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0.08 Released

What!? Yes, somehow I've already added a bunch of fixes and things to RPG20XX and I think I should get them out there first before I continue on to all the other features I haven't even touched yet. I've gotten the rest of the visible commands to work, so that does it for all the example commands.

There's bug testers outside of RPGMaker.net who have also been helping, so the list has fixes of things nobody here has mentioned.

A full list of bugs known can be found here: https://subversion.assembla.com/svn/rpg20xx/doc/list.txt
Yes, I have even been keeping score too.

Here's the list of changes:
- Implemented the shake command, the screen can now be shaken

- The shutdown command was implemented, it makes the engine close right where it is executed
- The command to teleport to other maps and to memorize location are now implemented
- Can now import icons and use them in strings with \i[<resource name>]
- Normal linefeeds (when you hit enter during Show Message string editing) are now handled correctly
- Can now directly click on command arguments in the script editor on a line to edit them as a shortcut
- Added additional boundary checks for the palette view and map to prevent some cases of glitching and crashing in editor
- Can now copy and paste events
- Fixed a bug where holding F11 for debug info in the engine crashes if no events have run yet
- The game's internal size is now shown in tiles, this prevents confusion between game size and resolution
- Changed the map size check behavior to something stronger and safer. This fixed a crash that could occur

Posts

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I don't remember getting a +1 haha Also I didn't even have a chance to work with the last download. Let's see how long you can keep up that pace.
Pages: 1