faithful to the retro scale of RPG Maker 2003. It should not require actual writing of program scripts and instead provide a clever implementation of a click-together event scripting system similar to the older RPG Maker engines. Most notably the ability to re-adjust the battle calculations purely through event scripting.

Lots of common tedium and annoyances of RPG Maker 2003 should be eliminated. RPG 20XX will provide global battle events for all battles, a quest system, simplified character development, local save variables per event, and other simple conveniences.

All of this is currently licensed under the MIT license so you can check out the source code any time if you really wanted to. It will be a community project, free as in price and in freedom to create the RPGs in a fun familiar way like you always wished RPG Maker 2003 could do these days.

If you use this software, you agree to use the software under the MIT license: https://opensource.org/licenses/MIT
Copyright © 2014, 2021 WolfCoder Workshop LLC


Latest Blog

RPG 20XX Asset Starter Pack

First things first, I'll need to gather stock assets to create RPG 20XX's default asset pack. It's like an RTP except "Run Time Package (RTP)" doesn't make sense here since all required assets get built into .2xg files and players of your game won't have to go download it separately. I'm organizing what I had found before with what I can find off stock asset sites, but I think maybe the RPG creation kit that was born on RMN ought to have assets from the community.

If you have assets you're willing to contribute that have lots of "Generic RPG Energy", let me know. You'll need to license them under a creative commons license so we can all use them. Don't worry about formatting, I'll convert them, just make sure they're drawn to 16x16 pixel tile scale.

The resulting asset pack will have all of the sources cited even when attribution isn't a requirement, so be sure to let me know how you want to be credited and if there's links to something you want to include.

Anything simple and easy to map with but with an appealing retro generic RPG look is great. Here's an example I made using art I found elsewhere:

Posts

I don't know when or if it will leave hiatus, I don't have time for large side projects anymore like I used to in 2010. I won't even be able to re-evaluate the status of this project until after I finish LandTraveller, which has a good two years left of its main development cycle or more.
Thanks for the update, anyway. What you've done is quite impressive. Good luck on your game!
I think I'll shake the dust off and see where we are. It looks like half the built-in battle system is left to go and the quest/journal system.

I'll have to leave the pages and pages of small feedback and requests in hiatus (most are complaints about the editor anyways) and just focus on the remaining core features. I do not know if I will have the time to address all those small issues, I mostly feel like I sort of stopped short of the finish line here.

Its a good thing I decided to use two Xs
author=hedge1
Thanks for the update, anyway. What you've done is quite impressive. Good luck on your game!

Game?
Now that's what I call a game title.

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Keep up the good work WolfCoder!
author=orochii
Now that's what I call a game title.

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Keep up the good work WolfCoder!

I am confused...I am confused...I am confused...
RPGtoolkit is then Game, 001 engine is then game , rpg maker 95-Zm at games...
Ok I think I did wrong at adding confusion to the already confusing conversation.

I was joking at your post that says "kjffgv".
tl;dr RPG 20XX Engine is, as the title says, a game engine/tool. In a similar vein to the RPG Maker 2000/2003 versions, but with some distinct features and stuff.
author=EgyLynx
author=hedge1
Thanks for the update, anyway. What you've done is quite impressive. Good luck on your game!
Game?

I was referencing Land Traveler: https://rpgmaker.net/games/5016/
This is great! ... but is there a way to use CTRL+Z or some kind of undo, when making a mistake when using the tilesets?
It currently has the revert to last saved state button for undoing stuff. It had a history system that was really glitchy so I had it disabled for now, but at some point I do need to bring it back.
it seems when i try to run it, it gives me an error "could not find engine files."
what is it i need to do? :o

edit: so i run it on an emulator but when i downloadedit on my brothers windows it seemed to have all the files