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Apes in red baseball caps not included
  • WolfCoder
  • Added: 02/16/2011 05:19 AM
  • Last updated: 03/28/2024 08:38 PM
  • 3349 views

Posts

Pages: 1
LEECH
who am i and how did i get in here
2599
"Apes in red baseball caps not included"
Damn. ):
Heeey this is my game. :D

Noticing a lack of semi-trasnparency on the flame sprites.

(I don't actually get the reference either :()
They're supposed to be transparent?
I'm pretty sure all the flames in my game have the "transparent" box ticked on the event menu.

While I'm here I'll say what was "wrong" when I tried the game out on the engine earlier. (Although I know most are simple things that just aren't implemented yet)

Screen tints were absent (though I know they're not implemented yet), touch events didn't work (I think "on collision" did, but "on touch" didn't.. Or they just worked intermittently?). There are meant to be flame sprites in the first room that are absent once they begin moving.

I think that was everything I noticed.
Someone else said that. I was able to collect DISCO INFERNOOOOO!!!111 records, but let me check the hero<->event collisions. Kind of an important thing to be missing, huh.
Assuming you saw this game first on Creation's pass or fail thread (considering he did a whole playthrough of the game) then you could always use that video as a guide as to how the game is meant to look and run normally? That way you'll be able to see big missing things.

http://rpgmaker.net/forums/topics/7934/?post=246274#post246274

For instance, when you first leave the club a whole cut-scene is meant to initiate, but doesn't on the current 20XX.

Mind letting me in on why you've used this for testing? :D (I'm flattered regardless :P)
If I want to do a difference check, I'll just run the original engine inside there.

Mind letting me in on why you've used this for testing? :D (I'm flattered regardless :P)


I thought it would be funny. DISCO INFERNOOOO!!111!1
Oh fair enough :D

I'm confused about how this engine works. Does it simply replace the RPG_RT or is there an editor side of things we've not seen yet (if so... Any chance of seeing what 20XX looks like when you're building a game in it?)... Or do you just open a project in 2k3 with the new files int he project folder and edit from there?

Sorry, kinda naive about this sort of technical wizardry.

EDIT: Also: hero sprite didn't change to the skateboarding sprite when the skateboarding minigame started, assuming "change graphic" isn't implemented into "move event" yet.
Does it simply replace the RPG_RT


Yeah. Dump it in there. I plan on getting it to work with the play button later.

EDIT: Also: hero sprite didn't change to the skateboarding sprite when the skateboarding minigame started, assuming "change graphic" isn't implemented into "move event" yet.


Change graphic works, but I don't know if it works in Alpha 3.
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