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Exfont icons
  • WolfCoder
  • Added: 01/21/2011 04:24 PM
  • Last updated: 03/29/2024 08:46 AM
  • 3926 views

Posts

Pages: 1


The reason why the ExFont icons look all weird is because they can now 16x16 pixel 32-bit alpha images. Above is the template if you're curious. This sheet will be built-in to the engine, but you can have your own sheet(s). I'm going to add a control sequence that changes what page of icons to use so you can have an icon for like every item skill and whatever.
That's pretty boss, wolfcoder.
Oh I know, I'll have a number after the dollar sign
$3a means use the icon two down and zero to the left on an icon sheet labeled 3.bmp or whatever (3.png, 3.gif, etc.). I need to cram more space into this so you can type the item name and fit it still. Because of spacing, you don't need to make a space after the icon.

"$2A Iron" for example could have a nice sword icon and then you'll know it's an iron sword.

$3200B is just as valid a sequence even if it is long, I won't cap a limit on icons. And don't forget in 20XX it follows control characters everywhere (except tempo commands).
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
Are you parsing strings like "$\v{n}A" just for good measure too?

(braces are meant to be brackets, RMN mistakes it for bbcode otherwise, it seems)
Think about what a control statement like that implies. It would actually be a little wonky to support that too, variable letters is more useful than variable pages of icons if I would implement this. However, I might implement this for allowing you to have an icon representing heroes (like in WeaponBirth) and a variable set to the leader hero and do micro face picture dialogs (like someone can talk and a short answer and you see the face of the people talking instead of just a name and a colon).

It'll be implemented by side-effect anyway though since I have to implement a resolution pass over the input string for anything that returns a number or string.
This is amazing. 16x16 icons is what I'm using for my CMS. Now I can use them universally :D
WolfCoder, you are wonderful >_>b
@Miracle

I'm also working on draw window, draw number, and other drawing commands so you don't have to use so many pictures.
This makes me want to use 2k3 again... So bad...
*Downloads*
Pages: 1