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"Where were you when the universe ended?"

I Miss the Sunrise is an all-new prequel to 2009's The Reconstruction. Featuring strategic battles, player-created weapons, and unique gameplay around every turn, I Miss the Sunrise is an RPG experience like no other. The full game is available as of July 22nd, 2012.

Version 1.51 released August 12th, 2012.

-No typical HP & MP drudgery. Instead, all battlers have Hull, Systems, and Pilot ratings that serve as both health and fuel for weapons. Reducing any of them to 0 means defeat, so spacefarers beware!
-Create your own pilot. Give 'em a name, then choose your gender, race, and customized personality, all of which determine how you interact with other denizens of the universe.
-Get to know your allies better through dialog interaction and performance in battle. But be careful: some allies may be less receptive to your chosen personality.
-Assemble your own weapons. Use salvaged components to customize and outfit your own weapons, name them whatever you want, and use their blueprint codes to share your creations with other players!
-Fast-paced, strategic turn-based battles reward careful positioning and targeting over brute force. Exploit your enemies' vulnerabilities while covering your own!
-Random exploration maps let you take part in battles and exploration any time you please.
-Customizeable AI lets you determine just how ruthless the enemy can be.

TV Tropes page available here! Spoilers ahoy!

Unofficial Wiki available here! Spoilers here too!

New! Fanfiction!: 1 | 2 (Spoilers, of course!)

Latest Blog

Out with the Old

Happy Nauruan Independence Day, everybody!

For anyone still watching, I've expunged my old site in order to concentrate on my new one (Sungazer Software) full time. Plus, I had a lot of insane rambling from 2009 or so that I didn't want hanging around, so it had to go.

If there were any posts you absolutely cannot live without, or if you object loudly enough, then I could be goaded into having a "greatest hits" archive left intact somewhere. Swayed, even. Until then, though, consider any links to Tilde-One.com to be defunct. (Actually they'll just redirect to the new front page.)

Good night, and keep watching the skis! Uh, skies.


(Although you didn't recruit Chac? You monster!)

aaaaaaaaaaaaaa i didn't really know you could, is it too late, aaa pls forgive me ;w; next playthrough, next playthrough...

Well, I finally got my review in the queue here, and I see someone else here also submitted one a little while ago. I guess the staff is busy with RMN4 now but it looks like IMTS will have 2 more glowing reviews when they get approved :)
(Socrates would certainly not contadict me!)
Thanks, yes, I figured I was missing something obvious!
doesn't live here anymore
Thanks for the heads-up! I have not heard about it! I shall go read it now.

(Post-read euphoria) Okay that was really, really good. I'm enamored that you thought so highly of it, Mellytan. (Although you didn't recruit Chac? You monster!)
Not sure if you've been made aware (I expect you have) but there's an amazing review of this game over at Meridian Dance at the moment. Have you read it?
doesn't live here anymore
Whoops, surprised no one found that one yet. What map was it on (number or name)?

(Moment of clarity edit) Was this on the very first map? Stop me if I am embarrassing you, but you can use the arrow keys to redirect what node you go to next. I guess that should be made more clear from the get-go.
(Socrates would certainly not contadict me!)
Really great game ! I'd love to play it, but stuck between the (explored) ruins and the position just below it, going back and forth with "move", no clue how to get away ?(thx)
doesn't live here anymore
It's been a couple of days and I guess the review is still in the queue, but a preliminary thanks for your input!
Posted a review - sums it all up

A+ work in a class of its own
doesn't live here anymore
It'd better be fixed; I started a fresh game run and it came up correctly. However, if she had a save file from before it was fixed and somehow played past the point where the fix triggers, then it's possible it's still missing. (Although I was sure I'd accounted for that too).

On-foot exploration will come back at least once next episode. I ran into major issues with lag and such (and almost broke the project file completely trying to implement an anti-lag script) in the first episode, so I held back a bit.
Are you sure you fixed the distress call bug? Maybe it still doesn't appear... Anyway, Iudeshka, if you don't have the distress signal (maybe you played past the point where it appears before Deltree fixed it, in which case I don't think it ever appears), this is all it says:

Splice 2
Superspace 06
Subspace 49
Point 53


Hope that helps. Luke is arguably the worst character in the game stat-wise, but it's good to get every party member for the sake of completion, I suppose. :p

Edit: By the way, Deltree, I just remembered that there were no on-foot exploration areas in Episode 2. I was kind of disappointed since I really liked them, but I suppose there aren't a whole lot of places where they'd fit... Did you just forget about them, or are you not using them anymore?
doesn't live here anymore

I mean, hi! Nice to see you again!

That sure is a bug. I thought Ruby's graphical caches cleared themselves when F12ing, but apparently not. I will have to find a way to fix that (or disable F12 resetting). Thanks for the report!

As for Luke, you should have a "distress call" message with some coordinates in your Articles list. It's pretty straightforward from there.

Thanks for your support, too! The next episode is still a few months off, but I'm hoping to have it done before December.

I found a little bug.
Maybe you corrected it already and everything.
Reporting this kind of thing worries me a bit, as I know programming must be very hard work!

You see, I lost that battle and used the menu to return to the Inquiry (via Load Pilot). But the map stayed superimposed on my screen til I restarted the program.
(I won the fight on the second try, and never encountered that problem again)

It's not a very important bug, as restarting the game fixed it just fine, but I'm reporting it in case you want to know about it.

Other than bug reporting, I wanted to congratulate you on what is the beginning of an epic game! :D
I'm a big big fan of The Reconstruction,
(And that's the reason I'm on the edge of my seat regarding Makh and Tez. Just what is going to happen to them???)
My favourite character is Chac though.

I still don't have a lot to say about the story other than "I want to know more!"
But I'm really enjoying playing through this.

Oh, and One little gameplay question if you don't mind. What's this I'm hearing about some guy named Luke? I have Jazzy, Deirdre and Daszk, but never heard of Luke, and never encountered any sidequest that seemed to include him. If you don't mind, can you throw me a clue on how to recruit him?

Thank you very much for making this game. :)
doesn't live here anymore
Oops, good catch. "Burst" was the original name for the command, haha.
Though I am grateful for the battle logs (didn't know there was a merit for stealth), I must report a typo: The record of how many times one has used Boost reads "Burst" instead.
doesn't live here anymore
Nah, I'm just lazy. I'll make MP3s out of the missing ones and upload them.

Also, for some reason your TVT link there leads to a 404. It looks correct to me, though.
Um, really? The BGM for character creation, the BGM for Habitation Zero, the Black One's theme music, and the mood tracks "Enlightenment" and "Awakening" are all used in the game itself, but have not been uploaded.

And why leave out the title screen music? o_O It is pretty short and uneventful, but it's still good to have for the sake of completion.

...Unless it costs money or something to host them on the site you're using, in which case forgive me for my ignorance.

Edit: Ah, wait, Enlightenment *is* the Black One's leitmotif? I guess "Prowling" is the mood track, then...
doesn't live here anymore
They are probably unfinished or unused ones that I forgot to remove the last time I packed the project. Also, the title screen music is pretty short and uneventful so I left it out.
Say, while I was updating the TV Tropes article with music tropes, I noticed that there are quite a few tracks that are in the game that you haven't uploaded to the soundtrack page yet. Is there a reason for this?
doesn't live here anymore
Hope so too!

Also, I'm at my computer now so I can confirm there are upgrades at 10-20-30 which means it ends up tier 4 or "+".
Also, after looking at the WMG pages, I think it's hilarious that you speculate that the woobiest woobies in both games are secretly homicidal psychos. I wish I could be that subtle.

...Okay, I admit, that made me burst out laughing. XD

Anyway, I'm reinstalling the game, hopefully that'll fix it.

Wait, if the rank cap is 30, then that means Ros will never get a tier-IV weapon like everyone else, correct?

Edit: Voila, it works again! Hopefully it'll stay that way. Still don't know why it happened in the first place, though. :/