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"Where were you when the universe ended?"

I Miss the Sunrise is an all-new prequel to 2009's The Reconstruction. Featuring strategic battles, player-created weapons, and unique gameplay around every turn, I Miss the Sunrise is an RPG experience like no other. The full game is available as of July 22nd, 2012.

Version 1.51 released August 12th, 2012.

FEATURES
-No typical HP & MP drudgery. Instead, all battlers have Hull, Systems, and Pilot ratings that serve as both health and fuel for weapons. Reducing any of them to 0 means defeat, so spacefarers beware!
-Create your own pilot. Give 'em a name, then choose your gender, race, and customized personality, all of which determine how you interact with other denizens of the universe.
-Get to know your allies better through dialog interaction and performance in battle. But be careful: some allies may be less receptive to your chosen personality.
-Assemble your own weapons. Use salvaged components to customize and outfit your own weapons, name them whatever you want, and use their blueprint codes to share your creations with other players!
-Fast-paced, strategic turn-based battles reward careful positioning and targeting over brute force. Exploit your enemies' vulnerabilities while covering your own!
-Random exploration maps let you take part in battles and exploration any time you please.
-Customizeable AI lets you determine just how ruthless the enemy can be.

TV Tropes page available here! Spoilers ahoy!

Unofficial Wiki available here! Spoilers here too!

New! Fanfiction!: 1 | 2 (Spoilers, of course!)

Latest Blog

Out with the Old

Happy Nauruan Independence Day, everybody!

For anyone still watching, I've expunged my old site in order to concentrate on my new one (Sungazer Software) full time. Plus, I had a lot of insane rambling from 2009 or so that I didn't want hanging around, so it had to go.

If there were any posts you absolutely cannot live without, or if you object loudly enough, then I could be goaded into having a "greatest hits" archive left intact somewhere. Swayed, even. Until then, though, consider any links to Tilde-One.com to be defunct. (Actually they'll just redirect to the new front page.)

Good night, and keep watching the skis! Uh, skies.

Posts

deceptive game download, go!

yeah...the only way i knew this episode 5 was the full complete game (least i HOPE it is) was to go and dig through the blog for a bit. before that i thought i had somehow missed out on the rest of the game (episodes 1-4) and couldn't get the full game anymore.

download section: episode 5 = full game.

on the bright side, if i ever happen to visit this game page again and see someone else so confused, i can now tell them that episode 5 is the full game.
Deltree
doesn't live here anymore
4556
Sorry about that! It has been a couple of years. Though, when you click the download link, it does say "complete edition" and "includes all episodes" in the description. I can amend the link to clarify that though.
er...and i'm sorry too as i just checked a folder i have devoted to rpg maker games and it turns out i already had this version downloaded after all. ^.^; well, like i said, it HAS been a while since i checked out any rpg maker game. whoops
Max McGee
sorry for all those times i was a dick now plz play my gams
9219
So, I am like four years later to this particular party. But what a party it is so better late than never, right? For about four years I've been sort of buzzing by this, downloaded it a few times, maybe even installed it, never actually played it...now thanks to the inexplicably tempting promise of an arbitrarily awarded letter achievement and a whopping 1d2 maker score, I have it running in the background as I type this comment (groovy soundtrack).

Thoughts on extremely early game experience:
This game feels overwhelming even before anything has happened, even before I fight my first battle. The sheer panopticon view of game content and worldbuilding on display is virtually dizzying. I feel like due to being a rather hardcore science fiction fan I am keeping up with the storm of exposition but I have no idea how a putative "normal person" might handle it. And even as a game developer and hardened RPG veteran, the bracketed numerical letter labyrinth appearing in the tooltips for the subweapons was quite opaque to me and a little intimidating. I'm off on my first mission soon. I guess they woke me up and treated me like shit just to make me the boss...alright Inquiry commander, we cool for now. I know you know shit you ain't telling me though, you foxy character.

Short version: reminds me of starting out in Xenosaga, and compares favorably to that game thus far.

Edits: Finished my first mission and Episode 0. The wait after the boss fight to be able to save and quit was a bit harrowing for it being 3AM, but other than that no complaints. Not sure I understand the battle system much yet but at least it seems easy enough so far. I love the way that the area map is (board) game-ified and the way the player is given incentive to strike a balance between trying to make par and scrounging up extra goodies. Very very nice.

Deltree: it seems clear that you are everything I want to be when I grow up. The problem is, in spite of having accomplished more or less nothing of value I'm already a grown-ass man of 28. What do I do?

Oh...oh I see that underneath your avatar, you have already responded. Well...that seems like a risky proposition...but if you think it is best...*glug*
Deltree
doesn't live here anymore
4556
Thanks for giving it a shot! The early parts are deliberately disorienting to hopefully drive the player into talking with NPCs and other playable characters so he can fill in some of the gaps. If he wants to skip all that and get to the combat, that's an option, too. I'm glad you got through the rough early parts, and I think you'll get the hang of things before long. Then, you can set the difficulty to Expert, and that's when the real game begins!

You have a fair number of games to your name already, which is definitely commendable. I'm not that much older, and I'm just now setting my sights on commercial game development, with an actual budget and incorporation and legal fees and all that grown up stuff. It's never too late to try! (Jim Beam helps immensely on occasion.)
Holy crap, Deltree. Considering what you routinely manage to do with non-commercial games, I am not prepared for a Deltree commercial release.

My expectations are that it will be forged entirely from blinding light and that it will softly sing Gregorian chants to me from my games' folder.

At the very least, I am prepared for it to do my tax returns, cook me an omelet, and then supply me with winning lotto numbers.
Deltree
doesn't live here anymore
4556
Haha, that post went somewhere unexpected, but thanks! I'll be launching my new site after New Year's. I'm also moving to Unity for the multiplatform capabilities. My OCD: coming soon to PlayStation Network!
author=Deltree
Haha, that post went somewhere unexpected, but thanks! I'll be launching my new site after New Year's. I'm also moving to Unity for the multiplatform capabilities. My OCD: coming soon to PlayStation Network!


awesomeawesomeawesomeawesome
NeverSilent
Welcome back to the No-Judgement Zone, Kupo!
5304
I guess I may be kind of late with this... but I figured I should report it anyway. During another recent playthrough of this game, I came across a rather huge bug in this mission:



Now, when the first fleet was moved one node to the right (from the starting point), and then the second fleet moved onto the same node right after that, the game reacted as if the mission goal had been reached. In other words, I "won" this mission by taking exactly two steps.

Even if I don't know whether you can or want to fix this, I just wanted to let you know.
Deltree
doesn't live here anymore
4556
That is incredibly weird! I wonder if some node IDs got their wires crossed somewhere in the logic. Oh well; I haven't actually been able to open the project file for about 2 years now because of some DRM error in RMVX, so I won't be able to address it any time soon. Let's chalk it up to a freak encounter with a wormhole.

Thanks for the heads up!
I really like this game, especially the story, the battle system and the weapon system. Though I did a tons of save-and-load to get the best out of chests, social events and weapons.
By the way, I ground all fleets to rank 40 (no-lifer here) and still have no idea what React Time (RT) do.
Deltree
doesn't live here anymore
4556
Thanks, glad you liked it! RT just increases the chance to dodge attacks.
Aw. Luckily I didn't put any "point" into RT.

Spoiler
Also, the optimist ending is more sad than the pessimist ending. It might be a "Bad" ending, but I'd rather watch the universal implode with Ros become the new God than having him likely die alone while Tez and Mahk (my fav) stranded on a planet surface and most of the Inquiry crews die.
Deltree
doesn't live here anymore
4556
Yeah, I'm a big fan of downer endings. Fortunately, my next game will be a more positive experience! Kind of. Maybe.
You did a very good job building characters in your game, to the point I'm broke when my favorite character dies. (*insert Feel meme here*)

author=Deltree
Yeah, I'm a big fan of downer endings. Fortunately, my next game will be a more positive experience! Kind of. Maybe.

Spoiler
I was afraid you'd kill more of my favorite characters in the Reconstruction like you did in IMtS, so I went reading some spoiler... and you killed Makh and Tez! So, No thanks. I'm broke enough.
Deltree
doesn't live here anymore
4556
Oh, it's not so bad!


Tez gets better, and Mahk lives to be an old man, so they mostly end up being okay. Tez is even playable in the third game!
author=Deltree
Oh, it's not so bad!


Tez gets better, and Mahk lives to be an old man, so they mostly end up being okay. Tez is even playable in the third game!


Wait, he does? I thought Mahk died in the Second Blackening. Not a pleasant way to go.


Edit: Woah wait by "third game" do you mean The Drop or How Far?
Deltree
doesn't live here anymore
4556
The Drop. Sorry, thinking development order.

And he lived about 500 years without an emitter, so that's more or less a lifespan. Tez even remarks that he had "aged considerably." It's not the duration, anyway - it's what he did with it.
So hey, I don't know if you're still doing bug fixes for this, but I seem to have run into a pretty bad one: if you get rank 3 and Still Alive at the same time and try to advance Chac's sidequest, he'll accept the rank but doesn't seem to acknowledge Still Alive. I'm just getting the "how can you prove you were a lone survivor, hint hint" message when I try to talk to him. I cheesed the merit by only bringing one other person into the fight, if that matters.

Also, "Systems Insulator" gets truncated by one letter in weapon creation. It might be a good idea to change it to "System Insulator".
Deltree
doesn't live here anymore
4556
Neat! I am 99% sure the merit is unrelated since Chac was recruitable before merits existed in the game, so you can probably fulfill the requirements again now that it's flagged and it should advance. Hopefully. I haven't been able to open RMVX for about three years now because it complains about DRM errors, and I haven't bothered complaining to anyone about it yet. Except for here, I guess.