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Tile Palette



Nothing too different here. Notice how its 2 tiles wider than RPG Maker 2003. One very important difference- the multiple selection of tiles will also work when making events. The entire mass of tiles will be used for collision when the event moves unless you have it ignore collision (recommended).

You will be able to right click eye drop select tiles of huge sizes (off the map), many times the size of RPG Maker 2003. You can right click eye drop tiles to make events too if you want to assemble the event specifically and use that. Handy for epic doors, power lifts, shifting parts of the level, etc. because you would only need 1 event (or 2 for parting doors).

Posts

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Up this switch in front of a lake, and then an entire island appears right before your eyes.
I got map rendering working too, but since I'm using GDI I have to speed everything up the way RPG 20XX handles maps before it is done so it isn't ever insanely slow.
Multiple tile events are a verrr cool idea.
Pages: 1