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"Where were you when the universe ended?"

I Miss the Sunrise is an all-new prequel to 2009's The Reconstruction. Featuring strategic battles, player-created weapons, and unique gameplay around every turn, I Miss the Sunrise is an RPG experience like no other. The full game is available as of July 22nd, 2012.

Version 1.51 released August 12th, 2012.

FEATURES
-No typical HP & MP drudgery. Instead, all battlers have Hull, Systems, and Pilot ratings that serve as both health and fuel for weapons. Reducing any of them to 0 means defeat, so spacefarers beware!
-Create your own pilot. Give 'em a name, then choose your gender, race, and customized personality, all of which determine how you interact with other denizens of the universe.
-Get to know your allies better through dialog interaction and performance in battle. But be careful: some allies may be less receptive to your chosen personality.
-Assemble your own weapons. Use salvaged components to customize and outfit your own weapons, name them whatever you want, and use their blueprint codes to share your creations with other players!
-Fast-paced, strategic turn-based battles reward careful positioning and targeting over brute force. Exploit your enemies' vulnerabilities while covering your own!
-Random exploration maps let you take part in battles and exploration any time you please.
-Customizeable AI lets you determine just how ruthless the enemy can be.

TV Tropes page available here! Spoilers ahoy!

Unofficial Wiki available here! Spoilers here too!

New! Fanfiction!: 1 | 2 (Spoilers, of course!)

Latest Blog

Out with the Old

Happy Nauruan Independence Day, everybody!

For anyone still watching, I've expunged my old site in order to concentrate on my new one (Sungazer Software) full time. Plus, I had a lot of insane rambling from 2009 or so that I didn't want hanging around, so it had to go.

If there were any posts you absolutely cannot live without, or if you object loudly enough, then I could be goaded into having a "greatest hits" archive left intact somewhere. Swayed, even. Until then, though, consider any links to Tilde-One.com to be defunct. (Actually they'll just redirect to the new front page.)

Good night, and keep watching the skis! Uh, skies.

Posts

Aw...I had like 900% or something...
Gibmaker
I hate RPG Maker because of what it has done to me
9274
I finished the Hab Zero attack with 1000% hull integrity. ^^

Okay maybe it's not all that hard to pull off. I still feel special.
Deltree
doesn't live here anymore
4556
If you mean what my partner-in-crime talked about, she is exaggerating a touch. I don't care for high fantasy, though, like Tolkien-esque things. It's all so dry.
Wasn't the first Reconstruction a fantasy-ish game? ;3

BTW, I am still writing my review for this game. It's taking a while, but it will get done eventually...
You hate fantasy stories, Deltree? o_O For what reasons, specifically?
I guess I forgot entirely what The Reconstruction was until I saw someone mention Tezkhra and Sikholon. Then it clicked that this was a thing that was like that other thing that I liked, or something, and anyway the point is I was all hell yes I am so downloading this.

Then I clicked a button and downloads are happening.
Deltree
doesn't live here anymore
4556
Yes and maybe. Good eye! Like with others' emotions, he could be doing it out of habit without understanding why just yet. (Isn't that cute.)
Oh, by the way, minor story nitpick: Why does Luke keep hitting on Marie when Rami said that all humans were given a mass sterilization or something? Shouldn't romantic attraction be nonexistent to them? Or was Luke, like Marie, born before that happened?
Deltree
doesn't live here anymore
4556
That knockback bug is especially troubling, because I thought I'd tested it up and down. Probably an instance where I should have tested for zero instead of one. Again.

(Edit magic) Found it out. It was a very dumb thing. Apparently for one specific instance of the effect I accidentally used the check for an ally attacking an enemy instead of vice versa. So no new version since it's kind of uncommon.
starting in Episode 2, you'll be able to do sidequests to improve your characters' permanent weapons when they reach certain trust milestones.

Ooh, I was wondering how you'd prevent primary weapons from becoming outdated. Will look forward to this.

Another bug to report: Knockback can knock you out of the grid. You can still move back on to it, but it's quite noticeable.

Edit: Typo in Luke's second dialogue; a backslash has shown up again.

Edit 2: (Don't want to make a new post because this is very short) The instance where that happened was in the Modmaster battle, so check that.
Deltree
doesn't live here anymore
4556
Luke was put in as a favor; he's a character from my friend's book-in-progress, so, yeah, I probably didn't have a grand plan for his stats. I did that a couple times in TR too. And the C-type weapon is an interesting quirk, indeed!

He might get better, though; starting in Episode 2, you'll be able to do sidequests to improve your characters' permanent weapons when they reach certain trust milestones.

I was afraid you'd notice that. I'm actually only going to do 5 episodes in all; I had planned for ten initially but I decided to cut out a lot of filler stuff and also I shudder to think that I'll still be working on this thing when I'm 30. Plus I've already got ideas for the sequel proper and I tend to distract myself by scrawling out design notes for that.

Also, the fact that you grind enough to find a decent number of 5-quality items kind of means you earned them, to me.

Thanks again for all the input and bug hunting! I'm sure I won't let you down in Episode 2!
Catch-up shouldn't be a problem, since everyone gets Valor for every mission and it's skewed so characters with lower ranks get more. Future characters will mostly start at rank 1 anyway since they're technically new additions to the crew.

Hm. Shouldn't everyone start at rank 1, then? Might be a bit annoying, but if they can catch up fast like you say, it shouldn't be a problem. I notice Luke starts at rank 1.

Speaking of which, Luke kind of sucks. His offensive stats balance out to zero, and his only above-average defensive stat is Pilot. (Also, I noticed that he is not only proficient in C weapons, but unskilled in A weapons, which is very interesting for a SOL. Hm.) Is there a specific battle role for him or is he intentionally weaker than the other characters? It would fit him, I guess.

Anyway, yay, thanks for the help. I will eagerly await episode 2! :)

By the way, something I noticed: So far I'm already getting quality 5 items from splice 2, and it's only episode one! That means we'll start getting maximum level components by episode four at the latest, yet you say IMTS is planned to be ten episodes long! Will we hit the "level cap" for weapons, so to speak, by the mid game, or do you have something else planned to fix the balancing issue?
Deltree
doesn't live here anymore
4556
Catch-up shouldn't be a problem, since everyone gets Valor for every mission and it's skewed so characters with lower ranks get more. Future characters will mostly start at rank 1 anyway since they're technically new additions to the crew.

And I'll be god damned. I got bit by the "arrays start counting at 0, not 1, dumbass" bug. Here's the contents of that message since it's short anyway.

AUTOMATED DISTRESS BROADCAST
Origin:
Splice 2
Superspace 06
Subspace 49
Point 53

---CRAFT INCAPACITATED---PILOT STATUS: STABLE---


I guess that means another update tonight!

Technically it should be the systems, but I was considering the ends over the means with regard to attacks (like overloading the sensors to tax the ship's processing abilities, and similarly breaking the power lines to the air conditioner or something).
Don't worry about missing a minor stat boost; his starting stats compensate for his "experience."


True, but what about other characters that don't have awesome starting stats, or ones that join late in the game, therefore missing multiple stat boosts? Do you have a contingency in mind for those situations?

You should have gotten a Typelog message with a distress call and some coordinates.


Ah, yeah, I didn't get that. Don't kill yourself though, I'm sure it'll be simple to fix! D:

I think it's mentioned somewhere that the ships are self-preserving first and foremost, so when one of the health values (or the pilot's status) reaches "critical" levels, it takes over and aborts the engagement. Part of the setting is how sheltered from death the whole of civilization is. The fancy explosions are just a stylistic choice.


Ooh, interesting. Maybe it was mentioned offhand in episode zero, I don't remember. Thanks for the clarification.

Ah, forgot about life support, that would make sense. Wouldn't that be part of the ship's systems, though?
Deltree
doesn't live here anymore
4556
Thanks for sticking with it! I was afraid I'd scared you off.

Chac is indeed awesome. As for the dialog choice, sometimes they do overlap (I didn't think anyone would play through more than once to notice though, whoops). Not too often, mind you, but if I'm watching a particularly engaging episode of 30 Rock at the time then I might copy/paste and move on. I'll definitely tweak them when I go through and hunt down these dialog errors (they're hard to find since the guide arrows and preview box only work for the default text window size).

Don't worry about missing a minor stat boost; his starting stats compensate for his "experience."

You should have gotten a Typelog message with a distress call and some coordinates. Although if that's bugged and didn't show up then I will probably kill myself.

A valid question, assuming space marriages are even a thing. Or maybe some old habits die hard.

Nah, enemy stats are up to the player to keep track of. When you highlight one after selecting a weapon, it tells you the estimated damage, so you can always go off that.

I think it's mentioned somewhere that the ships are self-preserving first and foremost, so when one of the health values (or the pilot's status) reaches "critical" levels, it takes over and aborts the engagement. Part of the setting is how sheltered from death the whole of civilization is. The fancy explosions are just a stylistic choice.

Pilot damage can be from causing discomfort to targeting life support systems specifically. Use your imagination! (Mostly though it was the best analogue for "Soul" that I could think of.)

Extensions are pretty rare, but they should be out there. Higher-level Splices will be more fruitful. I think they're buyable starting in Episode 2 too, but that doesn't help you just yet.
^ What he said.

Finally recruited Chac, yay! His recruitment scene was very heartwarming. I'm replacing Mahk with him since Mahk is way too much of a Glass Cannon for my liking. Also because Chac's stats are awesome.

I found bugs, though: During Chac's dialogue, if you say "{The colours} should have been standardized", the response to "I prefer the grays" pops up midway through, complete with additional PT. Is this intentional? Also, since I had to do a bunch of random maps and got him late, he's rank 4, which means he missed out on his first stat bonus. Again, is this intentional? If not, there should really be a way to gain stat bonuses for party members that join at high levels.

I am still clueless as to the third party member, though. Is it Legarto? That's the only thing I thought the TypeLog articles could be pointing to... (I did find out that Chac's wife was part of the Mixcoatl crew and that "The Futility of Ubiquity" was written by Chac, though. Ouch. Poor guy.)

(Speaking of, though, that raises an odd question: Why do females still adopt their husbands' surnames? If anything, society will move away from sexism in the future, not towards, and that rule isn't even ubiquitous across Earth.)

Edit: Oh, and to clarify a point I made way back about defense values; I meant for enemies, not allies. Unless you meant you were planning to make them scroll when you selected a scanned enemy or something...?

Also, this is a pretty minor point, but since you're keen on gameplay and story integration, I was wondering how you would try to justify how characters don't die even when their health drops to zero? It kind of stands out, since it's pretty much the only thing you don't address. In The Reconstruction, one could just say they were being knocked unconscious, like in most other RPGs, but how exactly does one survive in the void of space after their ship's hull has been disintegrated? Or if they've been blasted by an electrical beam directly or however Pilot damage works? (How does it work, by the way? It's kind of hard to picture anything other than a Pulse or Luminous weapon directly targeting the pilot without going through the rest of the craft. Plus, if there's a way to bypass all of a craft's defenses and kill the squishy pilot, wouldn't everyone use that since it'd be so much quicker?)

Edit 2: Okay, this is really weird. I've done tons of random maps, but I haven't found an Extension shell since episode zero. I really hope I'm not bugged out of ever getting them...
Gibmaker
I hate RPG Maker because of what it has done to me
9274
Do not hate your life. Your skills are awesome.
Deltree
doesn't live here anymore
4556
I'm looking through the sidequest now. For some reason, the event handling just ain't there now, even though I specifically remember creating the "materials list" item and putting it into the player's inventory. I also know I played through this one in testing and it worked at some point. I'll see if I can recover it from a backup and get a working version out for you. Also, I hate my life.

I'd appreciate all the help I can get. I work full-time so I get maybe an hour a day max to work on it, and I conned myself into going for a faster release schedule since I decided to split it into episodes.

(Late nite edit) Fix in place! Life status: still rueful.
Materials...? Do you mean getting Rank 3 and the Still Alive merit? After that, I talked to Sorenson like the quest told me, who then said to talk to Rami. However, he doesn't say anything new.

Edit: Examining the left computer in the weapons lab turns makes all other text itallic until another object is examined. Guess you forgot to turn a switch off or something.

By the way, no offense, but the game doesn't seem to have been tested very thoroughly... Should I beta test the next episode? I don't usually volunteer for such a thing since I prefer to play through games instead of analyzing them for bugs, but I'll catch the obvious ones at least.
Deltree
doesn't live here anymore
4556
Thanks for finding all the dialog glitches. It's hard to test for every possible dialog permutation when it's not out in the wild.

Check your Typelog entries; you might stumble upon a clue for the third party member. (It won't open up until a decent way through the episode though).

What part of the sidequest are you on? If you've gotten the materials, try talking to Mahk first.

Not for resistance ones, nope. You can use the crappy ones for that. Although, adding minor bonuses in addition to the resistance could be a neat gimmick; I'll have to think about that. Higher level properties and types are more common in Splice 1 and 2, which you have to pay to unlock. They should also drop in story missions, but splice maps are your best bet for farming.