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0.18 Released

This update is mostly bug fixes, but there are some very important differences. First, you'll see a revert button that reverts a map to the last time you saved it if you make a mistake. I already mentioned this in a post about undo and reverting. Then, the event movement system has been completely redone to give you the smoothest moving and walking physically possible on your machine using a frame-by-frame method instead of actually moving the event. You can now assign animations to skills and items (even though this isn't used just yet).

The new Roll Dice commands is just another name for a random number generator that only returns whole numbers between 1 and N. If you want to make a variable a whole number, I threw in a Round command.

And of course finally, there is the important Wait command.

You can download the new version using that same button.

- Added the Wait command for events to wait and give up execution

- Added a Round command to round variables to a whole number with three modes (round, floor, and ceiling)
- Can now set an item's animation, this is useful for having a weapon determine animation
- Can now set a skill's animation and whether or not it will be overridden by weapon's animation
- Fixed a bug where using Add Party to add a character who has no name set crashes the engine
- Added a Roll Dice command to generate random whole numbers between 1 and a maximum number, inclusive
- Fixed a problem that still lets you delete block start/ends in script editor if you single select them
- Fixed the cells "fighting" you as you try to move them in the animation editor with snap on
- Completly redid event movement to be a frame-by-frame method when moving on a grid
- Fixed a typo on Get Item Rating where the fourth option is "Acc." and not "Critical"
- Fixed a visual display bug in the equipment menu in showing quantities of equippable items
- Fixed a problem where the status viewer crashes if a hero does not have a battle character set and/or there exist no battler parts yet
- Fixed a problem where clicking "Roll Random" in event editor right after making fresh new project (not opening existing one) crashes editor
- Adjusted the sizes, locations, and formats of pointer cursors and menus in "compact mode"
- Fixed a crash in the engine if an event has an undefined animated tile as its body
- Fixed a bug where the editor crashes when clicking OK at project settings when no default system set is defined
- Added a button to revert the current map to last saved in case a mistake was made