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"Where were you when the universe ended?"

I Miss the Sunrise is an all-new prequel to 2009's The Reconstruction. Featuring strategic battles, player-created weapons, and unique gameplay around every turn, I Miss the Sunrise is an RPG experience like no other. The full game is available as of July 22nd, 2012.

Version 1.51 released August 12th, 2012.

FEATURES
-No typical HP & MP drudgery. Instead, all battlers have Hull, Systems, and Pilot ratings that serve as both health and fuel for weapons. Reducing any of them to 0 means defeat, so spacefarers beware!
-Create your own pilot. Give 'em a name, then choose your gender, race, and customized personality, all of which determine how you interact with other denizens of the universe.
-Get to know your allies better through dialog interaction and performance in battle. But be careful: some allies may be less receptive to your chosen personality.
-Assemble your own weapons. Use salvaged components to customize and outfit your own weapons, name them whatever you want, and use their blueprint codes to share your creations with other players!
-Fast-paced, strategic turn-based battles reward careful positioning and targeting over brute force. Exploit your enemies' vulnerabilities while covering your own!
-Random exploration maps let you take part in battles and exploration any time you please.
-Customizeable AI lets you determine just how ruthless the enemy can be.

TV Tropes page available here! Spoilers ahoy!

Unofficial Wiki available here! Spoilers here too!

New! Fanfiction!: 1 | 2 (Spoilers, of course!)

Latest Blog

Out with the Old

Happy Nauruan Independence Day, everybody!

For anyone still watching, I've expunged my old site in order to concentrate on my new one (Sungazer Software) full time. Plus, I had a lot of insane rambling from 2009 or so that I didn't want hanging around, so it had to go.

If there were any posts you absolutely cannot live without, or if you object loudly enough, then I could be goaded into having a "greatest hits" archive left intact somewhere. Swayed, even. Until then, though, consider any links to Tilde-One.com to be defunct. (Actually they'll just redirect to the new front page.)

Good night, and keep watching the skis! Uh, skies.

Posts

This is how Sunrider game should have been. Not what they have right now. :(
Deltree
doesn't live here anymore
4556
Thanks, and congratulations! Best wishes on your resurrected hobby! I never consciously thought about creating a source of inspiration, so this is a nice surprise!

Fortunately, my next game is entirely self-contained, with no half-baked sequel hooks and a (relatively) small cast, so it's an entirely new frontier for me.
At the end of everything, hold on to anything.
(Comment on AOOO and not here if you can please I have invites if anyone needs them)

My review series has concluded. An RMN review should follow shortly.

Despite my cantankerousness, I do want to say: thank you for making this game. It was genuinely fun and you clearly put a lot of effort into all the beautiful unique assets, which is more than can be said for a lot of RPG Maker games. Analyzing it has given me a lot to think about regarding writing, characterization, and science fiction, which is part of why it got me into writing fanfic again. I had hoped there would be more depth to it, but maybe that's me judging it as something it was never intended to be.

Good luck on The Tenth Line! (And How Far, I hope!)
So if the player doesn't do anything with him before ep 4, they lose out on that choice for good? D: That's pretty harsh, especially since there's no warning for it! I guess you weren't expecting players to leave him hanging for that long. Ah well, I didn't get too far before I noticed that, so I'll just release him on my ep 3 file and continue from there.

(Personally, I felt like the most moral option would be to wait until the war breaks out to let him go -- before then, he could go right back to piracy and be a deadly threat to the people the Inquiry is trying to save, but by that point he's a drop in the bucket and will have his own problems to keep him busy.)
Deltree
doesn't live here anymore
4556
Oh wow, somehow I missed all those posts. Must have happened during a torrent of notifications from an event.

I do believe Lagarto automatically gets shipped out after Episode 3. He has a special (but brief) interaction if he's forced to share a cell with Daszk, but I believe that's it.

The only character who gets a special cameo in Episode 5 is
Chac, if he was never recruited.
Whee triple posting because no one talks here anymore

Sorry to bug you again, but I just started Episode 4 and noticed Lagarto is no longer in his cell (I planned to leave him hanging and see if anything happened in Episode 5). Am I permanently locked out of that choice, or does he come back later?
Dragon Quill's admin has posted the first part of my I Miss the Sunrise review a bit earlier than I expected. Here's the link if anyone's interested. I have a good feeling about this one!
Yeah, if no one's reported a bug in 3 years you're probably good.

On another note... I know I should probably save this for the Dragon Quill review, but I just recruited Luke and euuughh I forgot how skeevy he was. I really hope there isn't going to be a conversation in The Tenth Line about how women who assert their boundaries are unreasonable, ahem, dogs. His whole introduction made me really uncomfortable. (Also, I thought everyone was like, chemically castrated or something? How is it even possible for him to sexually attracted to Marie?)
Deltree
doesn't live here anymore
4556
It has been long enough that I feel all right with that! I could hunt down the publisher for a fix, if I had it installed on my current computer, I reckon.

In other news, I will use this flurry of subscriber attention to point to my new game page! Here it is: link.

End shameless plug.
Ah, so the switch is unconnected to having the merit, and only becomes trippable after you advance past the first step of the sidequest? That's...obtuse, but if you implemented merits later I can see why it'd work that way. Eh, I needed more resources anyway, another splice run's not a big deal...

I haven't been able to open RMVX for about three years now because it complains about DRM errors


Ah nuts, so 1.51 will be the last patch ever? The game seemed pretty stable last I checked, but that is a little worrying.
Deltree
doesn't live here anymore
4556
Neat! I am 99% sure the merit is unrelated since Chac was recruitable before merits existed in the game, so you can probably fulfill the requirements again now that it's flagged and it should advance. Hopefully. I haven't been able to open RMVX for about three years now because it complains about DRM errors, and I haven't bothered complaining to anyone about it yet. Except for here, I guess.
So hey, I don't know if you're still doing bug fixes for this, but I seem to have run into a pretty bad one: if you get rank 3 and Still Alive at the same time and try to advance Chac's sidequest, he'll accept the rank but doesn't seem to acknowledge Still Alive. I'm just getting the "how can you prove you were a lone survivor, hint hint" message when I try to talk to him. I cheesed the merit by only bringing one other person into the fight, if that matters.

Also, "Systems Insulator" gets truncated by one letter in weapon creation. It might be a good idea to change it to "System Insulator".
Deltree
doesn't live here anymore
4556
The Drop. Sorry, thinking development order.

And he lived about 500 years without an emitter, so that's more or less a lifespan. Tez even remarks that he had "aged considerably." It's not the duration, anyway - it's what he did with it.
author=Deltree
Oh, it's not so bad!


Tez gets better, and Mahk lives to be an old man, so they mostly end up being okay. Tez is even playable in the third game!


Wait, he does? I thought Mahk died in the Second Blackening. Not a pleasant way to go.


Edit: Woah wait by "third game" do you mean The Drop or How Far?
Deltree
doesn't live here anymore
4556
Oh, it's not so bad!


Tez gets better, and Mahk lives to be an old man, so they mostly end up being okay. Tez is even playable in the third game!
You did a very good job building characters in your game, to the point I'm broke when my favorite character dies. (*insert Feel meme here*)

author=Deltree
Yeah, I'm a big fan of downer endings. Fortunately, my next game will be a more positive experience! Kind of. Maybe.

Spoiler
I was afraid you'd kill more of my favorite characters in the Reconstruction like you did in IMtS, so I went reading some spoiler... and you killed Makh and Tez! So, No thanks. I'm broke enough.
Deltree
doesn't live here anymore
4556
Yeah, I'm a big fan of downer endings. Fortunately, my next game will be a more positive experience! Kind of. Maybe.
Aw. Luckily I didn't put any "point" into RT.

Spoiler
Also, the optimist ending is more sad than the pessimist ending. It might be a "Bad" ending, but I'd rather watch the universal implode with Ros become the new God than having him likely die alone while Tez and Mahk (my fav) stranded on a planet surface and most of the Inquiry crews die.
Deltree
doesn't live here anymore
4556
Thanks, glad you liked it! RT just increases the chance to dodge attacks.
I really like this game, especially the story, the battle system and the weapon system. Though I did a tons of save-and-load to get the best out of chests, social events and weapons.
By the way, I ground all fleets to rank 40 (no-lifer here) and still have no idea what React Time (RT) do.