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"Where were you when the universe ended?"

I Miss the Sunrise is an all-new prequel to 2009's The Reconstruction. Featuring strategic battles, player-created weapons, and unique gameplay around every turn, I Miss the Sunrise is an RPG experience like no other. The full game is available as of July 22nd, 2012.

Version 1.51 released August 12th, 2012.

FEATURES
-No typical HP & MP drudgery. Instead, all battlers have Hull, Systems, and Pilot ratings that serve as both health and fuel for weapons. Reducing any of them to 0 means defeat, so spacefarers beware!
-Create your own pilot. Give 'em a name, then choose your gender, race, and customized personality, all of which determine how you interact with other denizens of the universe.
-Get to know your allies better through dialog interaction and performance in battle. But be careful: some allies may be less receptive to your chosen personality.
-Assemble your own weapons. Use salvaged components to customize and outfit your own weapons, name them whatever you want, and use their blueprint codes to share your creations with other players!
-Fast-paced, strategic turn-based battles reward careful positioning and targeting over brute force. Exploit your enemies' vulnerabilities while covering your own!
-Random exploration maps let you take part in battles and exploration any time you please.
-Customizeable AI lets you determine just how ruthless the enemy can be.

TV Tropes page available here! Spoilers ahoy!

Unofficial Wiki available here! Spoilers here too!

New! Fanfiction!: 1 | 2 (Spoilers, of course!)

Latest Blog

Out with the Old

Happy Nauruan Independence Day, everybody!

For anyone still watching, I've expunged my old site in order to concentrate on my new one (Sungazer Software) full time. Plus, I had a lot of insane rambling from 2009 or so that I didn't want hanging around, so it had to go.

If there were any posts you absolutely cannot live without, or if you object loudly enough, then I could be goaded into having a "greatest hits" archive left intact somewhere. Swayed, even. Until then, though, consider any links to Tilde-One.com to be defunct. (Actually they'll just redirect to the new front page.)

Good night, and keep watching the skis! Uh, skies.

Posts

Deltree
doesn't live here anymore
4556
That's the right code! I see the problem, too. The resultant weapon is an X-Type, and it's looking for a damage rating which doesn't exist. I dunno how that slipped by. I must have added it later and got lazy with testing (shocker!)

I'll do some experimenting with the script data tonight to see if I can patch it. The project file isn't at a good point where I could just rebuild the whole thing.

(Edit) Looking at it, it looks like there won't be an easy way to patch it in just yet. I'm really sorry; I dropped the ball on that one.
I think I might have found a bit of a programming error during a mission, although I accidentally overwrote my save after, so I can't go back and check it.

During the first Jessamine battle, there is a node near the starting point that has two paths to it, but one of the paths only works one-way, so you can leave the node through it, but can't enter through it. If I remember right, it's the left node of the 'diamond' on the right side of the map that's the problem.


Hopefully this hasn't been posted already, or that my memory is playing tricks on me.
Deltree
doesn't live here anymore
4556
Thanks! Someone reported that one a while ago, and I am pretty sure I fixed it in version 1.22. If you are running 1.22 though (should be on the title screen), let me know!
Yeah, I'm running version 1.22 right now.
Deltree
doesn't live here anymore
4556
Well, nuts.
author=Deltree
That's the right code! I see the problem, too. The resultant weapon is an X-Type, and it's looking for a damage rating which doesn't exist. I dunno how that slipped by. I must have added it later and got lazy with testing (shocker!)

I'll do some experimenting with the script data tonight to see if I can patch it. The project file isn't at a good point where I could just rebuild the whole thing.

(Edit) Looking at it, it looks like there won't be an easy way to patch it in just yet. I'm really sorry; I dropped the ball on that one.


No worries! I'm sure you'll fix it all in due time. Now I'm waiting for the arrival of Episode 3 (soon I hope)!
I enjoyed The Reconstruction and I am having fun with this so far.

Just one quick question - is it possible to recruit Chac in Episode 2?
I got up to the stage where you build artificial legs, but was told to talk to Sorenson first. All he says is something about Typelog being the best possible ally.

Do I have to do more missions or wait for time to pass first, or did I miss the opportunity to finish the quest?

Thanks.
Deltree
doesn't live here anymore
4556
Hmm, the quest should still work, as long as you're at least past the first mission. I should fix that to allow it to continue from the start of Episode 2 anyway, though. Thanks for pointing it out!

Scratch that. It's missing an event page. fffffffffffffffffffffffffuuuuuuuu

HOWEVER! I think I've found a backup I can use to fix it without introducing all the untested Episode 3 content. I'll try to get it out (as well as the other fixes) this weekend.
@Deltree I found another bug (maybe I should've been a tester, jk)! The game crashed when Ros leveled up to rank 9.
Deltree
doesn't live here anymore
4556
Wow, good catch and perfect timing! (Though I can't imagine how that one slipped by until now). Updated version coming in a couple hours.
chana
(Socrates would certainly not contadict me!)
1584
The problem with the nodes in the first mission seems to be a real one (going back and forth from the ruins to the one just below), but reading the posts it seems this has been seen, another thing, I can't think I would not have saved after the first mission, but my save is lost?
Deltree
doesn't live here anymore
4556
Edited to remove any potential embarrassment from the eternal well of the internet!

New download is up, but pending - I replaced the old one, and then had a minor panic attack when I thought I had accidentally included an event for debugging so I deleted the download. Turns out I didn't, so it'll be back up soon.
chana
(Socrates would certainly not contadict me!)
1584
ok, yes, I was using the up and down arrow...

man, I don't feel stupid...
By the way, since I suppose this is the intended purpose of the code system: I would like to request a blueprint code for a weapon made with a Superior Contact Shell, a Major Kinetic Base, an Integrated Pilot Type, and a Stop Module (essentially, Grappling Hook Mk. II), if anyone has made that weapon. I have all the components except the Major Kinetic Base, which has been elusive thus far -- and even if I do find one, I'll be giving it to Rami to upgrade his weapon.

Oh, and also, an update for you tropers out there -- I've added a "Trivia" tab to IMTS' page that catalogs all the weapon codes, merits, and Typelog fragments (or will eventually, anyway). If you know any of the ones currently marked as "unknown", feel free to contribute!
author=argh
By the way, since I suppose this is the intended purpose of the code system: I would like to request a blueprint code for a weapon made with a Superior Contact Shell, a Major Kinetic Base, an Integrated Pilot Type, and a Stop Module (essentially, Grappling Hook Mk. II), if anyone has made that weapon. I have all the components except the Major Kinetic Base, which has been elusive thus far -- and even if I do find one, I'll be giving it to Rami to upgrade his weapon.

Oh, and also, an update for you tropers out there -- I've added a "Trivia" tab to IMTS' page that catalogs all the weapon codes, merits, and Typelog fragments (or will eventually, anyway). If you know any of the ones currently marked as "unknown", feel free to contribute!


Here ya go argh;

I had to name it Grappling Hook*2 because I didn't have enough letters, so without further ado;

587FC40E4MAA4DP41J0UL3

And of course those are zeroes not Os.
Thanks a bunch! I wonder if there's a pattern to those codes or if Deltree did something to make them uncrackable...

Edit: Also, Deltree, now that Typelog fragments are collectible, perhaps it would make sense to prevent players from discovering the same fragments twice? It's kind of disappointing to finally find a fragment and then realize it's one you already have.

Edit edit: Deirdre seems to be a bit buggy. Her battle trust is at 166 currently, but she hasn't given me an opportunity to upgrade her weapon yet. The threshold for the first upgrade seems to be in the 100-120 range for other characters, so I highly doubt that's intentional.
Deltree
doesn't live here anymore
4556
Yeah, that's possible now. I'll include that for next time.

Also, you're right, as usual! It looks like the check on her skipped a step for some reason (the thresholds are supposed to be 100/200/250). I will have that fixed for the next major update, as I don't feel ready to push out another 150mb download just yet.
Aaaand a typo. In Luke's first weapon upgrade convo, he says "patience" when I think you meant for him to say "patient".
Deltree
doesn't live here anymore
4556
:shakefist:

Oh also, the new trivia/character pages look great. I will try to remember to get you those graphics tonight (I was out late last night and then got drunk to watch Terra Nova (which is the only way anyone could watch that show)).
I have a bug to report (I think): Once the total amount of damage inflicted passes 1 million, the record in the battle log seems to loop back to zero. This is probably the case with a few other records as well (I imagine the damage sustained record has the exact same problem...is there a merit for taking 1 million damage, by the way?).