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Seraphic Blue (セラフィックブルー) is a 50+ hour epic RPG made by Tempura in RPG Maker 2000 v1.51, and is highly-received in the Japanese RPG Maker community, most notably for its story. It has 2 versions: the original (made in 2004) and Director's Cut (made in 2006). The version translated here is Director's Cut.

Seraphic Blue is well-known for its
- Deep and intriguing atypical dark storyline with a deep underlying message
- Highly creative custom battle and menu systems
- Flexible equipping with the Sphere System
- Precise cutscene transitions and dialogue pauses, making the cutscenes feel more alive.
- Custom artworks to accompany some cutscenes
- Awesome music and well-used sound effects
and many more.

Sample in-game video of Seraphic Blue:



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NOTE1: This is NOT created by me. It is created by a man named Tempura (known as Sakaki in the game credits). I am the sole translator of this game (with kumada as the proofreader), and I have permission to translate this game from Tempura himself. Credits to Tempura and his team for creating such an awesome game :)

NOTE2: In case there are missing files, here is the RTP to download:
1) Don Miguel's RPG Maker 2000 RTP: https://drive.google.com/uc?authuser=0&id=0B9cGh3gNoBNSWXg3dlAwaVJsY0k&export=download

NOTE3: In case fonts are not showing properly in game, here are the 4 fonts to download under the link below:
http://rpgmaker.net/engines/rt2k3/utilities/1/
If fonts are still not showing properly even after installing the above, download the font patch from this website: http://www.indiedb.com/games/the-sewers/downloads/rpg-maker-2000-font-patch
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Do check out the following playthroughs of Seraphic Blue by the following users:
- LunaticScreamer
- Bugfragged (Boss videos only)
- Drifloon (Screenshots playthrough): Part 1 & Part 2


Do also check out the list of Seraphic Blue OSTs (started by Ryan91487).
A sample OST can be listened to below.


And for the curious, here's the TVTropes page of Seraphic Blue.

Also, a special wikia page of the main villain of this game: http://villains.wikia.com/wiki/Er courtesy of Ryan91487. WARNING: Do not read this if you don't want to be spoiled of the game.

Lastly, check out my alternative site for my translated games here (http://eplipswich.tumblr.com).

Latest Blog

Blog 42: Revised Title Screen

Hi everyone!

Well, this blog serves to talk about a minor revision to the title screen. I've been meaning to revise the text in the title screen 'cause, you know, the Engrish options that are New-Birth of Blue, Revive of Blue and Away from Blue. And so today, I've done just that and you can see the revised title screen:



I wanted to keep the "Blue" part, so only the 1st two options have been revised. Let me know what you all think if you will, but I think I'm pretty satisfied with this version and if nothing else, I will put this as the new title screen for this game.

eplipswich
  • Completed
  • eplipswich
  • Drifloon
  • kumada (Proofreader, Tester)
  • RPG Tsukuru 2000
  • RPG
  • 12/16/2010 12:46 PM
  • 07/29/2021 05:38 AM
  • 10/14/2014
  • 523590
  • 143
  • 9039

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Okay guys, the minor fix is up. You can download the file in the link below and put the file into the Picture subfolder in the Seraphic Blue game folder.

http://rpgmaker.net/users/eplipswich/locker/Ep44_LBCutsceneC.xyz

Sorry for the trouble! I think that should be the only minor bug. I will update the main game file soon.
With the whole resistance thing, are shorter bars better or worse when it comes to enemies?
Short means less resistance.

Combat in this game can be kind of counter-intuitive and brutal if you're not used to jrpgs (and even then, there are parts that are keyboard-throwingly frustrating,) so if you have any questions about battle strategy, drop me a line.

Also, to anyone who's just picking this game up, do not be afraid to equip non-mages with curative magic. Especially early on.
I f*cking hate the meat maniacs. I swear to god the whole thing is more about luck then anything. I grinded up 2 lvls and I'm thinking I'll have to go back and get over 2khp on Lake before I give it another shot which'll probably be another 4 levels. What level should you be going into that part anyway?
author=Rainen
I f*cking hate the meat maniacs. I swear to god the whole thing is more about luck then anything. I grinded up 2 lvls and I'm thinking I'll have to go back and get over 2khp on Lake before I give it another shot which'll probably be another 4 levels. What level should you be going into that part anyway?


Yeah, the Meat maniacs are the craziest of them all (even the Japanese players actually complained about them ~ ~), but they can be defeated around less than level 30 or so. Be sure to equip yourself with Reviver. It works very well as it auto-revives Lake after he dies. And use Darkness Hearts as it hits the entire party. That would probably be the best way to go.

Also, be sure to turn Auto-fill on for the Supplement if you haven't already. It will help out a lot as well.

Do stay tuned for LunaticScreamer's Let's Play video in his Youtube channel if you're still stuck :)
Anyone having trouble with Carnivore and the meat maniacs:

This is ideally what you need going into combat. Take a reviver. Take lots of upgraded heal bottles (note that there are two ways to upgrade them. You want the enhanced healing output, not the group heals.) Make sure you're rocking the accessory that lets you increase your normal block's effectiveness. Take an equip that enhances your damage and wait time, and take a reviver if you found one.

With Carnivore, stick to low-wait attacks and pace yourself. Use items frequently. If you think Carnivore might be about to start his two-round attack and your next attack will only take place after it's finished, consider using an item or doing a 50wt wait. You want to make sure you're defending in between when he starts up the attack and when he finishes it. Don't bother trying to status effect him. It's a long fight, but you'll win this one through simple attrition if you keep yourself healed.

For the Meat Maniacs, Darkness Hearts is your best friend. The damage is okay, but the chance to inflict blind should not be overlooked. Yes, you are relying on a lucky status proc in order to win fights. No, this is not even slightly fair. Having a reviver equipped will help you stretch your odds a little, and the quicker you can chip away at the Maniacs' numbers, the longer you can go in between heals. Generally, a single hard attack plus a group cast of Darkness Hearts should be enough to take down a single maniac, so if your first cast hits, procs, and helps shut down some of the incoming damage from the group, you can just work your way down their line with hard attacks. If it doesn't proc, at least you can start shutting down the maniacs' ability to hurt you back.

It's a little annoying that this fight crutches so heavily on having the reviver, so anyone else who is working their way through the game, make sure that you don't ever equip it to Vene or Nixon until you're done with Carnivore. Also, scour all dungeons to make sure you get it.

IMHO, this is questionable design on the creators' part, but it's also a quintessentially jrpg-style challenge.
I don't remember having any "Reviver" item, but I found that section an enjoyable challenge. It actually forced me to think about my setup and make use of the varied options the game gave to me, like the block upgrade; kind of wish the game would be that challenging more often, to be honest. (Although, I haven't got around to the latest release yet, so for all I know it gets harder as it goes on.)

Edit: By the way, does anyone else find that the "Elemental Attack" boosters don't seem to have much effect at all? Darkness Hearts still seems to do the same damage even with a +60 boost on the Dark Attack stat.
author=Drifloon
Edit: By the way, does anyone else find that the "Elemental Attack" boosters don't seem to have much effect at all? Darkness Hearts still seems to do the same damage even with a +60 boost on the Dark Attack stat.

I don't think elemental attack boosters actually have any effect on skills. Only on physical attacks.

As for the challenge that's as tough as that section, you probably won't get to taste it again yet in this latest release, but you probably will when the full version is out (the remaining episodes, that is) :)
Where and when do you get the reviver item? I never remember getting it. Did I miss the opportunity to get this item by chance? How far would I have to backtrack to get it?
I think the reviver was somewhere in Laurentia, but my memory could be totally wrong on that. You don't need it to complete the section. You actually might be able to do okay with some evasion boosts for the meat maniacs. This is purely theory, since I've never tested it, but they should have a way lower accuracy attribute than Carnivore did.
Laurentia was the giant tree right? I think I accidentally saved over any file I had from before Lake's revival.
You can get it later with no problem. I think its in Mendoza (the village before the tree) you have to cross the river with some platforms made of grass to get it.
Ah crap... That doesn't help me with the meat maniacs... I'm really not looking forward to this -_-
author=Rainen
Ah crap... That doesn't help me with the meat maniacs... I'm really not looking forward to this -_-

Actually, I did pull it off without a Reviver before (if not a number of times. It's possible, just that more strategy is involved). I should do a recording of that when I have the free time soon. I think LunaticScreamer also pulled it off without a Reviver, if I recall correctly.
By the way, kumada has posted a very nice walkthrough on how to clear the Chaos of Envy section, but for those who want a video walkthrough, here it is from LunaticScreamer :)


Note that Episode 14 all the way to 17 are not yet re-translated, so Eat the Meat is to be known as Carnivore in the future.

EDIT: In case anyone is wondering why the damage on Lake is lower than expected, it's because Lake is equipped with Fire Elemental Def +20 spheres and 1 Double Invest (Element) sphere to boost Lake's fire resistance. The Carnivore and the Meat Maniacs are mainly fire-elemental, so that's why.
Hey Eplipswitch, I just wanted to thank you real quick for translating this magnificent game. This post is actually sort of derivative (because I'm planning to do a full review over the next few days), but despite some problems with the gameplay I think it's one of the best stories ever told in a video game. I've been studying Japanese for about two years--not long enough to read it well, but just enough to really appreciate how ambitious/difficult it must have been to work on this.

Right now I just got to the epic cutscene at the end of chapter 18, where Lake's narrative cuts off and it switches to a new character (I think). I saw you made a blog post about retranslating certain parts as well. Since this seems like the perfect cut-off point, would you suggest stopping here to wait for the final version, or playing to the end of everything that's translated?
author=icovoc
Hey Eplipswitch, I just wanted to thank you real quick for translating this magnificent game. This post is actually sort of derivative (because I'm planning to do a full review over the next few days), but despite some problems with the gameplay I think it's one of the best stories ever told in a video game. I've been studying Japanese for about two years--not long enough to read it well, but just enough to really appreciate how ambitious/difficult it must have been to work on this.

Right now I just got to the epic cutscene at the end of chapter 18, where Lake's narrative cuts off and it switches to a new character (I think). I saw you made a blog post about retranslating certain parts as well. Since this seems like the perfect cut-off point, would you suggest stopping here to wait for the final version, or playing to the end of everything that's translated?

Hey icovoc, thanks for trying out the game and enjoying it! Yeah, Episode 18 is really the epic episode. The remaining episodes after that are not exactly as epic (except for maybe some notable scenes for Episode 21, 22 and 24. Still not as epic though). It's your choice, but yeah, stopping at 18 would be good as it will allow me and kumada to further improve on the episodes after 18.

That said, I look forward to you playing the final version and the review soon! :)
Hm, I was playing the latest download and I'd restarted the game to remind myself of what was going on, but I ran into an error message that crashes the game when using the inn at East Continental Port. Might want to fix that!
author=Drifloon
Hm, I was playing the latest download and I'd restarted the game to remind myself of what was going on, but I ran into an error message that crashes the game when using the inn at East Continental Port. Might want to fix that!

Doh. Apparently I changed the East Continental Port inn name but forgot to update and rename the file in the download. The file is actually in the Picture folder named "II_East Sea_Dreams". Change the "Dreams" to "Fantasy" and it'll be fixed.

I'll update the download accordingly as well.

EDIT: Download updated.
Have to say I'm really impressed with the new translation so far (just got to Episode 11). Everything sounds so much more natural now. Well done to both of you!