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"Where were you when the universe ended?"

I Miss the Sunrise is an all-new prequel to 2009's The Reconstruction. Featuring strategic battles, player-created weapons, and unique gameplay around every turn, I Miss the Sunrise is an RPG experience like no other. The full game is available as of July 22nd, 2012.

Version 1.51 released August 12th, 2012.

FEATURES
-No typical HP & MP drudgery. Instead, all battlers have Hull, Systems, and Pilot ratings that serve as both health and fuel for weapons. Reducing any of them to 0 means defeat, so spacefarers beware!
-Create your own pilot. Give 'em a name, then choose your gender, race, and customized personality, all of which determine how you interact with other denizens of the universe.
-Get to know your allies better through dialog interaction and performance in battle. But be careful: some allies may be less receptive to your chosen personality.
-Assemble your own weapons. Use salvaged components to customize and outfit your own weapons, name them whatever you want, and use their blueprint codes to share your creations with other players!
-Fast-paced, strategic turn-based battles reward careful positioning and targeting over brute force. Exploit your enemies' vulnerabilities while covering your own!
-Random exploration maps let you take part in battles and exploration any time you please.
-Customizeable AI lets you determine just how ruthless the enemy can be.

TV Tropes page available here! Spoilers ahoy!

Unofficial Wiki available here! Spoilers here too!

New! Fanfiction!: 1 | 2 (Spoilers, of course!)

Latest Blog

Out with the Old

Happy Nauruan Independence Day, everybody!

For anyone still watching, I've expunged my old site in order to concentrate on my new one (Sungazer Software) full time. Plus, I had a lot of insane rambling from 2009 or so that I didn't want hanging around, so it had to go.

If there were any posts you absolutely cannot live without, or if you object loudly enough, then I could be goaded into having a "greatest hits" archive left intact somewhere. Swayed, even. Until then, though, consider any links to Tilde-One.com to be defunct. (Actually they'll just redirect to the new front page.)

Good night, and keep watching the skis! Uh, skies.

Posts

Deltree
doesn't live here anymore
4556
Wow, good catch and perfect timing! (Though I can't imagine how that one slipped by until now). Updated version coming in a couple hours.
@Deltree I found another bug (maybe I should've been a tester, jk)! The game crashed when Ros leveled up to rank 9.
Deltree
doesn't live here anymore
4556
Hmm, the quest should still work, as long as you're at least past the first mission. I should fix that to allow it to continue from the start of Episode 2 anyway, though. Thanks for pointing it out!

Scratch that. It's missing an event page. fffffffffffffffffffffffffuuuuuuuu

HOWEVER! I think I've found a backup I can use to fix it without introducing all the untested Episode 3 content. I'll try to get it out (as well as the other fixes) this weekend.
I enjoyed The Reconstruction and I am having fun with this so far.

Just one quick question - is it possible to recruit Chac in Episode 2?
I got up to the stage where you build artificial legs, but was told to talk to Sorenson first. All he says is something about Typelog being the best possible ally.

Do I have to do more missions or wait for time to pass first, or did I miss the opportunity to finish the quest?

Thanks.
author=Deltree
That's the right code! I see the problem, too. The resultant weapon is an X-Type, and it's looking for a damage rating which doesn't exist. I dunno how that slipped by. I must have added it later and got lazy with testing (shocker!)

I'll do some experimenting with the script data tonight to see if I can patch it. The project file isn't at a good point where I could just rebuild the whole thing.

(Edit) Looking at it, it looks like there won't be an easy way to patch it in just yet. I'm really sorry; I dropped the ball on that one.


No worries! I'm sure you'll fix it all in due time. Now I'm waiting for the arrival of Episode 3 (soon I hope)!
Deltree
doesn't live here anymore
4556
Well, nuts.
Yeah, I'm running version 1.22 right now.
Deltree
doesn't live here anymore
4556
Thanks! Someone reported that one a while ago, and I am pretty sure I fixed it in version 1.22. If you are running 1.22 though (should be on the title screen), let me know!
I think I might have found a bit of a programming error during a mission, although I accidentally overwrote my save after, so I can't go back and check it.

During the first Jessamine battle, there is a node near the starting point that has two paths to it, but one of the paths only works one-way, so you can leave the node through it, but can't enter through it. If I remember right, it's the left node of the 'diamond' on the right side of the map that's the problem.


Hopefully this hasn't been posted already, or that my memory is playing tricks on me.
Deltree
doesn't live here anymore
4556
That's the right code! I see the problem, too. The resultant weapon is an X-Type, and it's looking for a damage rating which doesn't exist. I dunno how that slipped by. I must have added it later and got lazy with testing (shocker!)

I'll do some experimenting with the script data tonight to see if I can patch it. The project file isn't at a good point where I could just rebuild the whole thing.

(Edit) Looking at it, it looks like there won't be an easy way to patch it in just yet. I'm really sorry; I dropped the ball on that one.
@Deltree Thanks for the feedback last time. Now, for another bug I found;

I found code keys 0A01, 0A02, and 0A03. I know there is a 4th one out there, but that's beside the point. I used your method for the first three, to see if I could just fill in the blanks for the last key. I went to the Machinatorium and put in SPFONEMILLION for a blueprint code and instead of Mahk telling me it was the wrong code, the game just crashed. However, when I put in for example "SPFONEMILLIONLOTION", the game did not crash and Mahk told me it was the wrong code as he should have.


Any suggestions?
Deltree
doesn't live here anymore
4556
Thanks for the feedback and bug report! I can't imagine where that broke, but I can't say I'm not surprised either.
I've been playing this for a good few hours with a friend and I've gotta say it lives up to a lot of the hype (referring to the recent glowing reviews). Even hooked the PC up to the TV and played with a dualshock pad - Had a lot of fun. We're about halfway through Episode 1 now. Anyway, congratulations on making such a polished, professional and engaging game :>

Edit: Oh yeah, I found a small error, I'm not sure if it always happens or it's just in Episode 1, but choosing the "cancel" option in the "Move" menus in battle with the confirm key seems to just re-open the same menu you were in rather than cancel the "choose a movement" thing. The only way to actually cancel is with the cancel key/button, which is no biggy but I thought it'd be worth reporting where an option seems broken.

PS: Having the opportunity to name my weapons things like "Pilot Light" (Thermal, Contact, Pilot) and "Plague Hammer" (Chemical, Contact, Hull) has totally made my night.
Deltree
doesn't live here anymore
4556
There are four pieces to each code (i.e. 0A01, 0A02); most of them make (somewhat goofy and well-known) phrases so if you write down what you have you might be able to piece the rest together.

Also, yeah, that bug snuck up on me; right now my plan is to take out the "return to title" option and just force you to use the F12 key since that will work for resetting.
What a game! It's so good that I have to literally force myself to stop playing it. I was up til 7am playing it last night!

@Deltree I have a question regarding blueprint codes.

I've acquired several code "keys" such as 0A01, 0D03, etc. In the cargo menu, they give me what seems to be random letters as if I'm supposed to fill in the blanks. However, they are much to complicated to fill in from what we are given.

So my question is, are there any clues you (or the game) can provide to solve these codes and cash in on the goodies?


I also found a bug.
If you talk to Freddie and get a random map, once you go to the navigation screen you can go to the Menu and quit to the title screen. If you do that, the random map will be in the background of the title screen and any other screen you go to when you load your game. It goes away when you quit the program though.
Deltree
doesn't live here anymore
4556
Sure.

Win a battle with just your player character. Probably easiest to do so in Splice Zero. (Edit) Oh almost forgot, if you do it in a higher Splice you'll get a merit too, so maybe do it in Splice 1.
I've been enjoying the game quite a lot so far, but Chac's sidequest has left me feeling like I'm missing something incredibly obvious. I'm supposed to prove I'm the lone survivor of a situation, but I've talked to everyone and examined everything that could possibly be related to that and have come up completely empty. So unless the game code messed up somehow, hint please? :P
Deltree
doesn't live here anymore
4556
That's a pretty good idea; maybe have glancing blows if the die roll is close instead of an outright miss every time. Or maybe an accuracy boost if you're going to score a critical hit anyway. The idea is to have a trade-off for attacking needlessly (such as trying to hit an enemy with high RT with a C-type weapon) since it costs health to attack every time. I have new things to consider now!
author=Deltree
Oh! Also, I did address the issue of missing a lot a while back (especially after watching Craze's LP of Episode 0) so in the current version there is a base accuracy boost on all weapons. It was a little ridiculous, I will admit, but on the other hand - the numbers given are the exact calculation being used with all the hidden factor already applied, so maybe the RNG god especially hates you.


Ahhh cool, yeah I figured there were more hidden factors I wasn't taking care of, and it's possible that I was just exceptionally unlucky lol. I guess for a lot of people it's just very frustrating to miss; I changed up my battle system after testers told me how frustrating missing was, although at the time I meant for there to be a trade-off between accuracy and power. Now I just have those attacks sometimes do low damage instead of missing.
Deltree
doesn't live here anymore
4556
It's never too late! He is really really strong though.

Oh! Also, I did address the issue of missing a lot a while back (especially after watching Craze's LP of Episode 0) so in the current version there is a base accuracy boost on all weapons. It was a little ridiculous, I will admit, but on the other hand - the numbers given are the exact calculation being used with all the hidden factor already applied, so maybe the RNG god especially hates you.

Looking forward to reading it again!