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Release Date

Alright, I fixed the event <-> hero collision trigger so that it actually works. Turns out I never really did implement it in the first place and I don't know why. It's the classic on-screen enemy encounter catalyst! I've also added more to move event commands, which includes the change graphic move command.

Here's a dump of the rest of what I've done since last time:
- Added support for multiple RTP folders and RPG Maker 2000 standard folder
- Fixed: reporting an event with no name crashes the engine
- Added conditional branches and while loops
- Added calling of common events
- Added calling of pages out of other map events
- Added common events that are parallel/auto on switches or not
- Fixed: Touch/Collision didn't do anything for event triggers
- Fixed: Events weren't transparent if that box was checked
- Added some more move commands like move to hero, change graphic, etc.

Now for the release date. I'm going to try hitting March 20th for the beta. It might still be unfinished, but it should be possible to play and make games with. Hopefully I can integrate the rest of the database as easily as before.
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