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0.15 Released

Finally a new version is here! Notice there's a network function. It's highly experimental so I can't guarantee it's going to work at all or behave itself. The new custom materials are in and you can create default projects again, this time with all the new materials you've seen me draw.

Of course this update also includes some bug fixes and adds a few event commands. You've got more user input now. No, the perspective mode command isn't in yet since that rendering mode isn't actually complete (characters are flat to the ground, for one).

List of changes:

- Default project creation is re-enabled and now uses the RPG 20XX specific default resources

- Added the Input Number command to ask the player to enter a number
- Added the Add Choice and Show Choice command to request a choice from player
- Added the Random command which lets you generate random numbers
- Fixed a bug where event IDs became corrupt when editing existing events on map
- Adjusted parameters in perspective mode to greatly increase performance during perspective mode
- Improved the tile rendering performance by about 20%
- Fixed a bug where rolling a random character for event sprite includes battle parts and can sometimes crash
- Network chat and connection to the test server is now available
- Fonts are now ZLIB compressed in the 2XG file, although the size reduction isn't as great
- Images are now ZLIB compressed inside the 2XG file, reducing size without a noticable overhead
- Fixed errors or changed error messages in the engine when starting a game with almost nothing defined (null game)
- Fixed a bug where the editor was confusing initial battler settings and crashing when setting battler charset
- Fixed a bug where the character selection dialog crashes if you haven't imported character parts yet
- Resources are now updated and refreshed when the window is refocused