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Blog 6: Prologue + Chapter 1 Demo Now Up for Download!

UPDATE2: The link to the patch which includes 5 missing files and several other fixes is now available on the main page itself. Alternatively, you can download from below:

http://www.mediafire.com/?69e9tcl9hns4ap1
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Hey, guys. Guess what? I've just uploaded the latest version of Seraphic Blue! This version features the intro, 1st 12 episodes of the game and the beginning of episode 13 (which is the start of Chapter 2). I've left the Prologue Demo in tact for archiving purposes (though I will eventually delete all demo versions when the full version is out). While waiting for the new download, here's some things and tips while in game:

1) There are items scattered within towns and cities and may be hidden from view, but they all appear as one common icon (you'll know when you get in-game ;))
2) Strategies are crucial in this game. While strategies are not as important early in the game than later in the game, they are still important as not all battles are mere hack and slash = win.
3) There is a little bit of disturbing language in-game, especially late in this demo...maybe a little vulgar, and somewhat gruesome. So just be aware of this if you're one who's easily disturbed by that. I do try to minimize when possible, but in cases where I can't, I...can't.

As for my current progress? Still stuck at episode 14. I gotta say, episode 14 is one of the longest episodes of the game, so it'll take a while. I'm possibly 3/5 through episode 14 already though :)

So that's that. Have fun playing and do give comments on the storyline and gameplay so far in the main page! :)

Posts

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The music for the battle with
Virginie
seems to be missing. Looking at the code, I believe the filename is CI_digital_storm.

Edit: Well, finished the demo. The last two episodes on Episode Recap weren't translated, but you probably already know that.

This is really an excellent game and I greatly appreciate your work on this translation! The amount of work it must take to translate such a long and story-driven game as this is incredible.

The storyline so far is a total enigma; I really can't wait until the next demo where, hopefully, some questions will start being answered, as there's so much mysterious stuff going on right now. Even the final confrontation didn't really answer anything but just raised more questions. It's certainly admirable that someone managed to complete a game with such a complex storyline and battle system - I'm all too used to seeing games with intriguing plotlines like this unfinished, so it's really refreshing to know that the answers to my questions are actually out there and the entire story is complete.

As for the battle system, I really like the CBS itself...but the length and frequent encounter rates did make the dungeons, and even treks across the world map, very tedious at points. The boss battles were all very well-designed and challenging, though. I just really wish that a touch encounter system could have been used to make dungeon exploration less of a chore; random battles really do need to die. I love the idea of the setting up elemental circles; I found myself on the final boss often getting Lake to use a weak water spell just so Vene could access Heal Rain. The Attack Wait gauge is really neat too, as is the ability to pass different amounts of it to manipulate the turn order. Overall I'm really loving the game and wish you the best of luck with the completion of this project!
author=Drifloon
The music for the battle with
Virginie
seems to be missing. Looking at the code, I believe the filename is CI_digital_storm.

Edit: Well, finished the demo. The last two episodes on Episode Recap weren't translated, but you probably already know that.

This is really an excellent game and I greatly appreciate your work on this translation! The amount of work it must take to translate such a long and story-driven game as this is incredible.

The storyline so far is a total enigma; I really can't wait until the next demo where, hopefully, some questions will start being answered, as there's so much mysterious stuff going on right now. Even the final confrontation didn't really answer anything but just raised more questions. It's certainly admirable that someone managed to complete a game with such a complex storyline and battle system - I'm all too used to seeing games with intriguing plotlines like this unfinished, so it's really refreshing to know that the answers to my questions are actually out there and the entire story is complete.

As for the battle system, I really like the CBS itself...but the length and frequent encounter rates did make the dungeons, and even treks across the world map, very tedious at points. The boss battles were all very well-designed and challenging, though. I just really wish that a touch encounter system could have been used to make dungeon exploration less of a chore; random battles really do need to die. I love the idea of the setting up elemental circles; I found myself on the final boss often getting Lake to use a weak water spell just so Vene could access Heal Rain. The Attack Wait gauge is really neat too, as is the ability to pass different amounts of it to manipulate the turn order. Overall I'm really loving the game and wish you the best of luck with the completion of this project!


Glad you enjoyed it! And thanks a lot! :) I will certainly finish this project ^^
Pages: first prev 12 last