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"Where were you when the universe ended?"

I Miss the Sunrise is an all-new prequel to 2009's The Reconstruction. Featuring strategic battles, player-created weapons, and unique gameplay around every turn, I Miss the Sunrise is an RPG experience like no other. The full game is available as of July 22nd, 2012.

Version 1.51 released August 12th, 2012.

FEATURES
-No typical HP & MP drudgery. Instead, all battlers have Hull, Systems, and Pilot ratings that serve as both health and fuel for weapons. Reducing any of them to 0 means defeat, so spacefarers beware!
-Create your own pilot. Give 'em a name, then choose your gender, race, and customized personality, all of which determine how you interact with other denizens of the universe.
-Get to know your allies better through dialog interaction and performance in battle. But be careful: some allies may be less receptive to your chosen personality.
-Assemble your own weapons. Use salvaged components to customize and outfit your own weapons, name them whatever you want, and use their blueprint codes to share your creations with other players!
-Fast-paced, strategic turn-based battles reward careful positioning and targeting over brute force. Exploit your enemies' vulnerabilities while covering your own!
-Random exploration maps let you take part in battles and exploration any time you please.
-Customizeable AI lets you determine just how ruthless the enemy can be.

TV Tropes page available here! Spoilers ahoy!

Unofficial Wiki available here! Spoilers here too!

New! Fanfiction!: 1 | 2 (Spoilers, of course!)

Latest Blog

Out with the Old

Happy Nauruan Independence Day, everybody!

For anyone still watching, I've expunged my old site in order to concentrate on my new one (Sungazer Software) full time. Plus, I had a lot of insane rambling from 2009 or so that I didn't want hanging around, so it had to go.

If there were any posts you absolutely cannot live without, or if you object loudly enough, then I could be goaded into having a "greatest hits" archive left intact somewhere. Swayed, even. Until then, though, consider any links to Tilde-One.com to be defunct. (Actually they'll just redirect to the new front page.)

Good night, and keep watching the skis! Uh, skies.

Posts

Deltree
doesn't live here anymore
4556
That is incredibly weird! I wonder if some node IDs got their wires crossed somewhere in the logic. Oh well; I haven't actually been able to open the project file for about 2 years now because of some DRM error in RMVX, so I won't be able to address it any time soon. Let's chalk it up to a freak encounter with a wormhole.

Thanks for the heads up!
NeverSilent
Got any Dexreth amulets?
6280
I guess I may be kind of late with this... but I figured I should report it anyway. During another recent playthrough of this game, I came across a rather huge bug in this mission:



Now, when the first fleet was moved one node to the right (from the starting point), and then the second fleet moved onto the same node right after that, the game reacted as if the mission goal had been reached. In other words, I "won" this mission by taking exactly two steps.

Even if I don't know whether you can or want to fix this, I just wanted to let you know.
author=Deltree
Haha, that post went somewhere unexpected, but thanks! I'll be launching my new site after New Year's. I'm also moving to Unity for the multiplatform capabilities. My OCD: coming soon to PlayStation Network!


awesomeawesomeawesomeawesome
Deltree
doesn't live here anymore
4556
Haha, that post went somewhere unexpected, but thanks! I'll be launching my new site after New Year's. I'm also moving to Unity for the multiplatform capabilities. My OCD: coming soon to PlayStation Network!
Holy crap, Deltree. Considering what you routinely manage to do with non-commercial games, I am not prepared for a Deltree commercial release.

My expectations are that it will be forged entirely from blinding light and that it will softly sing Gregorian chants to me from my games' folder.

At the very least, I am prepared for it to do my tax returns, cook me an omelet, and then supply me with winning lotto numbers.
Deltree
doesn't live here anymore
4556
Thanks for giving it a shot! The early parts are deliberately disorienting to hopefully drive the player into talking with NPCs and other playable characters so he can fill in some of the gaps. If he wants to skip all that and get to the combat, that's an option, too. I'm glad you got through the rough early parts, and I think you'll get the hang of things before long. Then, you can set the difficulty to Expert, and that's when the real game begins!

You have a fair number of games to your name already, which is definitely commendable. I'm not that much older, and I'm just now setting my sights on commercial game development, with an actual budget and incorporation and legal fees and all that grown up stuff. It's never too late to try! (Jim Beam helps immensely on occasion.)
Max McGee
with sorrow down past the fence
9159
So, I am like four years later to this particular party. But what a party it is so better late than never, right? For about four years I've been sort of buzzing by this, downloaded it a few times, maybe even installed it, never actually played it...now thanks to the inexplicably tempting promise of an arbitrarily awarded letter achievement and a whopping 1d2 maker score, I have it running in the background as I type this comment (groovy soundtrack).

Thoughts on extremely early game experience:
This game feels overwhelming even before anything has happened, even before I fight my first battle. The sheer panopticon view of game content and worldbuilding on display is virtually dizzying. I feel like due to being a rather hardcore science fiction fan I am keeping up with the storm of exposition but I have no idea how a putative "normal person" might handle it. And even as a game developer and hardened RPG veteran, the bracketed numerical letter labyrinth appearing in the tooltips for the subweapons was quite opaque to me and a little intimidating. I'm off on my first mission soon. I guess they woke me up and treated me like shit just to make me the boss...alright Inquiry commander, we cool for now. I know you know shit you ain't telling me though, you foxy character.

Short version: reminds me of starting out in Xenosaga, and compares favorably to that game thus far.

Edits: Finished my first mission and Episode 0. The wait after the boss fight to be able to save and quit was a bit harrowing for it being 3AM, but other than that no complaints. Not sure I understand the battle system much yet but at least it seems easy enough so far. I love the way that the area map is (board) game-ified and the way the player is given incentive to strike a balance between trying to make par and scrounging up extra goodies. Very very nice.

Deltree: it seems clear that you are everything I want to be when I grow up. The problem is, in spite of having accomplished more or less nothing of value I'm already a grown-ass man of 28. What do I do?

Oh...oh I see that underneath your avatar, you have already responded. Well...that seems like a risky proposition...but if you think it is best...*glug*
er...and i'm sorry too as i just checked a folder i have devoted to rpg maker games and it turns out i already had this version downloaded after all. ^.^; well, like i said, it HAS been a while since i checked out any rpg maker game. whoops
Deltree
doesn't live here anymore
4556
Sorry about that! It has been a couple of years. Though, when you click the download link, it does say "complete edition" and "includes all episodes" in the description. I can amend the link to clarify that though.
deceptive game download, go!

yeah...the only way i knew this episode 5 was the full complete game (least i HOPE it is) was to go and dig through the blog for a bit. before that i thought i had somehow missed out on the rest of the game (episodes 1-4) and couldn't get the full game anymore.

download section: episode 5 = full game.

on the bright side, if i ever happen to visit this game page again and see someone else so confused, i can now tell them that episode 5 is the full game.
Deltree
doesn't live here anymore
4556
Ah haha. Uh. Pretty good, I guess?
author=Deltree
To be honest, it was probably a lot easier to take in as episodes rather than one marathon stretch.


Oh, I totally agree. I even turned away from this game after each episode. But after processing the story I just wanted more, so I continued a day or two later.

Just because nobody would ever ask, how is your personal well-being?
Deltree
doesn't live here anymore
4556
Thanks for the breakdown! I'm glad you were able to power through it. To be honest, it was probably a lot easier to take in as episodes rather than one marathon stretch.
Finally... finished... it....

For all the intimidation I felt in the beginning when I saw the new interface and functions I now concluded that the reconstruction was more fun with it's battle system as well as more difficult to grasp. With new characters and skills zu level the field it was almost always interesting.

Here however it's strange. On normal the battles are too repetetive, you win always with the same tactics, sometimes harder, sometimes with more losses, more misses or some other annoyance, but always the same. I must admit that I had everyone of my people armed with 3 weapons in addition to their main, which consisted of the remaining elements of their favored type (some exceptions, like Neff, who is good with 2 kinds of weapons and I rolled with it) and each health-type once, so I was able to attack any healtbar anytime and I also almost always found an enemy who is vulnerable to one of the 4 weapons each character is wielding on the battlefield.
In my humble opinion it just lacks the skill-variable. It's all just weapons always shot at one enemy to reduce one of three healthbars while keeping an eye on the green "vulnerability!" popping up. While the crafting system is very good, only at the end of chapter 4 I really utilized it, hell, I had all of my people equipped with Q3 items all the way to the beginning of chapter 4 (where I could finally buy Q5 stuff, so I updated them all).

The only reason I decided not to play on Expert (or Masohistic for that matter) is that 1.) that I thought battle-trust will be important for character-arcs (which they don't) and 2.) the Enemy has some unfair advantages, that would make the game more difficult but wouldn't change much, except my weapon/extension load-out. All Enemies take only 1AP to move one space without drifting. Enemies don't know what drifting is. The Enemies don't have a leader (which especially on masohistic can be one shot killed on my part even if you ambush without getting the player advantage). The Enemies on harder difficulty always know what my weaknesses are. They don't have to use scan or anything. And so on. I also wished there was a way to "calculate" the outcome of the battle, but I understand that such is not possible since my health does get replenished after each fight, so there would be no point.

I got really bored with the free roam investigating of nodes, where every frigging subspace looks the same, not even the form of this sticky structure change. I especially got bored when this son of a reptile wanted 70 (more!!!) scrap carpoderm. I finished the game now. And got 49. And I don't care. He can go buy himself somewhere. Stupid lizard.
Generally the fighting was the least favorite part of mine in this game. I'm not saying it was bad, but I'm saying that if it was all about that, I wouldn't have finished the game at all. But there was one thing that kept me playing. Something that is exponentially more satisfying then any game I could remember right now.

The Story. The effort-given love-shown revelation of a Story. By god this should be a 3d space shooter with command-mechanic. Or maybe it shouldn't. It is just so rare to find this love to detail. I mean, by god, there must be SO MUCH DIALOGUE that some perfectionist like me never will read, since I maxed out all my relationships, but what kind of messed up perfectionist do you have to be to wrap up every single character individually depending on things discovered, and characters present, and decisions made. I even got fed up with all the social stuff, because to trigger the next one I always had to either progress in the story or do one of the explorations which started to wear at me early (The choice of music for exploration is the one thing I highly disaproove, but I guess it is a matter of taste). When the pay-offs and "final scenes" started happening it was all so worth it. Even gay little Makh was adorable. I went with Cassy though. Wanted some lacterian children, you know?

Ultimativly an experience I'll never forget :) Character-design and Storytelling are your forces and you mastered 'em well. Respect from here and... well... take care ^^
Deltree
doesn't live here anymore
4556
Hi!

1. Other characters have their own sliders, and if you're more "compatible" with them, you're more likely to have dialog that will increase their trust. There will always be a trade-off, though, so play how you like. You're not missing out on any content except dialog.

2. The limit is just because I'm piggybacking off of RPG Maker's weapons database. The actual limit is something like 600, maybe more. I don't know of anyone who has ever come close to that, but I mentioned it just in case. Incremental upgrades are fine, but you'll probably spend a majority of your resources spread out across your entire party (since you can deploy all party members on each map).
Hey there. Thanks for your answering my obsession fuled questions on the Reconstruction :)

I'm through reading the manual for IMTS (Holy mother... So many new variables. Sure will need alot of trial and error to figure out which strategy is effective and which isn't). 2 questions arose which I'd like to know the answer to (I'm afraid of reading any other comments here, don't want to be spoiled)

1. Do the Personality-gauges have any gameplay-purpose?

2. What was you thought-process when you decided to limit the amount of weapons I can make? Does that further mean I should try to experiment less until very far into the game so I don't run into a brick wall when I want to re-setup my parties entirely (I tend to do that) once I have access to more powerful/useful parts?
Is it then generally a bad Idea to build a weapon that is slightly better than my current and am I better off waiting to make a weapon that is twice as effective as my previous?
Deltree
doesn't live here anymore
4556
W-well, I beat him on my first try too! Because I gave him 1 HP to test out the cutscenes.
I also beat it on my first try but also only barely. A few people died before I realized that I had to rely on the back-row for restoration, since no boss before that point had enough health for me to need to use it before that point. It was a bit awkward with the secret boss being the only time I feel it's required to use that feature.

Once I started using the back-row, though, I fell into a fairly easy rhythm of alternating people.
Gibmaker
I hate RPG Maker because of what it has done to me
9274
I beat the bonus boss on my first try but only barely :0

I seem to remember that it came down to one last trading of shots. The boss was about to shoot and if he missed, then I would be able to pop off the last shot to kill him. But if he hit, then he would have picked off my last character after twenty minutes or so of fighting and I'd have spammed this project page with hate. He missed >:3
It feels weird to see everyone saying the bonus boss is nigh-impossible when I easily beat it on my first try without thinking or preparing too much. I was pretty overleveled, though (and maybe I had some guys with chemical defenses, can't remember).