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Alter A.I.L.A. Genesis takes place in a post-apocalyptic world. You play the role of a young man known as Leon, who seeks to survive in the harsh environment he is brought into.

Exploration is done mainly via a side-scrolling view. In certain areas, an exclamation mark will sometimes appear, indicating the presence of hostiles. Press Z when this happens to initiate battle, or wait to let it pass. Sometimes battle will be unavoidable. When walking, enemy encounters won't occur.

The battle system revolves mainly around each character's Abilities, which are a set of commands specific to that character. Abilities require AP and EX to use. AP is gained every time a character takes a turn. The default is 2. EX is gained every time a character uses an Ability. The default is 1. Note that this may change depending on the situation.


Trailer courtesy of Sum Gai. Thanks buddy!

"Controls"
Z: Action/ Confirm
Up: Interact with Above/Background
Down: Interact with Below/Foreground
X: Menu/ Cancel
Shift: Hold to walk/run
F4: Toggle Fullscreen
F5: Toggle 2x Size
F12: Reset to Title


"Known Glitches"
Due to the limited functionality of the RPG Maker 2003 engine, there are various glitches and bugs which are unfortunately unfeasible or impossible to fix:
- Sometimes during an action, the battle data of a character will be temporarily overwritten with another character's, causing them to not perform as expected for that round.
- In certain cases, player actions can be interrupted by the enemy or other character's actions. To minimize the occurance of this, wait for current actions to finish before selecting an action with another character.
- Using items and guarding doesn't trigger the code to check for enemy deaths. You need to actually use an ability, or let the enemies take a turn.
- Although not a bug, Active Mode should be changed to Passive Mode in the in-game menu to prevent enemies from acting while you are taking an action.

"Hints and Tips for Boss Battles"
- Don't expect to just be able to spam regular attacks until you can use your Exceed ability. You won't win an attrition war with the enemy party.
- Always target the enemy's weakness if you can. If you want, think of this as a Shin Megami Tensei game. :P
- Make sure to keep your HP up. The vast majority of bosses have pretty powerful high EX costing abilities that'll wipe out your party if you're not expecting it.

- That said, keep in mind, the enemy is subject to the same rules as the party. In other words, they're also gaining AP and EX, and they also need it to use their more hard-hitting abilities. So if you can prevent them from using them while still retaining the ability to use yours, you'll be able to beat any boss.
- You can tell how much EX an enemy's ability uses by looking at the name of the ability. Similar to your character's abilities, it'll show up as the number of squares on the left side of the name.
- Of course, the above passes quickly so isn't that reliable of a method. As a general rule, you can expect that:
- Anything that uses an element other than Force likely costs at least 1 EX
- Anything that does multi-targetting likely costs at least 1 EX
- Anything that hits everyone hard probably costs 2 or more EX
- Anything that outright kills someone from full health, or makes you swear "Bullshit! That can't happen!" is likely an Exceed ability.
- Chances are it'll also be very flashy.
- Obviously, there's going to be some exceptions, but for the most part, this can be followed.

- Don't ignore Field Effects either. Bosses don't, and the Field Effects they use generally stack things in their favor. It's not just about dealing as much damage as quickly as you can. A lot of times, it's also about controlling the situation.
- Modes, Field Effects, and Boost ailments all stack. If you're creative, you may be able to create a situation where you can pretty much negate everything the boss throws at you, while tossing out Exceed abilities every turn. Bosses won't stand a chance.

MAP SAVE FREEZE: If you're changing things in this game in the editor and your save file freezes on the world map as a result, press F9, go to switch 112 and 113, and turn them both OFF. That should fix it.

Latest Blog

Something I did

Heys all, I finished a new game and am trying to get it greenlit. There's a page up for it here:

https://rpgmaker.net/games/9075/

Check it out, maybe help me out?
  • Completed
  • Neok
  • RPG Tsukuru 2003
  • RPG
  • 11/03/2007 02:01 AM
  • 12/30/2023 06:42 PM
  • 04/13/2011
  • 1628439
  • 179
  • 27660

Posts

Did you try using "hide" in brackets instead of quotation marks at the front and /hide in brackets instead of quotation marks in the end?
Yes, but it is glitchy or something and wouldn't let me click "show", as in, the spoiler was forever sealed beneath the spoiler tag.
By the way, DE, I believe you were trying to compile a list of the soul mirror battles? I just finished all of them, so here they are if you're still interested: (I haven't tried the Reverse Mirror ones yet though)

Slums (Charon) - Jake
Outer Perimeter 2 (Gallith) - Leon
Core Shaft 1 (Gallith) - Celia
Manor (Pallas City) - Indy
Dam Facility (Pallas City) - Erin
Jackal Labs (Pallas City) - Scott
Underwater Facility 1 - Violet
Central Complex (Rebel Base) - Hawk
No Man's Land 3 (Ceres World Map) - Gray
Below Stynx 2 - Dread

Again, not sure about the Reverse Mirrors, I'll probably try that after I'm done with the Orbital Prison (which I just started)
post=210999
Yes, but it is glitchy or something and wouldn't let me click "show", as in, the spoiler was forever sealed beneath the spoiler tag.


Actually, it does that to me as well. Just refresh the page and try to click on the "Show" button again.
DE
*click to edit*
1313
Yeah, I've finished them all today, actually :) Here's the list with Reverse Mirror bosses:

Slums - Jake/Reeves
Core Shaft 1 - Celia/Tinderbot 2
Outer Perimeter 2 - Leon/Galde
No Man's Land 3 - Gray/Lavitz
Rebel Base Central Area - Hawk/Aila
Dam Facility - Erin/Silvra
Manor - Indy/Kugar
Jackal Labs - Scott/Jeebes
Underwater Facility 1 - Violet/Tinder
Below Stynx 2 - Dread/Tinderbot 1

I grinded every optional character to level 30 and didn't have much trouble, except Kugar, ironically :)

I used No Man's Land 3. Stay near the Recovery Cube and get into random battles. If a Significant Bit appears, kill it for 50.000 EXP - it doesn't fight back, but runs when its EX is maxed out. Run from any other encounter. It took me between half an hour to an hour to get to level 30 with a trio of level 1 characters, so about 4 hours total for all. BTW, you don't need to fight Mirror bosses to get to O.P.'s core, only get all Joker skills. It seems you don't get anything worthwhile for the bosses, only character specific syncs.

The only thing left for me to do is kick Ultima's ass.
post=211005
...

The only thing left for me to do is kick Ultima's ass.


Or is it?
DE
*click to edit*
1313
I'm going to see tomorrow :)
Well Neok was probably right about one thing, beating the Behemoth in Hard mode definitely made the rest of the optional area pretty easy.

(Best to only click if you're really deep into the Orbital Prison)

Orbital Prison - Nightmare

Link : http://www.youtube.com/watch?v=-l_8raLTY7Y

Would appreciate any comments/suggestions about the fight or recording style.



Damn flashy graphics, made this one about 4 times the size of the Behemoth fight, even though it's shorter.

And the youtube tags aren't working for me, maybe I had the syntax wrong? (Copied the URL from the top bar)
(Best to only click if you're really deep into the Orbital Prison)


More like, completed Orbital Prison already :P.
Aww, looks like Missileboater beat me to the Behemoth. Good job, man. Not that it means that I'm not still going to try to do it eventually. ;P

As for Orbital Prison boss stuff...

Yeah, I thought Nightmare was a bit of a break compared to Shadow Bit, and the 4 orb thingies. Your fight went as smoothly as mine and I'm about 10-20 levels under you with my main team. Especially compared to Shadow Bit. Of course, just like Ultima Weapon was meant to "prepare" you for the final boss, Shadow Bit is meant to prepare you for a soon to be boss as well. At least, that's the impression I got from each fight as they used the same gimmicks as the final boss/super optional boss.


As for your recording style, nice job. You showed us your levels and gear setup, then went straight to business. Bonus points for having original sound instead of some kind of crappy music instead.
post=211037
(Best to only click if you're really deep into the Orbital Prison)
More like, completed Orbital Prison already :P.

Not necessarily. Some mechanics for that boss might cause some people trouble if they haven't used certain Syncs or characters (one of the reasons why my fight was a bit longer than it had to be ).

I do have a mechanics question. Main reason I was using strictly Stimulant Fields for healing in the Behemoth fight was because Erin's First Aid/Second Aid usually only gives Hawk half as much HP as what either Leon or Erin gets. What stat determines how much healing a character gets from those skills?

post=211051
Aww, looks like Missileboater beat me to the Behemoth. Good job, man. Not that it means that I'm not still going to try to do it eventually. ;P

As for Orbital Prison boss stuff...

Yeah, I thought Nightmare was a bit of a break compared to Shadow Bit, and the 4 orb thingies. Your fight went as smoothly as mine and I'm about 10-20 levels under you with my main team. Especially compared to Shadow Bit. Of course, just like Ultima Weapon was meant to "prepare" you for the final boss, Shadow Bit is meant to prepare you for a soon to be boss as well. At least, that's the impression I got from each fight as they used the same gimmicks as the final boss/super optional boss.


As for your recording style, nice job. You showed us your levels and gear setup, then went straight to business. Bonus points for having original sound instead of some kind of crappy music instead.

For the full powered Behemoth:
It's totally possible to defeat it at much lower levels. I basically leveled all the way up there just so Erin can take a full X-Destruction if the situation calls for it to shave some time. Since speed and many other stats aren't affected by levels, it's basically the same strategy, just going to take much longer since you guard to survive a X-Destruction. I still recommend you bring a high HP growth character though (Dread, Hawk), just so you have some room for error. I may record one myself someday if you don't, but I'm positive that you'll do it


And to be quite honest,
I personally found Shade Bit to be quite easy.

http://www.youtube.com/watch?v=Ssqew7k09u0

Audio's muted due to copyright by Avex Entertainment, Inc. though (damn), so hopefully you won't mind the silence.



Seems like my main weapon against these bosses is (Leon + Demon King Cradle + CRIT).

I think I'm going to complete the video collection of Orbital Prison bosses in time, as I pretty much have saves right before every Orbital Prison boss. Except for the entry boss, guess I accidentally overwrote it. Oh well, shouldn't take that much to get back there from my endgame save.

And Neok, if you can tell me which track is actually under the copyright issue, I may be able to edit it to fit sound in. If it's the area music before the battle, I'll just show my stats outside, if it's the battle music, I can transfer the files to my laptop, and just turn the BGM all the way down, but still keep the sound effects on. Unfortunately, my desktop's volume control doesn't have the option, but I wouldn't mind the transfer too much.
post=211053
I personally found Shade Bit to be quite easy.

http://www.youtube.com/watch?v=Ssqew7k09u0

Audio's muted due to copyright by Avex Entertainment, Inc. though (damn), so hopefully you won't mind the silence.




Man, wish I had a bajillion HP when I fought him... :P That would have made life way easier.

You didn't even have to put up with the really annoying features of that fight. Like the potential for someone to take over 4500 points of damage in one turn. Or the fact that each crystal randomly kills one of your party members when it dies (Erin was a favorite and it also liked whoever was getting the next turn, whatever seemed to hurt most at the time...). Or that stupid Erin seeking (it has NEVER targeted any other character than her in the three times I've fought it and it was used at least once each time) Lethargizer E that sets your AP to 0 at the most inopportune moments, basically causing you to lose a turn, period. Or all the nasty crush statuses that laser causes (in the worst case, stealing your turn with EX crush, cause you don't even know you have it thanks to the Speed Boost you've inevitably applied...). I mean, it's all cool since it's an optional boss, and almost hilarious considering some of the exceptionally bad luck I had. I mean, Neok surely wouldn't have installed character targeting preferences in the DBS, right? ;) But that bad luck doesn't make it much less nasty.


I'm curious if you can just blow through the post Orbital Prison optional boss like you did with Shade Bit, now...
post=211073
post=211053
I personally found Shade Bit to be quite easy.

http://www.youtube.com/watch?v=Ssqew7k09u0

Audio's muted due to copyright by Avex Entertainment, Inc. though (damn), so hopefully you won't mind the silence.


Man, wish I had a bajillion HP when I fought him... :P That would have made life way easier.

You didn't even have to put up with the really annoying features of that fight. Like the potential for someone to take over 4500 points of damage in one turn. Or the fact that each crystal randomly kills one of your party members when it dies (Erin was a favorite and it also liked whoever was getting the next turn, whatever seemed to hurt most at the time...). Or that stupid Erin seeking (it has NEVER targeted any other character than her in the three times I've fought it and it was used at least once each time) Lethargizer E that sets your AP to 0 at the most inopportune moments, basically causing you to lose a turn, period. Or all the nasty crush statuses that laser causes (in the worst case, stealing your turn with EX crush, cause you don't even know you have it thanks to the Speed Boost you've inevitably applied...). I mean, it's all cool since it's an optional boss, and almost hilarious considering some of the exceptionally bad luck I had. I mean, Neok surely wouldn't have installed character targeting preferences in the DBS, right? ;) But that bad luck doesn't make it much less nasty.


I'm curious if you can just blow through the post Orbital Prison optional boss like you did with Shade Bit, now...

In response to your post, I've decided to remake the video:

http://www.youtube.com/watch?v=j9dt0ahartM
This time I did have to deal with most of the nasty effects you've mentioned. It included getting Crush effects, having Lethargizer E used on me multiple times, and having my turn skipped to do a Crush hidden under my Spd boost.
On top of all that, I decided that I will not let any character fall below half health or else it would simulate death.
Lowest HP values for each character are:
Leon - 3259
Erin - 3027
Hawk - 4208

These HP values are about as much as they had at their level 40s.

And even with all that, I still managed to kill Shade bit before the countdown ran out.

Oh, and after the first time I encountered it, I pretty much learned not to touch the Shadow Ultima bits if I didn't have to ( combat item them all the first time, didn't end well ).

Sorry for the Audio, seems like it's the battle music.
Neok, would you mind if I renamed the battle music in my files to another boss music track? I think it'd be less of a hassle if you let me.



And what's this about "post Orbital Prison optional boss"?
And what's this about "post Orbital Prison optional boss"?

Remember how, after you beat Nightmare, the camera cuts to the Underwater Facility 2, and shows the teleporter glowing? Go to it now and you'll be transported to the hardest boss in the game. I haven't beaten it yet.
Sorry for the Audio, seems like it's the battle music.
Neok, would you mind if I renamed the battle music in my files to another boss music track? I think it'd be less of a hassle if you let me.Sorry for the Audio, seems like it's the battle music.


Sure, go ahead. Though, if you download the vid, it plays with the music :P
post=211080
And what's this about "post Orbital Prison optional boss"?
Remember how, after you beat Nightmare, the camera cuts to the Underwater Facility 2, and shows the teleporter glowing? Go to it now and you'll be transported to the hardest boss in the game. I haven't beaten it yet.

I'm sure some of you were waiting for this:


Alter Aila ( buffed up version ):
http://www.youtube.com/watch?v=_2hiEqmU6Ag
(might take a bit to process)

My thoughts:

Well, forcing me to give Hawk his survival setup for Behemoth Hard Mode and to give the Chaos Mode to Leon makes this worthy of a super-boss. Demon King Cradle was almost essential for my strategy since it's the sync that has the highest Attack Power with all Elements, meaning it can always hit an orb for decent damage. The Chaos mode was very helpful since it allowed Leon to get his Exceed every other turn, with each Exceed being able to take out any one orb. Erin is in charge of healing in this battle and even reviving, for once. The Nova Mode is very helpful for Erin, as with it, she can cast First Aid every turn after the first if she does not use her Exceeds. Hawk's job is to make sure to keep buffs and some debuffs going and to throw some top tier combat items to assist on the orbs and damage on the boss itself.
Took me two tries. First one was to get used to her pattern and attacks. Second one was to adjust my setup so my party can perform better ( Forgot about Hawk's Gear, but it didn't matter too much ). Finally, a third time to record it.
Overall, I say Alter Aila is a pretty satisfying super-boss.


Kind of surprised that even though this is like more than 2 times as long as the Orbital Prison final boss, the file size was still about half of that one.

I also want to apologize for all the unnecessary scrolling through the Items screen, you can tell that I didn't use items all that much until the challenge. I'm also not really that accustomed to speed runs/walkthroughs (with the exception of MGS).

By the way, aren't the "Zones" just fields? Or am I just misunderstanding their use?
By the way, aren't the "Zones" just fields?


You mean Aila's Field Effects? I guess. Even though the only person who ever benefits from it is her :P
post=211100
By the way, aren't the "Zones" just fields?
You mean Aila's Field Effects? I guess. Even though the only person who ever benefits from it is her :P

Actually, speaking about the items that you get after the fight and the "credits".

And i want to add to my previous post : I kept Hawk there just so it's consistent with my other videos. Characters that were mentioned in the Nightmare video description would work better in this battle. He couldn't really do enough multi-element/"Always ---- damage" damage to be in the damage role, so might as well put him into items.
Ohhhhhhh, well yeah. But they're re-curring, like the ones most bosses like to throw at you.
Hmm, noticed that Jaymonius managed to get the track into his playthrough. I wonder what he had to do to remove the mute. If it is anything complicated like having to contact the company directly, I probably won't do it just for a fan video on a boss of a non-commercial game.