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Alter A.I.L.A. Genesis takes place in a post-apocalyptic world. You play the role of a young man known as Leon, who seeks to survive in the harsh environment he is brought into.

Exploration is done mainly via a side-scrolling view. In certain areas, an exclamation mark will sometimes appear, indicating the presence of hostiles. Press Z when this happens to initiate battle, or wait to let it pass. Sometimes battle will be unavoidable. When walking, enemy encounters won't occur.

The battle system revolves mainly around each character's Abilities, which are a set of commands specific to that character. Abilities require AP and EX to use. AP is gained every time a character takes a turn. The default is 2. EX is gained every time a character uses an Ability. The default is 1. Note that this may change depending on the situation.

Trailer courtesy of Sum Gai. Thanks buddy!

Z: Action/ Confirm
Up: Interact with Above/Background
Down: Interact with Below/Foreground
X: Menu/ Cancel
Shift: Hold to walk/run
F4: Toggle Fullscreen
F5: Toggle 2x Size
F12: Reset to Title

"Known Glitches"
Due to the limited functionality of the RPG Maker 2003 engine, there are various glitches and bugs which are unfortunately unfeasible or impossible to fix:
- Sometimes during an action, the battle data of a character will be temporarily overwritten with another character's, causing them to not perform as expected for that round.
- In certain cases, player actions can be interrupted by the enemy or other character's actions. To minimize the occurance of this, wait for current actions to finish before selecting an action with another character.
- Using items and guarding doesn't trigger the code to check for enemy deaths. You need to actually use an ability, or let the enemies take a turn.
- Although not a bug, Active Mode should be changed to Passive Mode in the in-game menu to prevent enemies from acting while you are taking an action.

"Hints and Tips for Boss Battles"
- Don't expect to just be able to spam regular attacks until you can use your Exceed ability. You won't win an attrition war with the enemy party.
- Always target the enemy's weakness if you can. If you want, think of this as a Shin Megami Tensei game. :P
- Make sure to keep your HP up. The vast majority of bosses have pretty powerful high EX costing abilities that'll wipe out your party if you're not expecting it.

- That said, keep in mind, the enemy is subject to the same rules as the party. In other words, they're also gaining AP and EX, and they also need it to use their more hard-hitting abilities. So if you can prevent them from using them while still retaining the ability to use yours, you'll be able to beat any boss.
- You can tell how much EX an enemy's ability uses by looking at the name of the ability. Similar to your character's abilities, it'll show up as the number of squares on the left side of the name.
- Of course, the above passes quickly so isn't that reliable of a method. As a general rule, you can expect that:
- Anything that uses an element other than Force likely costs at least 1 EX
- Anything that does multi-targetting likely costs at least 1 EX
- Anything that hits everyone hard probably costs 2 or more EX
- Anything that outright kills someone from full health, or makes you swear "Bullshit! That can't happen!" is likely an Exceed ability.
- Chances are it'll also be very flashy.
- Obviously, there's going to be some exceptions, but for the most part, this can be followed.

- Don't ignore Field Effects either. Bosses don't, and the Field Effects they use generally stack things in their favor. It's not just about dealing as much damage as quickly as you can. A lot of times, it's also about controlling the situation.
- Modes, Field Effects, and Boost ailments all stack. If you're creative, you may be able to create a situation where you can pretty much negate everything the boss throws at you, while tossing out Exceed abilities every turn. Bosses won't stand a chance.

MAP SAVE FREEZE: If you're changing things in this game in the editor and your save file freezes on the world map as a result, press F9, go to switch 112 and 113, and turn them both OFF. That should fix it.

Latest Blog

Something I did

Heys all, I finished a new game and am trying to get it greenlit. There's a page up for it here:


Check it out, maybe help me out?
  • Completed
  • Neok
  • RPG Tsukuru 2003
  • RPG
  • 11/03/2007 02:01 AM
  • 11/15/2016 06:50 AM
  • 04/13/2011
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That's good. Since you can give them 4 elements as 2 dual element weapons, good damage will be bound to occur =) By the way... Scion ftw!
First of all I want to thank you for using the same characters.
I loved the original and I'm excited while playing this one =)
The thing is that I don't know how you managed the 2-elemental ability/weapons.
If I have a weapon with Freeze&Elec and the monster has stats: Freeze 75% & Elec 125%, how much damage will he get? the lowest(75), the middle of both(100)or the highest(125)?

He'll get the highest, (so 125)
First of all I want to thank you for using the same characters.
I loved the original and I'm excited while playing this one =)
The thing is that I don't know how you managed the 2-elemental ability/weapons.
If I have a weapon with Freeze&Elec and the monster has stats: Freeze 75% & Elec 125%, how much damage will he get? the lowest(75), the middle of both(100)or the highest(125)?
@kalamity: Maybe your friend didn't extract the files first via WinRAR? You see...many people i've encountered here can't see to run an RPG Maker game because he/she didn't extract the files with WinRar first...Instead, they run the .exe file directly from the .rar file...which is the problem......(facepalms...)
Hey man,
I was recommending this game to a friend, and he seems to be having trouble running this game on his computer. He has a Mac, and this game does not work on the Mac nor the Windows emulator on the Mac. When he tries to run the game on his Mac OS, he gets the error message "the contents of the file RPG_RT.exe cannot be extracted" which is weird because you don't extract exe files, you run them. Have there been known issues with Mac compatibility with RPGmaker games? Are there any solutions that you can think of?
Thanks for listening.
Haha, nice work :). Thanks a lot for playing!

Argh I want more. MOAR!

Me too :(
The change in music huh? I noticed it. Also when the screen flashes with red fog. And those random character sprites and when a door leads to the outside. "Follow the note you find later...." Huh? Dammit all three choices could be clues, knowing you. Argh gotta find him again.

Did it. It wasn't that hard. Once you know the solution to the riddle, it expands your mind and you will never fall for similar riddles. And holy shit indeed. What? There was no indication of anything hinky about her in the game. Will I learn more from the original AA. I need a good excuse to play it anyway.

--Final Edit--
I must remark, before I forget, how incredibly clever that puzzle was. Doing "that" to reveal the hidden passage way; so clever. Now I boast 105% completion. Argh I want more. MOAR!
You're determined, huh? Don't say I didn't warn you :P. For your question, put it this way: Sound isn't required to solve the puzzle, but if you turn it off, you'll miss something important. ;)
Oh god all those doors. I know what your talking about. Cool I have a save file right at that point, so I'll be taking good advantage of that. Tell me this; is the puzzle based off of sound and tone? All you have to say is yes or no.
Random trivia: Full-powered Behemoth has the exact same reward as Laser'ed Behemoth. Why? Because I seriously was not expecting anyone to actually fight him without the Laser :P.

Haha, bath towel. I like it. Well okay. I'll tell you this much:

The girl mentioned is one of your party members. But not one of the ones mentioned above. If you want to find out exactly who it is, you can find her cell somewhere in the first part of Orbital Prison's Core. It's actually not hard to figure out where it is. But to figure out how to get to it.. well that's probably even worse than Oberon Tower's shards puzzle in terms of obscurity. :P

Honestly, even if you find out who it is, you're not going to be able to make sense of it until AAV comes around anyways. So just hold tight for now. :)

@Edits: For some reason, I thought it'd be a good idea to have First Aid use the same algorithms as attacking abilities. So yeah, people with high guard and mind will get healed less as a result.
Okay. So I just defeated full powered Behemoth. Proof?
You decided to award only 80,000 exp as a reward for defeating that broken boss. That and a Revivant B, I think.

In fact, not only did I beat it, I did it with ease. The trick was realizing Erin made a better healer using Stim Cs and Ds instead of her First aid ability, despite being able to use First Aid every turn.

I pretty much have played your game to the utmost completion. Here's a general outline of my experience:

Beat the storyline plot, raced through story again 4-5 more times to level up underleveled extra characters, completed all of the extra material (minus X Behemoth), completed extra material AGAIN to level up party (Final extra dungeon locks up after defeating penultimate Final Boss), obtained 5 level 99 characters, and finally kicked X-Behemoth's ass.

Perhaps the only other game I have broken in more was Tales of Symphonia; I went as far as to take advantage of a Tech glitch in that game, which required copious amount of time, but was well worth it.

Here is the set of Level 99 characters I have, ranked, stats w/o equipment, straight-forward Damage per turn, and optimal equipment included. Notice how they are all A-ranked; I wouldn't spend the time grinding characters I thought weren't worth it, and I'm too lazy to give you a full eval of all the characters.

== Rank: -A ==
Leon: HP 7720 Atk 800 Grd 622 Mnd 477 Spd 16
Dmg: 2000-3000 9 (2 + 7) times every 2 turns = ~11,000 dmg/trn
Demon Cradle, Colossal Wall, EX Fac. B, Chaos.
Notes: Straight forward damage dealer. Analyze super cool, but rather moot at the end game, when elemental attributes stop playing a large role, and you stop telling us the HP of bosses OTL.

Celia: HP 5377 Atk 349 Grd 658 Mnd 999(!) Spd 18
Dmg: ~5000 x # of enemies dmg/trn
Tear of All Ocean, Minerva, AP Fac. B, Pulsar
Notes: Probably best Area of Attack skill in the game, but Dmg dealing abilities to a single enemy are only above average at best. A full powered Aether Breaker can tear out 60,000 total damage if there are 4 enemies present. The only downside is that it uses 10 AP, meaning she has 1 turn of down time before attacking again.

== Rank A ==
Lavitz: HP 4529, Atk 830 Grd 680 Mnd 475 Spd 20
Dmg: 2000-3000 8 + # of enemies times per two turns = ~12,000-20,000 dmg/turn
Demon Cradle, Minerva, EX Fac. B, Chaos
Her EX skill is only slightly better than Leon's in terms of dmg/trn. Also, in terms of Area of Effect, Swallow dance is about half as effective as Aether Breaker. But what makes her so good is that she has both; an EX skill good against groups AND single enemies. Against multiple enemies, the final two slashes deal damage to ALL enemies, not just random ones, notching the hit count up to 16 max. Against A single enemy, she only hits 10 times, but all 10 hits collect on a single enemy, which is on par with Leon. Only downside is that she is rather fragile, and you can't use her against X Behemoth.

== Rank S ==
Erin: HP 6814 Atk 512 Grd 813 Mnd 904 Spd 16
Dmg: 3000-5000 healed per character per turn
Valkyrie, Wonder Wings, Minerva, EX Fac. B, Scion
First Aid every turn. That's right; first aid EVERY TURN. Unless you are A)An Endgame boss with cheap, auto-kill attacks or B) A broken boss not intended to be defeated in the first place, she makes pretty much any three-man cell invincible.

Aila: HP 8777(!) Atk 848 Grd 972(!) Mnd 999(!) Spd 20
Dmg: 10,000 - 12,000 per turn
Tear of All Ocean, Dangling Bath Towel, AP Fac. B, Nova
Alright, her stats are pretty impressive, but what's so special about that damage per turn? Sir I like to bring to your attention the fact that she has a God mode. Ex, Mnd, and Spd boost. So you see those numbers above next to that little sign that says "Dmg:"? Double them. Also I like to point out the fact that the above says damage per turn. What it DOESN'T take into account is that each turn is based on speed, and AILA is wicked fast. Twice as fast as any other character with this equipment under God mode. So you see those numbers above next to that little sign that says "Dmg:"? Double them. Again. Finally, notice how high her defense is without any armor, and her HP. She can soak up a huge load of damage for an entity for an entity content with floating around in a bath towel.

So why am I going this far to point out how much I broke in your game? To drive home the point that I STILL have no idea which girl your talking about OTL. Can you just please discreetly tell me?

On a final note, I am STILL playing your game. That is how fun it is. Leveling up be damned.

WTF Erin's First Aid does NEGATIVE healing damage to Aila now. It's hurting her. This is weird; I can't beat Alter AILA anymore, even with this level 99 team. It's the same team I used to beat her in the first place except Aila and Lavitz were only in their 60s. Now Level 99 Erin heals Aila minus 700 to 1000 HP every time she uses first aid. I'm guessing Aila's high defense and mind threw your healing system out of whack. This makes me sad; my team is now weaker at level 99. Sure, Erin is a competent healer using items, but it just doesn't feel right having to use items all the time.
Also, who's the little lass you talk about in Orbital Prison.

--Edit 2--
First Aid seems to be working in order now, but I am not sure what I did to fix it. I will have to note that It does seem to do less healing to characters with higher Mnds.
Finally, who's the little lass you talk about in Orbital Prison.
The only clue I'll give is that

G-Bot gives you a really big hint in one of his questions.

Oh, and you need to have access to the first part of Orbital Prison's Core. So if you've already finished it, you'll have to unlock it again.

The answer will pretty much be revealed in AAV anyways, so don't fret too much about it :P.
What? Tell me the part about the little girl that you can find in game please. I'm incredibly stupid and are unsure about what your talking about. In game? What? Please tell.
That's an interesting theory :P. I won't say anything right now though. Wait till AAV.

Canon-wise, Leon and the others don't actually visit OP in AAG. But yes, there is a reason why it's there. Again, wait till AAV. :)

For the rest of your questions, there really aren't any answers. Except for the identity of the little girl. You can find that out somewhere in-game ;).

WHAAT? YOU DO? MADNESS? I'm at the point where I am constructing a level 99 team to take on full powered Behemoth, and I still don't know who it is.
Inspiration just hit me as I was writing this post.
Is it Celia?

She's not a cute little lass!
But wait. WHAT? That would mean Gray and Leon's mission was to...break her out of the Orbital Prison? And then they must have tried to bring down the Orbital Prison, but got shot down, and both Leon and Co. and the OP end up on the world of AAG...
But that would mean the AILA's or who ever Leon and Co are fighting found and locked up Celia in the first place. The notes in the prison sounded like the were written by mere humans. WHAT IS THE ORBITAL PRISON?
I thought the OP was just some random, kick-ass extra dungeon (Emphasis on the kickass part. The fact that is seemed to be just there, combined with atmosphere and mystery really appeal to me), but NO IT FITS WITH PLOT? MY MIND HAS BEEN BLOWN!
Why don't you try replaying the game without levelling up so much that they have max stats? It's basically the same thing.

Nah, I'm not gonna say anything about the secret room. There's barely anything in there, honest! Debug room, not really. That's just where I tested all the walking mechanisms out. There's no reason to really go in there.
I know there is more than big numbers but at least it makes playable againt he game for those who have characters with max stats, i can curb stomp every boss and it gets boring, when i actually maxed Kugar's second form SPD it actually became a challenge to beat him as he could actually do something.

Moving onto the secret room stuff i am just curious to see what is in there, oh and there is a way to acess the debug room?
Haha what? Dude, there's more to the game than just big numbers. If you want a challenge, how about you change all your characters stats to 1 and all the enemy stats to 999 and see how far you get? Nah man, you should probably think this over.

Don't worry too much about the secret room then. There's not really a whole lot inside there anyways.
I have no idea what you want to do, but sure.

For the secret room, I'll just say that G-Bot gives you a big hint. And yes, it's stuff that tinder usually sells, so now you don't need to go hunt him/his crew down.

i remember a vague hint about it but i am not sure what was it, and i doubt it will repeat as i have 90 of his 100 questions done, what i want to do is simply make a small mod of AAG where every enemy has 999 on every stat, so those who have finished the game will find a new challenge as it will be more difficult to take down some of the bosses who have already a max stat, think for example of AILA with max stats.

As a minimum can you tell me if my theory is headed in the correct direction?

I have no idea what you want to do, but sure.

For the secret room, I'll just say that G-Bot gives you a big hint. And yes, it's stuff that tinder usually sells, so now you don't need to go hunt him/his crew down.