Add Review
Subscribe
Nominate
Submit Media
RSS
0.31 Released
WolfCoder
- 08/02/2015 05:17 AM
- 4413 views
I wanted to get more done with this release, but I've made some important fixes. The first ones had already been released a while ago, but there's new ones.
Along with the standard system soundtrack and the perspective mode, you can see a handful of standard event commands also being put in.
You can download this version by clicking the button up there.
Along with the standard system soundtrack and the perspective mode, you can see a handful of standard event commands also being put in.
You can download this version by clicking the button up there.
- Added the Perspective Mode command, MODE7, yeah!
- Fixed a rare event that an auto start / parallel event that changes the map freezes the processing of next events on new map
- Added the Change Background comamnd to change current map's background
- Added the Change Tileset command to change current map's tileset
- Added the Recall Music command to recall previously memorized music
- Added the Memorize Music command to memorize current music
- Added the Fade Music command to fade/stop music
- Added the Set System Graphic command to change system graphics
- Editor now ignores odd files inside the .bin and .dat folders during compile
- Editor now warns and guards you from saving projects in the editor's folder, this would cause undesired operation
- Added the Equip command to equip items on players
- Added the Unequip All command to remove all equipment from one player
- Added the Unequip command to remove equipment from player
- Added the Set Level command to directly set a player's level
- Added the Set Common BGM command to change the common system music throughout the game
- Added the Set Common Sound command to change the common system sounds throughout the game
- Fixed an issue with saving NOSAVE players and the game save possibly freezing the engine on load
- Added the Common BGM command to play common music set in the project settings
- Can now set common BGM via the project settings. These play during battle, title screen, victory, game over, etc.
- Battle situations/layouts are now handled (surprised, advantage, pincer and surrounded)
- Fixed a problem where AI tables would decide on an action using skill even if the enemy player doesn't have enough MP for the skill
- Fixed an error when loading single battler images during default battle system
- Fixed inconsistent system sounds when opening and closing the in-game manager menu
- Can now set a default battle background for maps in case terrain background is undefined
Posts 

Pages:
1
So, this still doesn't work on my junk Win7 PC :( When I hit test play I get the test play window, but nothing loads beyond that. No errors or anything. Can you send me a test game to see if that works at least? That might tell us if it's a 20xx issue or just the editor?
Actually, send me your project files in a ZIP that you are trying to run. I need to check if there isn't something strange with them and if it doesn't work for me too.
If you had your project inside the editor folder somehow, it won't work.
The project files are the .2xp file, the .bin and the .dat folders. All three should start with the project name.
The project files are the .2xp file, the .bin and the .dat folders. All three should start with the project name.
Is it just me or I can't play Effects/Animations in the editor? I press the green thing button, but nothing happens.
The animation preview isn't in yet. Originally, I was avoiding putting engine parts into the editor, but I think at some point I'll have to change my mind and do it for everything. I was going to put some different sort of preview system, but I might put an actual engine context in that window to play back the visuals and sound.
I remembered that from last time so I put them in a different folder. http://rpgmaker.net/media/content/users/9179/locker/Zelda_20XX.rar
author=WolfCoderAh, thank you. I was worried it was something on my part. Keep on rocking, WC. ;)
The animation preview isn't in yet. Originally, I was avoiding putting engine parts into the editor, but I think at some point I'll have to change my mind and do it for everything. I was going to put some different sort of preview system, but I might put an actual engine context in that window to play back the visuals and sound.
OK Link_2112, try running rpg20xx.exe from the game's project folder and see if the game starts.
If it doesn't, delete your C:\Users\<Your Name>\AppData\Roaming\rpg20xx folder, try running the program again, and then see if there is a log.txt file in that folder. If there is, send it to me if it contains any content.
I'm focusing almost entirely on getting LandTraveller done, but I'll do pure fix updates if problems are found for RPG20XX.
If it doesn't, delete your C:\Users\<Your Name>\AppData\Roaming\rpg20xx folder, try running the program again, and then see if there is a log.txt file in that folder. If there is, send it to me if it contains any content.
Ah, thank you. I was worried it was something on my part. Keep on rocking, WC. ;)
I'm focusing almost entirely on getting LandTraveller done, but I'll do pure fix updates if problems are found for RPG20XX.
Same problem
RPG 20XX Ver. 0.31 - written by Sayuri L. Kitsune (2014)
Using Windows NT Ver. 6
Starting RPG 20XX...
Now loading compiled game file Zelda.2xg...
Releasing old game...
Reading version...
Applying locale...
Guessing at locale...
Reading header...
Reading engine configuration...
Reading variable table...
Reading string table...
Reading music track information...
Reading tilesets...
Reading backgrounds...
Reading terrain...
Reading character set parts...
Reading effects...
Reading attributes...
Reading elements...
Reading drived statistics...
Reading menu commands...
Reading conditions...
Reading skills...
Reading weapon animations...
Reading items...
Reading players...
Reading enemies...
Reading common events...
Reading atlas...
Indexing atlas...
Indexing resources...
Initializing objects...
Setting up save files...
Starting game save system...
Initializing party...
Maximum party size set to 8
Loading player settings...
Starting RPG20XX...
*INIT* Image
Loading FreeImage...
FreeImage (3.15.4) started
*INIT* Video
Starting video system...
SDL (2.0.0) started
Video scale set to 2
OpenGL (1.4.0 - Build 8.14.10.1930) started
Video driver: Intel 945G (Intel)
OpenGL major version: 1
Using legacy OpenGL
Checking OpenGL extensions
+ WGL_EXT_swap_control (VSYNC) supported
- GL_ARB_vertex_buffer_object (VBO) is not supported on this machine
- GL_ARB_shader_objects (Shaders) are not supported on this machine
VSYNC is enabled (as per user settings)
*INIT* Shader
*INIT* Text
Starting FreeType...
*INIT* Audio
Starting FMOD-Ex API...
*INIT* PSG
Starting the PSG...
*INIT* Input
Starting input system...
0 gamepads connected
RPG 20XX started
<GUI> Changed system graphic to sysblue.2xs
Starting game save system...
Initializing party...
Maximum party size set to 8
<GAME> Opening title menu
<BACKGROUND> Loading background sky.2xu
<BACKGROUND> Loading background clouds.2xu
<BACKGROUND> Loading background logo.2xu
RPG 20XX has shut down
My guess is this
- GL_ARB_vertex_buffer_object (VBO) is not supported on this machine
- GL_ARB_shader_objects (Shaders) are not supported on this machine
RPG 20XX Ver. 0.31 - written by Sayuri L. Kitsune (2014)
Using Windows NT Ver. 6
Starting RPG 20XX...
Now loading compiled game file Zelda.2xg...
Releasing old game...
Reading version...
Applying locale...
Guessing at locale...
Reading header...
Reading engine configuration...
Reading variable table...
Reading string table...
Reading music track information...
Reading tilesets...
Reading backgrounds...
Reading terrain...
Reading character set parts...
Reading effects...
Reading attributes...
Reading elements...
Reading drived statistics...
Reading menu commands...
Reading conditions...
Reading skills...
Reading weapon animations...
Reading items...
Reading players...
Reading enemies...
Reading common events...
Reading atlas...
Indexing atlas...
Indexing resources...
Initializing objects...
Setting up save files...
Starting game save system...
Initializing party...
Maximum party size set to 8
Loading player settings...
Starting RPG20XX...
*INIT* Image
Loading FreeImage...
FreeImage (3.15.4) started
*INIT* Video
Starting video system...
SDL (2.0.0) started
Video scale set to 2
OpenGL (1.4.0 - Build 8.14.10.1930) started
Video driver: Intel 945G (Intel)
OpenGL major version: 1
Using legacy OpenGL
Checking OpenGL extensions
+ WGL_EXT_swap_control (VSYNC) supported
- GL_ARB_vertex_buffer_object (VBO) is not supported on this machine
- GL_ARB_shader_objects (Shaders) are not supported on this machine
VSYNC is enabled (as per user settings)
*INIT* Shader
*INIT* Text
Starting FreeType...
*INIT* Audio
Starting FMOD-Ex API...
*INIT* PSG
Starting the PSG...
*INIT* Input
Starting input system...
0 gamepads connected
RPG 20XX started
<GUI> Changed system graphic to sysblue.2xs
Starting game save system...
Initializing party...
Maximum party size set to 8
<GAME> Opening title menu
<BACKGROUND> Loading background sky.2xu
<BACKGROUND> Loading background clouds.2xu
<BACKGROUND> Loading background logo.2xu
RPG 20XX has shut down
My guess is this
- GL_ARB_vertex_buffer_object (VBO) is not supported on this machine
- GL_ARB_shader_objects (Shaders) are not supported on this machine
OpenGL (1.4.0 - Build 8.14.10.1930) started
Video driver: Intel 945G (Intel)
OpenGL major version: 1
Using legacy OpenGL
Update your video driver- it should work then. I've tested this on Windows 7 using an Intel card and I had to fiddle with the engine and update my video driver for it to work. It should be at least OpenGL 2 for the latest driver. I had to go digging around their website for it if I can remember.
Intel's media adapter cards are complete trash, but sometimes you have to make do.
PS:
It can run without those ARB extensions using old school OpenGL mode, it'll just be slower. The crash is because older Intel media adapters have horrendous OpenGL support.
I went and updated my drivers, realizing that I had already done this a few weeks back when I was trying to play another game. Same issue. I should probably give up getting it to work on this computer and just use my Mom's laptop.
No, it should work. I've tested this on a machine with the same family of Intel graphics media adapter. What is the date set on the currently installed driver? (can view under the device manager)
Pages:
1