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"Where were you when the universe ended?"

I Miss the Sunrise is an all-new prequel to 2009's The Reconstruction. Featuring strategic battles, player-created weapons, and unique gameplay around every turn, I Miss the Sunrise is an RPG experience like no other. The full game is available as of July 22nd, 2012.

Version 1.51 released August 12th, 2012.

FEATURES
-No typical HP & MP drudgery. Instead, all battlers have Hull, Systems, and Pilot ratings that serve as both health and fuel for weapons. Reducing any of them to 0 means defeat, so spacefarers beware!
-Create your own pilot. Give 'em a name, then choose your gender, race, and customized personality, all of which determine how you interact with other denizens of the universe.
-Get to know your allies better through dialog interaction and performance in battle. But be careful: some allies may be less receptive to your chosen personality.
-Assemble your own weapons. Use salvaged components to customize and outfit your own weapons, name them whatever you want, and use their blueprint codes to share your creations with other players!
-Fast-paced, strategic turn-based battles reward careful positioning and targeting over brute force. Exploit your enemies' vulnerabilities while covering your own!
-Random exploration maps let you take part in battles and exploration any time you please.
-Customizeable AI lets you determine just how ruthless the enemy can be.

TV Tropes page available here! Spoilers ahoy!

Unofficial Wiki available here! Spoilers here too!

New! Fanfiction!: 1 | 2 (Spoilers, of course!)

Latest Blog

Out with the Old

Happy Nauruan Independence Day, everybody!

For anyone still watching, I've expunged my old site in order to concentrate on my new one (Sungazer Software) full time. Plus, I had a lot of insane rambling from 2009 or so that I didn't want hanging around, so it had to go.

If there were any posts you absolutely cannot live without, or if you object loudly enough, then I could be goaded into having a "greatest hits" archive left intact somewhere. Swayed, even. Until then, though, consider any links to Tilde-One.com to be defunct. (Actually they'll just redirect to the new front page.)

Good night, and keep watching the skis! Uh, skies.

Posts

Hi! That's almost funny enough to leave in, now that you mention it! But I'll make sure it's fixed for the next release.
Alternative hypothesis: Luke's mom always sends him new uniforms for christmas so that's why he has a locker full of them. She's that kind of mom.

She should be in the external communications room on Ring 1. The containment vessel always escapes the first time around. Positions in battle are randomized, except the leader, who is always in the far back.

Thanks! Oh, Jazzy wasn't that hard to find at all.

Lizards are indeed awesome (I have an entire spare room in my house full of geckos/beardies/whatnot, so I have a slight bias), and it also works as a play on the whole "reptilian agenda" thing as a bonus. Of course, in this universe, it's the humans who came to their world first.

I used to have a room full of geckos in my old holiday house. Funny times, looking at the ceiling and fearing for geckos to fall on your face when you sleep!

Please pass along any more bugs you stumble across! (They are DELICIOUS)

i c wut u did thar
Deltree
doesn't live here anymore
4556
Hi! That's almost funny enough to leave in, now that you mention it! But I'll make sure it's fixed for the next release.

She should be in the external communications room on Ring 1. The containment vessel always escapes the first time around. Positions in battle are randomized, except the leader, who is always in the far back.

His deal will be revealed eventually!

Lizards are indeed awesome (I have an entire spare room in my house full of geckos/beardies/whatnot, so I have a slight bias), and it also works as a play on the whole "reptilian agenda" thing as a bonus. Of course, in this universe, it's the humans who came to their world first.

I'm glad you are enjoying it! Please pass along any more bugs you stumble across! (They are DELICIOUS)
Dunno if this has already been reported, but rummaging Luke Martinez locker gives you infinite Pristine Uniforms.
Or maybe he just likes having lots of clothes, can't blame him for that.

Couple questions:
Where does Jazzy usually hang about in the Inquiry? Perhaps I'm blind but I can't find her.
Is it possible to reach the Containment Vessel in the first orbit?
Does your position on the fleet determine your position in battle?

I still haven't figured out what the deal with Ivoronus is, does it like/appreciate the consequences of the Shine (from what I understood it removed the mental suppression/brainwashing) or does he miss the balance of the society? Don't answer if it's spoilery! XD
Also, the game is awesome and reptilians lacertians are kind of cute! Are they based off of the real aliens or you just like lizards that much?
Oh, really? Good to hear. I was worried it was going to be one of those one-off things that doesn't affect much, seeing how

everyone talks about how the Inquiry pilots are murderers

no matter what you do.

I assume that episode 4 will give payoff to a number of the super-important decisions? It seems to be the climax of the story, so it seems like the perfect time to resolve those loose ends. I will keep my eyes peeled.
Deltree
doesn't live here anymore
4556
I'm glad! That was the first one I really planned out ahead of time (which is why the other comparatively minor ones are just seemingly obvious either/or choices), so I will say the choice made there will have consequences that carry into the rest of the game.
Oh by the way, Deltree, a belated compliment: integrating such a powerful moral decision with the final boss of this episode in the way that you did was brilliant. Moral choice systems in games and their shortcomings have been discussed often, but I definitely think that integrating that decision into the gameplay so seamlessly gave it an impact greater than many I've seen.
This game was featured as a development in the homepage. Awesome.
Good to hear. I place a heavy importance on titles and names, so I'm very disappointed when titles of stories have no real significance. D:

instead of going small to big, it's big to small


Ah, that's interesting. I guess this game is the second half of the message, then? The Reconstruction shows that you need to know the full truth to make the correct decision, and I Miss the Sunrise shows that you need to do so without losing sight of what's really important? Once it's finished, I will have to fire up my literary analysis skills and do a replay like I did for TR.
Deltree
doesn't live here anymore
4556
Directly; sort of. Otherwise, it's just appropriate to the theme of scope again (but instead of going small to big, it's big to small).
Good, that's a relief.

By the way, on your blog, you said that the title "I Miss the Sunrise" was named after a random snippet of conversation you had years ago. Will it ever have actual significance to the plot at large?
Deltree
doesn't live here anymore
4556
Just your current save file. It's using RM's built-in "weapons" array (because I am lazy) and saves it to that one save file so there's no crossover between saves.
Hm. Yeah, Formspring is terrible anyway.

Also, a question...does the weapon creation cap apply to all games, or is it reset for new ones? Because I'm planning on a replay, and I seem to already be over 250 weapons as-is...
Deltree
doesn't live here anymore
4556
Sorry for the delay; missed your edits (I only check in if the Notices button is flashing).

Discussion here is fine. Fewer outlets for me to worry about.

Uh, hmm. I don't think the 8/9 list should show anything at all yet, since the highest Splice you can get to is 7. If it does, they're probably all repeats because I just copy pasted the code and didn't actually fill in the text yet. Interesting!

Yeah, there is a character limit on the weapon names and I didn't bother going through every possible permutation of shells/properties/quality levels to make sure they were all within the limit. I'll clip down some of the longer words.
I <3 cats. Dogs are nice too though.

I know how much you love those catmen, and I'm sorry that they only play a small (but mildly important) part, but you might get to meet one next episode!

I suppose I have kind of flooded the WMG page with speculations about them, haven't I? I didn't realize just how many of my speculations related to them until recently. I just know they have to show up sometime, though! Their absence is just so conspicuous. There's been ample foreshadowing too, and now a religious phrase for an episode title...

And he's definitely someone already in-game. You may have spoken to him once already!

Huh, really? And they're male, hm. I'll think about who they might be once I can talk to him again.

Edit: By the way, have you thought of making a Formspring? Might help keep the gamepage clutter down.

Edit 2: Another fragment-related bug: the "immortal, all-knowing, omnipresent" one shows up in the 8/9 list as well once it's found.

Also, something I noticed a while ago but just remembered: some of the weapon names get cut off. Even leaving aside the ones that don't have space for a "+", there's "Traumatic Barrag" and "Hypertox Scatte" for example. Not sure how you might go about fixing this, or if it's even worth it, but just bringing it to your attention.
Deltree
doesn't live here anymore
4556
Hmm, thought I had whipped that convo bug. Noted!

And he's definitely someone already in-game. You may have spoken to him once already!

I know how much you love those catmen, and I'm sorry that they only play a small (but mildly important) part, but you might get to meet one next episode!
There is a merchant who sells boost effects! He's in hiding in plain sight. See if you can find him.

Oh, I see it now. That's, uh, interesting. I seem to be encountering the ignoring bug, though; after the first conversation, they won't talk to me again. Interacting does nothing.

I wonder why they need to disguise themselves, though. Will that ever be explained, or will it be an unresolved mystery? :p I am just going to assume they're a fih'jik (or their predecessors) until conclusive proof is given otherwise.
Deltree
doesn't live here anymore
4556
Let me know if you continue to only see those types of effects. It's supposed to choose a random value within a certain range for what it will offer (with a 1 in 10 chance of the item being a tier above), but the added effects are handled slightly differently and there might be something wrong with how it's generating.

There is a merchant who sells boost effects! He's in hiding in plain sight. See if you can find him.

The episodes I had in mind were sort of filler and general dogoodery; I decided to focus on the remaining "superpowers" instead. One I can think of involved some kind of sentient plant life creeping in and taking over pilots and their ships (like that one mushroom that can mind control ants or something). I decided that was drifting too much into <i>Star Trek</i> type stuff, since I wanted to keep the "alien" presence to a comparative minimum. The bounty hunts are already pushing the "goofy shit" quota, but they're at least building toward something in the future.

I was afraid some of those messages would creep through. When I decided to make them collectible, I basically rearranged what I had and then went through by hand looking for repeats so I could replace them (originally there was sort of a "blurring" so some from Splice 5 would show up in Splice 6, etc.) Thanks for catching it; I'll replace the one in 6/7 with something new next update.
I see. Yeah, I got the correct build from your site. Glad to see I can talk to Kara again, even if she doesn't say much.

By the way, is there a particular pattern to the items sold in the black market? The only added effects I've gotten thus far are Jamming Modules and Crushing Modules. Maybe I'm just super unlucky.

By the way, do you think it would be a good idea to add another merchant that sells boost effects? Or would that be overkill/too gamebreaking?

Edit: Oh, also, a question: in your latest blog post, you mentioned how you originally planned for there to be a lot of filler-esque "adventures IN SPACE" missions. What were they like? Could you give an example of one you cut? Were they basically just like the random missions?

Edit 2: I may have found a bug: the Typelog fragment about the Lessers in packs repeats. It's in both the 3/4/5 list and the 6/7 list, in the exact same spot too (number 3 on the first page).
Deltree
doesn't live here anymore
4556
It was over the size limit so I replaced it with a megaupload link; I figured it'd do it automatically. I'll look at it when I have a chance (you can nab it from the web site in the meantime).
Phew, that's a relief. I was a bit worried for a moment there.

Eh, the bonus items aren't that great...he doesn't give out awesome things like AP Boosters, and I never use the offensive stat boosters anyway, which seem to be his most common gifts.

Idea: Perhaps you could make his gifts scale with the episode? So, like, by episode 5 he might be giving out things like Reaction Boosters. Or even high-level versions of the normal effects, like Harden X or something.

Edit: By the way, have you fixed Kara yet? After her final conversation, I can't initiate conversation. She just ignores me. D:

Edit 2: The installer says "launch episode two" instead of "episode three" at the end. Might want to fix that.

Edit 3: Ah. Whoops. It seems like the "download now" button contains episode two, not three. Might want to fix that. I hope I haven't just screwed up my game...