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This is what top and bottom transparency mean in my engine for pictures
  • WolfCoder
  • Added: 02/07/2011 10:23 PM
  • Last updated: 03/29/2024 12:59 PM
  • 4203 views

Posts

Pages: 1
Hurray! ...rm2k3 does it in the most retarded of ways that I don't even know why they put that option in there to begin with. -_-
I'm happy just to see this in high quality. Goodbye, 256 color scheme!!
tardis
is it too late for ironhide facepalm
308
my word, have you really done away with the 256 colour limit?
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=tardis
my word, have you really done away with the 256 colour limit?

^

That would be godly...
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
That picture is awesome. ( ̄▽ ̄)ノ
author=tardis
my word, have you really done away with the 256 colour limit?

Didn't you read the first comments and blog posts when I started this? It uses a 32-bit framebuffer, it's actually difficult for me to use a 16/8-bit framebuffer. I did away with the limit ages ago.

While double resolution doesn't work for lots of graphics still, you can also have 32-bit alpha resources. Just have the 32-bit copy of the file with -2x appended after the name but before the extension:

ex:
file.png
file-2x.png

So both the framebuffer and your input resources can be 32-bit, but it's nice to save room and use indexed PNGs.


I could actually specify color and alpha for all four corners of the image, so each corner has it's different color and alpha. Kind of like FF7's menu colors only in 32-bit. Problem is, I don't know how to do color addition using this method, it only multiplies (subtraction).
tardis
is it too late for ironhide facepalm
308
leave it to me to skim valuable information. (: so am i to take away from all of your coder-talk that i could actually utilize resources with alpha channels or am i way off?
This is exactly what I expected 2k3 to do when I first saw that option. I was severely disappointed.
This is just so awesome, I mean, really. <3
author=tardis
leave it to me to skim valuable information. (: so am i to take away from all of your coder-talk that i could actually utilize resources with alpha channels or am i way off?


Exactly, 32-bit includes an alpha channel which does something, usually used for transparency.

When I say color multiplication, you multiply two color vectors together who's elements are from 0.0 to 1.0. So if you multiply the color red (1,0,0) with whatever the original picture was, you get that picture but with just the red channel- the same thing as though you slid every color tint slider down and left red alone.

But, I'm not sure how to use fixed function effects (using no shaders) to add colors (happens when you slide any slider up from normal). Everything else I think I know what to do.
Hopefully when this is all said and done, you'll have explanations in simple terms for the people who have no idea wtf your talking about ^.^
author=Link_2112
Hopefully when this is all said and done, you'll have explanations in simple terms for the people who have no idea wtf your talking about ^.^

Signed on the condition that you learn the difference between you're and your.
author=Link_2112
Hopefully when this is all said and done, you'll have explanations in simple terms for the people who have no idea wtf your talking about ^.^

This is the under-the-hood stuff, from your side you should only worry about whether XYZ feature works or not if you don't understand this part.
Pages: 1