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Alter A.I.L.A. Genesis takes place in a post-apocalyptic world. You play the role of a young man known as Leon, who seeks to survive in the harsh environment he is brought into.

Exploration is done mainly via a side-scrolling view. In certain areas, an exclamation mark will sometimes appear, indicating the presence of hostiles. Press Z when this happens to initiate battle, or wait to let it pass. Sometimes battle will be unavoidable. When walking, enemy encounters won't occur.

The battle system revolves mainly around each character's Abilities, which are a set of commands specific to that character. Abilities require AP and EX to use. AP is gained every time a character takes a turn. The default is 2. EX is gained every time a character uses an Ability. The default is 1. Note that this may change depending on the situation.


Trailer courtesy of Sum Gai. Thanks buddy!

"Controls"
Z: Action/ Confirm
Up: Interact with Above/Background
Down: Interact with Below/Foreground
X: Menu/ Cancel
Shift: Hold to walk/run
F4: Toggle Fullscreen
F5: Toggle 2x Size
F12: Reset to Title


"Known Glitches"
Due to the limited functionality of the RPG Maker 2003 engine, there are various glitches and bugs which are unfortunately unfeasible or impossible to fix:
- Sometimes during an action, the battle data of a character will be temporarily overwritten with another character's, causing them to not perform as expected for that round.
- In certain cases, player actions can be interrupted by the enemy or other character's actions. To minimize the occurance of this, wait for current actions to finish before selecting an action with another character.
- Using items and guarding doesn't trigger the code to check for enemy deaths. You need to actually use an ability, or let the enemies take a turn.
- Although not a bug, Active Mode should be changed to Passive Mode in the in-game menu to prevent enemies from acting while you are taking an action.

"Hints and Tips for Boss Battles"
- Don't expect to just be able to spam regular attacks until you can use your Exceed ability. You won't win an attrition war with the enemy party.
- Always target the enemy's weakness if you can. If you want, think of this as a Shin Megami Tensei game. :P
- Make sure to keep your HP up. The vast majority of bosses have pretty powerful high EX costing abilities that'll wipe out your party if you're not expecting it.

- That said, keep in mind, the enemy is subject to the same rules as the party. In other words, they're also gaining AP and EX, and they also need it to use their more hard-hitting abilities. So if you can prevent them from using them while still retaining the ability to use yours, you'll be able to beat any boss.
- You can tell how much EX an enemy's ability uses by looking at the name of the ability. Similar to your character's abilities, it'll show up as the number of squares on the left side of the name.
- Of course, the above passes quickly so isn't that reliable of a method. As a general rule, you can expect that:
- Anything that uses an element other than Force likely costs at least 1 EX
- Anything that does multi-targetting likely costs at least 1 EX
- Anything that hits everyone hard probably costs 2 or more EX
- Anything that outright kills someone from full health, or makes you swear "Bullshit! That can't happen!" is likely an Exceed ability.
- Chances are it'll also be very flashy.
- Obviously, there's going to be some exceptions, but for the most part, this can be followed.

- Don't ignore Field Effects either. Bosses don't, and the Field Effects they use generally stack things in their favor. It's not just about dealing as much damage as quickly as you can. A lot of times, it's also about controlling the situation.
- Modes, Field Effects, and Boost ailments all stack. If you're creative, you may be able to create a situation where you can pretty much negate everything the boss throws at you, while tossing out Exceed abilities every turn. Bosses won't stand a chance.

MAP SAVE FREEZE: If you're changing things in this game in the editor and your save file freezes on the world map as a result, press F9, go to switch 112 and 113, and turn them both OFF. That should fix it.

Latest Blog

Something I did

Heys all, I finished a new game and am trying to get it greenlit. There's a page up for it here:

https://rpgmaker.net/games/9075/

Check it out, maybe help me out?
  • Completed
  • Neok
  • RPG Tsukuru 2003
  • RPG
  • 11/03/2007 02:01 AM
  • 12/30/2023 06:42 PM
  • 04/13/2011
  • 1628296
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Posts

DE
*click to edit*
1313
Thanks once again, I've updated the list at the top. If there's anyone who hasn't gotten to the part when you can start collecting Joker skills and fight Soul Mirror bosses and plans to do so, please note who gets the skills and what Mirror bosses you fight in which locations so that we can come up with a comprehensive list.

As for Aurora Shards - did you get the one at Orbital Prison 3? That one was a bit tricky and required examining almost all the walls (up/down) there.
Does anyone know where I can get more nova shards?
post=210521
...
As for Aurora Shards - did you get the one at Orbital Prison 3? That one was a bit tricky and required examining almost all the walls (up/down) there.


Yep, I have that one already. I think you're bound to find it since ...
the G.P.S. unit does not work there, and the path to unlock Level 4 is also a secret.


Places that I'm unsure that I've fully explored are the maze-like areas ( Underwater Facility 1/2, Dam Facility, Avalon 1-3, Central Tower of Avalon, Under Stynx 1-3 , and Orbital Prison 1 ). So if anyone knows the locations of any shards there that aren't plain obvious, it might help.
Hoorah, I got all the videos for my AAG run done. I'll make my review of the game in a little bit here. It only covers the main story, I didn't cover sidequest based stuff, since its not relevant to the main story... or is it? :P
By the way, does anyone know if there are enough shards to gain extra skills for every character? Having to pick and choose would make me very sad, but either I'm terrible at exploring or there aren't enough shards for ten characters. (There would have to be at least 20 of each type, I believe...)
post=210579
By the way, does anyone know if there are enough shards to gain extra skills for every character? Having to pick and choose would make me very sad, but either I'm terrible at exploring or there aren't enough shards for ten characters. (There would have to be at least 20 of each type, I believe...)

I'm pretty sure there are, since it seems like getting all the extra skills is required to enter a certain optional area. Of course, I'm just assuming based on what I know.
post=210580
post=210579
By the way, does anyone know if there are enough shards to gain extra skills for every character? Having to pick and choose would make me very sad, but either I'm terrible at exploring or there aren't enough shards for ten characters. (There would have to be at least 20 of each type, I believe...)
I'm pretty sure there are, since it seems like getting all the extra skills is required to enter a certain optional area. Of course, I'm just assuming based on what I know.


Yeah, it does seem that way. It really bugs me, as I'm only lacking one skill right now and can't purchase it cause I don't yet have the character (granted, I also might not be able to afford it too, but there's no way to know yet). I don't know how to unlock that character, but am banking on getting her after finishing all of the available optional character mirror battles. At the least, I see no other way to do it for now. So if there is another way, do tell and save me the trouble of trying to power level all the optional characters (although I will certainly power level the last one if only for the hilarity that would ensue from me using her). Sadly, I'm finally approaching roughly 50% completion of that task.
I'm surprised you're even able to get all those skills, ARP. I'm basically stuck where I am due to the fact that I don't have any more Aurora shards to spend on multiple characters' skills. If you can remember some of places where you found them in the locations I listed above, it would help me a lot.
post=210587
I'm surprised you're even able to get all those skills, ARP. I'm basically stuck where I am due to the fact that I don't have any more Aurora shards to spend on multiple characters' skills. If you can remember some of places where you found them in the locations I listed above, it would help me a lot.


I remember getting several shards from the G-Quiz. I got super lucky and found him twice while running around looking for Jokers & various other pieces of gear. I was able to finish the quiz in two go's, despite there being one accidental(or not?) question from the original Alter A.I.L.A. thrown into the hundred (how the heck am I supposed to remember the stimulant colors from a game I played a few years ago??). I'm still not entirely sure I've gotten all of the shards. I can say that if you skip Behemoth to fight him at full strength later, you won't get all the shards. You MUST pass over the laser to get one of them. Getting the shard at Below Stynx 2 was somewhat annoying and basically trial and error. There was a shard hidden in the Jackal Labs I totally missed until I randomly happened onto it in the post-game. I believe there was a hidden path in the main control room that leads to it. Oh, and I also forgot that there was one in the sewers that I missed my first time through. There was a dry waterway you could enter and get a shard. GPS basically made my day when it came to finding everything. It also helps that I'm a somewhat compulsive explorer when I find new areas for the first time. Honestly, the fact I've had to make at least one trip back to each area searching for Jokers after I got the GPS is the only reason I've found all of what I have. Over half of my shards can be accounted for from my Joker man-hunt and the G-Quiz. I still feel like I'm missing a single shard or two, though. I hope I have them all. It helps that I also have that shard radar that pings when I enter a zone that still has a shard. Though that was a very recent pickup.
post=210511
While I like this game more than I hate it (I am in phase 4), I gotta say...

AAG, more than just about any RM* game I can think, would really have benefited from being made in a program that has a good battle system/one that is customizable/whatever. Someone else has mentioned to me before that while Neok tries his best to overcome the weaknesses of the maker, it is a battle that he is not winning. And generally I agree with that sentiment.

I'd like to see a more polished, stable and better balanced battle system - hopefully in something that is not so restrictive next time.

Other than that, it seems like there is a lot of wasted potential for some characters. The poor balancing is actually obnoxious in many instances, with Jake being notably bad (Indy wouldn't be if she had wasn't made of wet paper - seriously, if she just had Violet's HP curve she would be more than viable, especially for boss lockdown parties). I really wonder at times if Neok has played his own game with skill/stat layouts that are so bad. Some characters veer on nigh unusable!

I am not going to go into this much yet but it's a problem storywise, too. Some characters have the feel of two-day old leftovers that only exist to fulfill the requisite anime tropes. Learn when to cut shit you don't need.

That's about it so far.

Jake isnt that bad, he can do some insane damage with volt dial if you know how to build him. He also has atk crush; which is useful. Indy complaints? Indy is probably one of the most overpowered characters in the game. The game pretty much forces you to use all of the characters at some point, and I found each of them useful in their own way. Even when underleveled SPEAR and GUARDIAN makes things much easier. During my playthrough, even though some of my characters were in the early 20s in avalon; I didnt have to grind once.

Dread was underleveled in my playthrough and I have him doing obscene damage on the boss fight you're forced to use him on. (8k+ damage with his EX with half health and ATK boost)
post=210594
Jake isnt that bad...


Don't forget his EX. It's the only 5-Hit-All move in the main cast, making it rather unique. Bonus points for it being a spell as well. Granted, by the end-game his EX is pretty much the only reason I'd consider using him anymore. Analyze is but icing on the cake. A CRISIS powered Jake can be surprisingly useful on the final boss, wiping the board with a mere two EX's.

I will second Hawk as being a bit underwhelming by the end of the game. Save for his amazing HP growth, his EX isn't terribly impressive when he has a normal move that's almost as good. Considering that both require activation or his uber weapon to be equipped, it helps him even less.

I have to say that Dread is about average, but his uber-weapon has some very interesting potential with his Ravage skill. I wonder how well it would perform with a Zero-System? Dread might be a good candidate for fighting the Behemoth at full strength. It's weak to fire, and he has a good HP growth...

I like to think that, levels aside, the cast is reasonably balanced against one another until you hit the end-game, where your EX moves or the number of hits you can deliver at once are the only thing that really matters. By then, being able to cause a crush status is no longer a useful thing for a character to have as crush fields are easy to come by.

If the SPEAR and GUARDIAN weren't included, then the level issue would become much, much more glaring.
post=210593
post=210587
I'm surprised you're even able to get all those skills, ARP. I'm basically stuck where I am due to the fact that I don't have any more Aurora shards to spend on multiple characters' skills. If you can remember some of places where you found them in the locations I listed above, it would help me a lot.
I remember getting several shards from the G-Quiz. I got super lucky and found him twice while running around looking for Jokers & various other pieces of gear. I was able to finish the quiz in two go's, despite there being one accidental(or not?) question from the original Alter A.I.L.A. thrown into the hundred (how the heck am I supposed to remember the stimulant colors from a game I played a few years ago??). I'm still not entirely sure I've gotten all of the shards. I can say that if you skip Behemoth to fight him at full strength later, you won't get all the shards. You MUST pass over the laser to get one of them. Getting the shard at Below Stynx 2 was somewhat annoying and basically trial and error. There was a shard hidden in the Jackal Labs I totally missed until I randomly happened onto it in the post-game. I believe there was a hidden path in the main control room that leads to it. Oh, and I also forgot that there was one in the sewers that I missed my first time through. There was a dry waterway you could enter and get a shard. GPS basically made my day when it came to finding everything. It also helps that I'm a somewhat compulsive explorer when I find new areas for the first time. Honestly, the fact I've had to make at least one trip back to each area searching for Jokers after I got the GPS is the only reason I've found all of what I have. Over half of my shards can be accounted for from my Joker man-hunt and the G-Quiz. I still feel like I'm missing a single shard or two, though. I hope I have them all. It helps that I also have that shard radar that pings when I enter a zone that still has a shard. Though that was a very recent pickup.


To be quite honest, I've done pretty much everything you've listed here. Maybe I'm just lazy and didn't bother finding the Jokers that don't require Aurora Shards, but according to you I should pretty much have enough to get all except one. This "shard radar" seems new to me, mind giving a hint as to where the location of this item is?

Now I'm glad I actually have a save right before fighting the Behemoth, although still comes the problem of defeating the damn monster in hard mode.

post=210604
post=210594
Jake isnt that bad...
...
I will second Hawk as being a bit underwhelming by the end of the game. Save for his amazing HP growth, his EX isn't terribly impressive when he has a normal move that's almost as good. Considering that both require activation or his uber weapon to be equipped, it helps him even less.
I have to say that Dread is about average, but his uber-weapon has some very interesting potential with his Ravage skill. I wonder how well it would perform with a Zero-System? Dread might be a good candidate for fighting the Behemoth at full strength. It's weak to fire, and he has a good HP growth...
...


Have you tried giving him the Justice and Zero System syncs along with the Chaos Mode? I found that his damage isn't all that bad considering he can cast Orbital Assault every turn after the first. His high HP growth also helps with making the -20% HP/Rnd less of an hindrance outside of random encounters.

For the full-powered Behemoth, I think the only way to go is to use characters that have some speed and +6k HP in order to survive a full non-guarded X-Destruction. Not sure about the other characters, but due to Hawk having about 5931 HP at level 62, it shouldn't take Hawk or Dread more than like level 65 to achieve it. Would help if there is another character that can get 6k+ HP without massive grinding, but I don't see one yet.
Solitayre
Circumstance penalty for being the bard.
18257
I just threw grenades during those fights when I had a sub-optimal group...Am I a bad person?
post=210649
I just threw grenades during those fights when I had a sub-optimal group...Am I a bad person?
Don't worry, I do that too. It does feel kind of cheap though, since late-game bombs deal ridiculous damage. I only had to use them during a few really hard fights, though. (And in three of them, it's pretty much impossible to win without spamming them...)

Anyway, just finished phase 8. My thoughts on the ending:

First of all, I nearly cried when Scott made his heroic sacrifice. And I rarely cry over scenes in media, even if I do feel very emotional. So that's a sign that you're an excellent writer, Neok. ;) I also really liked the plot twist with Hawk; it takes a completely different spin on his dull generic good-guy personality in the original.

However, I felt that the scenes with Aila weren't handled very well... In the original, you give us a long explanation of the backstory and everything in the Underwater Facility, which I really liked, but here, while you explain the technicalities of exactly what Aila is, nothing else is explained. We don't know why the planet is so barren or why there's nothing except Ceres and Pallas, and we get no explanation of Aila's motivation at all. She just vaguely alludes to how "her kind were reaped like cattle", but doesn't explain any further. In the original, she explains all of this in great detail -- the other AILAs were enslaved and treated inhumanely, and so they rebelled, causing the icecaps to melt and flood the world. Yet here, we don't get any of that, just "So I really hate you humans for some reason, so I'm pulling off this elaborate plot because I can." I was really looking forward to seeing this revelation in Genesis, or you making a unique revision of it, and was sorely disappointed. This was probably the only area where the storytelling was worse than in the original. Maybe there's something more in the postgame, though...I haven't started that yet.

I do like how you actually incorporated Indy's absorption of Aila, though it was somewhat confusing.

Nonetheless, great game, really enjoyed it. :)


On a music-related note, I do have to agree that Psalm of Dreamers is not a very fitting track for the final battle at all. The high-pitched, fast-paced, upbeat music doesn't really fit the final boss' character. Slow-paced, more dramatic music like Deep Calm would have worked better there, in my opinion. I suppose that's a sacrifice you have to make when you can't design your own music, though.

Oh, and now that I've finally gotten to the postgame, what do you suggest I do first, General Populace? I've heard that you can unlock more bonus characters than just the four you get at the end of the game -- is it a good idea to do that right away?
Wow, okay! The Underwater Facility was half an hour of hardcore dungeon crawling.

I APPROVE OF THIS STAGE.

It's been too long since I was challenged so thoroughly in a videogame. Whatever happened to those good old days? If only the enemies had been harder to beat with the godsend tag-team that is Leon and Erin... Anyway, good fun. On to the boss battle!

post=210649
I just threw grenades during those fights when I had a sub-optimal group...Am I a bad person?
You're a safe person, if anything.

Yeah, that's another thing, bosses need more HP.

post=210662
On a music-related note, I do have to agree that Psalm of Dreamers is not a very fitting track for the final battle at all. The high-pitched, fast-paced, upbeat music doesn't really fit the final boss' character. Slow-paced, more dramatic music like Deep Calm would have worked better there, in my opinion. I suppose that's a sacrifice you have to make when you can't design your own music, though.

I suggest "Decisive Battle" from Neon Genesis Evangelion. Ultimate final boss battle music of forever all-time.

Or, in line with Psalm of Dreamers, "Get it by your hands" from Eureka Seven.

...Can we change the music somehow? :P
(Trying to delete a triple post here.)
Yeah, that's another thing, bosses need more HP.

NO.
If it makes you feel any better, Behemoth scared the crap out of me earlier today and totally made me eat my previous words.


I checked just now. Sorry man, the laser only takes off 1/3rd :P. Also, that sounds like a really epic fight :D.

Perhaps we will have a rematch in the future, when I have some more options available.


Let us know if you get him! Though like someone said, you need to beat him to get a shard, which is necessary for the final area. If you want you can just beat him normally for now, and reset the optional content later on (by beating Aila again) to bring him back. Though you'll have to "unlock" Orbital Prison again.


Right after the boss fight in the Central Area of the Rebel Base on Chapter 5, if I try to leave that area to the left, Jake will stop me. However, I got stuck and had to reset :\


Ugh, I see it. Thanks. I shoehorned that exit in close to the end of beta'ing and didn't check it properly.


I think I found another bug, though Im not sure. Those orbs in the final area are stupidly fast; thus they get to go twice as much as my party and they slow my ATB bar to a snail's pace.


They at least have the same speed settings as all the other enemies in Avalon, so I'm not too sure what happened here..


Forgot to mention, in the final dungeon, when I was jumping down somewhere, I accidently missed the jump point, and found myself inside the wall right beside the landing spot or whatever. It occurred in Avalon 1.


Could you be more specific about when this happened? How far into the stage were you?



- find the quiz Tinderbot and answer all the questions. Since his appearance is random, I don't really feel like replaying all the dungeons in hopes of finding him and not blowing one of the questions and having to find him again. It'd be cool if there was a save point nearby one of the spots he appears in, but alas...


Mmh, alright, I'll make it so that he has a 100% chance of showing up in areas. (As an aside, he has a 50% chance of appearing currently)


Really, no auto-leveling up for bench warmers is so stupid... BTW, beating Jake's Mirror boss was a nightmare, same with Gray's (I mean, that guy could use his EX every other turn without activating it! Now that's broken).

Random thought: an item for disabling random encounters would be a godsend. Without it reexploring old areas in hopes of finding Jokers and secret areas is a chore.


Would you hate me if I said there are items in the game that did this but I ended up taking them out because they were part of a set that basically broke the game?

Funny thing is, I threw them in as an extra if you get all the way to the end of the postgame. Since the coding was already done for them, I didn't want it to go to waste.


Extra characters are gimmicky as hell and, like I've already mentioned, need lots of grinding to bring them in line with the main cast. Will anyone bother? Time will tell... I know I won't, so I ain't finishing the post game without some sort of way to auto-level.


Well don't worry, you don't actually need to finish the Reverse Mirrors to finish the postgame. I had it as a requirement before, but decided that probably wasn't a good idea. It's just if you want to or not.

For AAV, I'm only planning on 6 characters, so it'll be easier to manage.

X-Destruction also seems to remove all of your positive buffs, like what De-Material does. I personally don't use buffs all that much, but for the times I did it seems like the moment I get hit with X-Destruction it's gone.


That's just a coincidence. It shouldn't be de-buffing (though it does cause spd crush).

Whenever the exclamation mark appears, no matter the color (Red, Yellow, or Green), just quickly go to your main menu, inventory, and use the Personal Device. Just be sure you are able to enter the main menu before the actual battle starts. This had always worked for me to get past random encounters whenever I felt that I just want to explore. Not sure if this will stay available, but might as well use it to the fullest for now.


It's actually semi-intentional. Whenever you talk to someone, use a save point, pick up a treasure, or as you said, use a personal device, it cancels out the encounter. I figured that was better than having it interrupt whatever you were doing.


AAG, more than just about any RM* game I can think, would really have benefited from being made in a program that has a good battle system/one that is customizable/whatever. Someone else has mentioned to me before that while Neok tries his best to overcome the weaknesses of the maker, it is a battle that he is not winning. And generally I agree with that sentiment.

I'd like to see a more polished, stable and better balanced battle system - hopefully in something that is not so restrictive next time.


I'm actually wrestling with what to do about this now. At this point, I have 3 options:

1. Learn VX, modify an already scripted battle system to be similar to AAG. Figure out a way to keep the style consistent and polished. I'll need a lot of outside help with this. I'm talking about it with Ness and Chaos now. So we'll see how that goes.

2. Code a CBS in 2k3. This is actually semi-viable, as the mod's I've done to the DBS is pretty reminiscent of a CBS. But I'm not sure how I'd handle the database for this. Definitely wouldn't be looking forward to item and equipment management, especially one as extensive as AAG's.

3. Use 2k3 DBS again. Probably the most reliable way to get this out in any finite time, and it does more or less what I want it to. Plus I'll probably re-use animations, so I won't need to make them again. All in all, it'd be the fastest of the 3, but would have the bugs and drawbacks of AAG.

From a technical standpoint, it'd make sense to go to VX. But I'm also very VERY quickly approaching the age where I can't afford to spend more than a couple of hours on game making a week. Which means from a standpoint where I'd actually get this out in a reasonable amount of time, 2k3 DBS would be the way to go. Well, we'll see what happens.


Hoorah, I got all the videos for my AAG run done. I'll make my review of the game in a little bit here. It only covers the main story, I didn't cover sidequest based stuff, since its not relevant to the main story... or is it? :P


I saw it all :). Good stuff, pretty epic close-shave battles. Well, AAV assumes that you didn't do the postgame. It does have something to do with AAV, but that won't really be evident until AAV comes out. Still, there's some really epic battles, so it might be worthwhile to do it :D.


By the way, does anyone know if there are enough shards to gain extra skills for every character? Having to pick and choose would make me very sad, but either I'm terrible at exploring or there aren't enough shards for ten characters. (There would have to be at least 20 of each type, I believe...)

I'm pretty sure there are, since it seems like getting all the extra skills is required to enter a certain optional area. Of course, I'm just assuming based on what I know.


Yep, there are enough, and it's necessary to fully complete the postgame.


I don't know how to unlock that character, but am banking on getting her after finishing all of the available optional character mirror battles. At the least, I see no other way to do it for now. So if there is another way, do tell and save me the trouble of trying to power level all the optional characters (although I will certainly power level the last one if only for the hilarity that would ensue from me using her). Sadly, I'm finally approaching roughly 50% completion of that task.


I believe characters unlock as you fulfill Joker requests.


So that's a sign that you're an excellent writer, Neok. ;)


Thanks :). Though in all honesty, I was kinda loose with the story for AAG. I'm planning on AAV being a lot more serious, with a much more in-depth plotline. About Aila's backstory, I have tentative plans for an extra episode that actually explains all of that. But.. I'm not sure how I'm going to handle that, since it's more of a story than a game. I'm considering squeezing it into AAV somewhere.

On a music-related note, I do have to agree that Psalm of Dreamers is not a very fitting track for the final battle at all. The high-pitched, fast-paced, upbeat music doesn't really fit the final boss' character. Slow-paced, more dramatic music like Deep Calm would have worked better there, in my opinion. I suppose that's a sacrifice you have to make when you can't design your own music, though.


Yeah, I kinda agree that it was too upbeat for Aila. Anyways, if you guys want to use another music for the final btl, you can put your own in the music folder, and change the name :P.
Thanks :). Though in all honesty, I was kinda loose with the story for AAG. I'm planning on AAV being a lot more serious, with a much more in-depth plotline. About Aila's backstory, I have tentative plans for an extra episode that actually explains all of that. But.. I'm not sure how I'm going to handle that, since it's more of a story than a game. I'm considering squeezing it into AAV somewhere.

Yeah, the sections in the underwater facility were very exposition-heavy, and I seem to be the only person who doesn't mind those... I thought that splitting it into four parts over a long dungeon was a good idea, though.

But wait...if you weren't being "serious" with AAG's story, I dread to see the gut-wrenching, tear-jerking horrors that will be in AAV. O_O Because AAG already had a lot of those. (The scene at the end of Avalon 1 nearly had me in tears as well)

Yeah, I kinda agree that it was too upbeat for Aila. Anyways, if you guys want to use another music for the final btl, you can put your own in the music folder, and change the name :P.

Oh wow, really? Cool. I'll do that if I find something I think would fit. (I'm a very musical person, and appreciate music in video games a lot)

Oh, and does anyone know where the shard-locating GPS thing can be found? I always really love those things in games like this.

(By the way, in the warehouses, there's a secret entrance I can find that is just one long drop to the bottom of the area. Once there, there's a suspicious save point, and if you go left, an unclimbable ledge with a weird sparkly thing on top. It's a different graphic than the ones used for shards. What is it, and how do you get there? I can't find any other secret entrances, though there might be one in the warehouse where you fight the Rebel Gunner...)