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"Where were you when the universe ended?"

I Miss the Sunrise is an all-new prequel to 2009's The Reconstruction. Featuring strategic battles, player-created weapons, and unique gameplay around every turn, I Miss the Sunrise is an RPG experience like no other. The full game is available as of July 22nd, 2012.

Version 1.51 released August 12th, 2012.

-No typical HP & MP drudgery. Instead, all battlers have Hull, Systems, and Pilot ratings that serve as both health and fuel for weapons. Reducing any of them to 0 means defeat, so spacefarers beware!
-Create your own pilot. Give 'em a name, then choose your gender, race, and customized personality, all of which determine how you interact with other denizens of the universe.
-Get to know your allies better through dialog interaction and performance in battle. But be careful: some allies may be less receptive to your chosen personality.
-Assemble your own weapons. Use salvaged components to customize and outfit your own weapons, name them whatever you want, and use their blueprint codes to share your creations with other players!
-Fast-paced, strategic turn-based battles reward careful positioning and targeting over brute force. Exploit your enemies' vulnerabilities while covering your own!
-Random exploration maps let you take part in battles and exploration any time you please.
-Customizeable AI lets you determine just how ruthless the enemy can be.

TV Tropes page available here! Spoilers ahoy!

Unofficial Wiki available here! Spoilers here too!

New! Fanfiction!: 1 | 2 (Spoilers, of course!)

Latest Blog

Out with the Old

Happy Nauruan Independence Day, everybody!

For anyone still watching, I've expunged my old site in order to concentrate on my new one (Sungazer Software) full time. Plus, I had a lot of insane rambling from 2009 or so that I didn't want hanging around, so it had to go.

If there were any posts you absolutely cannot live without, or if you object loudly enough, then I could be goaded into having a "greatest hits" archive left intact somewhere. Swayed, even. Until then, though, consider any links to Tilde-One.com to be defunct. (Actually they'll just redirect to the new front page.)

Good night, and keep watching the skis! Uh, skies.


Question that just occurred to me: how can robotic enemies take pilot damage? Any justification one could come up with (e.g., their central processing/CPU) would pretty much be synonymous with their systems.

Although, I suppose you could make a similar case for apparently mindless or soulless monstrosities in The Reconstruction...
doesn't live here anymore
I think it's justified somewhere that it's attacking their sensory components (cameras, motion detectors, etc). Slightly different from a direct system attack.
Ah, I see. It's great that you try to make so many things internally consistent, like Master of the Wind. Few writers have your devotion and attention to detail. Which is kind of depressing, now that I think about it...
Max McGee
with sorrow down past the fence
I actually wanted to make almost this exact game, so it's pretty cool that someone else did so I don't have to. : )
By the way, will it ever be possible to upgrade Ros' primary weapon? Because it's kind of falling behind everyone else's. You may also want to buff the weapon upgrades a bit, since even at level 3, they're barely on par with quality 5 weapons.

Edit: Treasure nodes are also pretty weird. I'm getting basic components even in Splice 4. In fact, normal investigations usually turn up more valuable stuff. :/

Edit 2: Possible typo: When Deirdre gives you her gift, she says that she wants to give you "these". However, her gift is only a single thermal coil -- shouldn't it be "this"? She also says "do not", but since she's one of the "informal" characters, I think it would make more sense for her to say "don't".

Edit 3: Also, uh, Deltree, Chac's upgraded weapon still doesn't have a Roman numeral after it. I thought you said you fixed that?
doesn't live here anymore
It upgrades automatically when certain ranks are reached. Also, the main upgrade for max ranked weapons was supposed to be due to the lower AP and health costs, but I'll consider adding more tiers for grind nuts like yourself.

That is strange. I'll double check the function that handles treasure nodes. And yes that is probably a typo.

It should be fixed, but you have to do some action that will force it to refresh the weapon data. I think generating a weapon from a blueprint code should do it. If you already did that, then it may only be fixed for the weapon class itself and not that one instance you already have, so I guess I'll check that too!
Ah, nevermind, the numeral thing seems to be fixed.

It upgrades automatically when certain ranks are reached.

...It does? Ros is at rank 8 now, and it hasn't upgraded yet.

Edit: Typo: in Deirdre's third conversation, you left out the "s" in "society" at one point.
doesn't live here anymore
Probably every ten ranks.

I'm planning to release another version soon (with a fast-forward key that was suggested to me) so keep all the minor things coming!
Every *ten ranks*? Yeesh, that'll take a while. So I guess we'll be ending the game in the mid-30's, 40's if we do bonus content?

I do kind of find it ironic that my Ros sucks at combat, since most of her weapons take 4 AP and she has to stay in the back most of the time due to the "We cannot go on without you!" rule. It's funny because I would totally suck as a commander in real life too.

I'm actually done for now, since I just finished Deirdre's third and final conversation, and she was the last crew member I needed to talk to. It's been a fun ride, though. I'll be up for more testing when ep 3 comes out (which I await with bated breath).

By the way, though, a question: item quality and enemy AI ranks are both on a 1-9 scale, yet only odd numbers seem to be used. Why is this? Why couldn't you just make it 1-5 instead? Do you plan to add intermediary components later?

Also, are weapon codes only usable once? I tried the Easter egg codes a second time (have you added any more of those, by the way?) to update them with the accuracy/damage tweaks you mentioned, but Mahk just gave me an error.

Also also, random question: will there ever be weapons with an AP cost of 2 or 5?

Edit: Oh, something that occurred to me a while back but that I dismissed: there's a merit for winning a battle with the ZoC all red (Last Stand), but there doesn't seem to be one for winning a battle with the ZoC all blue. Is this intentional?

Also also also, you probably know this already, but if you're awarded multiple merits in one battle, they both display at the same time, which looks really weird. I doubt you could fix this, though... Maybe have a time delay if there are multiple merits at the same time, so that after the first merit would normally disappear, the second one pops up? You might have to fiddle with the victory sequence for battles, though, since most merits are awarded after battle.

Suggestion: Most of the merits are of the "do this x times" variant. It would be nice to track this, for sidequests as well -- Ros mentions a battle log at times, so perhaps you could make another submenu like that that records various statistics?

Edit 2: Okay, big problem I found: For some reason, closing the game and trying to open it again makes my computer crash if I put it into sleep mode. Trying to open it twice causes my computer to crash instantly. I have no idea why this would happen, it worked fine before. Maybe memory leaks are the problem??? I really don't know much about compuer science...

It also prevents me from using ctrl+alt+del. Rrgh, Windows 7, I don't need your fancy menu thing! I miss the days when you could just summon the task manager without having to fuss through all these protocols. That's kind of counterproductive, Microsoft. -_-
doesn't live here anymore
The rank cap is 30, so you're close on that. It's supposed to resemble guild rank from TR, after all.

I'm glad you liked it. As for weapons, there were even numbered components originally when I was planning for ten episodes, but when I cut that I also cut the components to odds only. The final weapon quality is an average of all these so it's still possible to get an even quality weapon.

Premade codes are only usable once, yes. Crafted ones can be reused. The tweaks were only for crafted weapons anyway, though - since code weapons are technically premade objects, I can tweak those directly, but crafted weapons are technically their own slots in the database and only store stats directly and not what components made them so I don't have a way to directly modify those retroactively.

I don't remember if anyone's upgraded weapon gets to be 2 AP, but it would be very rare if so because that's potentially 5 shots in one turn.

No merit for all-blue ZoC, as that is kind of easy to get (but then again, you'd have to know about it ahead of time). It makes more sense to give an award for winning while you're down anyway. And, yeah, the multiple merit thing has been somewhat of a thorn since it's called separately multiple times so a simple wait statement won't work. I figured it's rare enough that I could ignore it.

A counter for the cumulative merits would be pretty easy, so I'll definitely throw that in. I thought it might be too spoilery, but if I can make a page of generic stats like in TR, then it would work.

No idea where the crash bug is coming from. I run on Windows 7 and don't ever have any memory leak problems - I've done 20+ test runs in a row without rebooting and never noticed a performance hit. Running multiple instances seems to work too. Let me know if you notice any other related weirdness; sounds like it might unfortunately be a localized issue.

Also, after looking at the WMG pages, I think it's hilarious that you speculate that the woobiest woobies in both games are secretly homicidal psychos. I wish I could be that subtle.

Also, after looking at the WMG pages, I think it's hilarious that you speculate that the woobiest woobies in both games are secretly homicidal psychos. I wish I could be that subtle.

...Okay, I admit, that made me burst out laughing. XD

Anyway, I'm reinstalling the game, hopefully that'll fix it.

Wait, if the rank cap is 30, then that means Ros will never get a tier-IV weapon like everyone else, correct?

Edit: Voila, it works again! Hopefully it'll stay that way. Still don't know why it happened in the first place, though. :/
doesn't live here anymore
Hope so too!

Also, I'm at my computer now so I can confirm there are upgrades at 10-20-30 which means it ends up tier 4 or "+".
Say, while I was updating the TV Tropes article with music tropes, I noticed that there are quite a few tracks that are in the game that you haven't uploaded to the soundtrack page yet. Is there a reason for this?
doesn't live here anymore
They are probably unfinished or unused ones that I forgot to remove the last time I packed the project. Also, the title screen music is pretty short and uneventful so I left it out.
Um, really? The BGM for character creation, the BGM for Habitation Zero, the Black One's theme music, and the mood tracks "Enlightenment" and "Awakening" are all used in the game itself, but have not been uploaded.

And why leave out the title screen music? o_O It is pretty short and uneventful, but it's still good to have for the sake of completion.

...Unless it costs money or something to host them on the site you're using, in which case forgive me for my ignorance.

Edit: Ah, wait, Enlightenment *is* the Black One's leitmotif? I guess "Prowling" is the mood track, then...
doesn't live here anymore
Nah, I'm just lazy. I'll make MP3s out of the missing ones and upload them.

Also, for some reason your TVT link there leads to a 404. It looks correct to me, though.
Though I am grateful for the battle logs (didn't know there was a merit for stealth), I must report a typo: The record of how many times one has used Boost reads "Burst" instead.
doesn't live here anymore
Oops, good catch. "Burst" was the original name for the command, haha.

I found a little bug.
Maybe you corrected it already and everything.
Reporting this kind of thing worries me a bit, as I know programming must be very hard work!

You see, I lost that battle and used the menu to return to the Inquiry (via Load Pilot). But the map stayed superimposed on my screen til I restarted the program.
(I won the fight on the second try, and never encountered that problem again)

It's not a very important bug, as restarting the game fixed it just fine, but I'm reporting it in case you want to know about it.

Other than bug reporting, I wanted to congratulate you on what is the beginning of an epic game! :D
I'm a big big fan of The Reconstruction,
(And that's the reason I'm on the edge of my seat regarding Makh and Tez. Just what is going to happen to them???)
My favourite character is Chac though.

I still don't have a lot to say about the story other than "I want to know more!"
But I'm really enjoying playing through this.

Oh, and One little gameplay question if you don't mind. What's this I'm hearing about some guy named Luke? I have Jazzy, Deirdre and Daszk, but never heard of Luke, and never encountered any sidequest that seemed to include him. If you don't mind, can you throw me a clue on how to recruit him?

Thank you very much for making this game. :)
doesn't live here anymore

I mean, hi! Nice to see you again!

That sure is a bug. I thought Ruby's graphical caches cleared themselves when F12ing, but apparently not. I will have to find a way to fix that (or disable F12 resetting). Thanks for the report!

As for Luke, you should have a "distress call" message with some coordinates in your Articles list. It's pretty straightforward from there.

Thanks for your support, too! The next episode is still a few months off, but I'm hoping to have it done before December.