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System Graphic



Here we go, here's the layout spec for the system graphics in RPG 20XX:

"Fragment" refers to an 8x8 cell in the picture.

At higher assets sizes, a fragment is 16x16,
so it is better to consider a fragment as 1/4th a tile.

A: Window background (May be stretched or tiled)
B: Window frame, up arrow, down arrow (Arrows go in center)
C: Arrows pointing to battle targets on the left
D: Arrows pointing down at targets
E: Animated selection frame
F: Drop shadow
G: Bar backgrounds, (H) Health points, (M) Mana points, (T) Time bar
Center two fragments are repeated, not stretched.
The bars will end with the cap at the rightmost fragment.
H: Bar fills matching the backgrounds, completely full versions go on right
The first fragment is repeated and capped with the second.
I: Equipment comparison indicators
First is the statistic rise indicator
Then the statistic indifferent indicator
Then the statistic fall indicator
Then the indicator if the item is already equipped
J: Battle damage/heal numbers
*NOTE* the graphics here are multiplied by the text colors below,
so do NOT shade these numbers or you may get strange results.
K: Time numbers (includes colon at bottom left)
These are not multiplied by any of the text colors,
so they may be shaded without artifacts.
L: Arrows pointing to battle targets on the right,
this arrow is special because it can be used
as an alternative selection cursor to E
M: Text shadow/outline color - HP damage color
N: Normal text color
O: Secondary (label) text color
P: Health/Mana danger color
Q: Disabled selection color
R: Statistic fall color - MP damage color
S: Statistic rise color - HP heal color
T: MP heal color
U: All purpose colors for any use