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"Where were you when the universe ended?"

I Miss the Sunrise is an all-new prequel to 2009's The Reconstruction. Featuring strategic battles, player-created weapons, and unique gameplay around every turn, I Miss the Sunrise is an RPG experience like no other. The full game is available as of July 22nd, 2012.

Version 1.51 released August 12th, 2012.

-No typical HP & MP drudgery. Instead, all battlers have Hull, Systems, and Pilot ratings that serve as both health and fuel for weapons. Reducing any of them to 0 means defeat, so spacefarers beware!
-Create your own pilot. Give 'em a name, then choose your gender, race, and customized personality, all of which determine how you interact with other denizens of the universe.
-Get to know your allies better through dialog interaction and performance in battle. But be careful: some allies may be less receptive to your chosen personality.
-Assemble your own weapons. Use salvaged components to customize and outfit your own weapons, name them whatever you want, and use their blueprint codes to share your creations with other players!
-Fast-paced, strategic turn-based battles reward careful positioning and targeting over brute force. Exploit your enemies' vulnerabilities while covering your own!
-Random exploration maps let you take part in battles and exploration any time you please.
-Customizeable AI lets you determine just how ruthless the enemy can be.

TV Tropes page available here! Spoilers ahoy!

Unofficial Wiki available here! Spoilers here too!

New! Fanfiction!: 1 | 2 (Spoilers, of course!)

Latest Blog

Out with the Old

Happy Nauruan Independence Day, everybody!

For anyone still watching, I've expunged my old site in order to concentrate on my new one (Sungazer Software) full time. Plus, I had a lot of insane rambling from 2009 or so that I didn't want hanging around, so it had to go.

If there were any posts you absolutely cannot live without, or if you object loudly enough, then I could be goaded into having a "greatest hits" archive left intact somewhere. Swayed, even. Until then, though, consider any links to Tilde-One.com to be defunct. (Actually they'll just redirect to the new front page.)

Good night, and keep watching the skis! Uh, skies.


doesn't live here anymore
Thanks! I'm always in the market for input.
Hey! so I have started playing this and it is pretty rad so far. Excellent work man. I just wanted to let you know. I'll write up a review when I finish it.

I WAS RIGHT! YAY! Gosh that makes me feel proud of myself. That 5 explanation's really interesting, though. I never would have figured that out myself.
doesn't live here anymore

You're right; it is Tez. The "Five" moniker has a simple explanation:

Everyone and everything has a Typelog Header ID made up of the digits 0 through 4... except for very specific things that Typelog wants to keep an eye on. In which case, they slip a 5 in there. In the game's case, it's Tez and Daszk. Tez because they were planning to exploit him from the get-go, and Daszk because how smart would it be to have a seemingly-intelligent Lesser running around unchecked? (Actually, that could go for either one of them!)

Mostly it's just for flavor, though.
I...have no idea. I just checked and he has 4 'horns' in IMTS and 6 in TR (nice small touch), so that can't be it...is he the 5th party member you get? I know that's a bit weak but...yeah I got nothing. Deltree seemed to indicate that it was rather important, though... I originally thought that Tez was one of the first created Lacs, namely the fifth, since Prime indicated the first Lac, but now I know that's not the case.

Another random thought - I wonder if Mahk raised Xobi because he reminded him of his father? The color similarities can't be a coincidence.
Oh, that makes a lot of sense, actually. Come to think of it, his speaking style is pretty similar to Tezkhra's...but then again, Tezkhra's is similar to an awful lot of stoic characters in the setting. The suppression timing is certainly uncanny, though.

That still leaves open the question of the significance of "Five", though. Why would that number be important to Tez?
So, this recent blog post has revealed some tantalizing trivia hints relating to the game! Anyone want to try their hand at figuring them out? (Or kindly uploading save files with the requisite flag requirements for numbers 1 and 2?) My wild stabs in the dark at numbers 3 and 4 can be found here and here.

Hrm...I realized I never replied to this. I wish I had more to offer, but I'm not going through the game again to find out one, although two does have me curious...However I do remember having a theory about #4. I always thought it was Tezkhra. At first Five seems not to have regained his emotions yet, and it fits Tez's distant personality to want to share thoughts on a 'blog' rather than with talking to other people. Further more, the time in which 'Five' mentions the repression wearing off is almost exactly when Tez seems to gain emotions himself at all. The timing just fits perfectly.

Welp, that's my thoughts. Thanks for your theories!
ok thanks! Reconstruction and I Miss the Sunrise are awesome man!!! Love the story! Cant wait for the finale!
doesn't live here anymore
Splice 1 is probably best. You won't get as many non-scrap quest drops and you'll still build toward merits.
Does know anybody know which splice is the best for farming scrap carboderm?
So, this recent blog post has revealed some tantalizing trivia hints relating to the game! Anyone want to try their hand at figuring them out? (Or kindly uploading save files with the requisite flag requirements for numbers 1 and 2?) My wild stabs in the dark at numbers 3 and 4 can be found here and here.
doesn't live here anymore
Congrats on soldiering through them!

I will make an effort to have more substantial progress reports posted for The Drop (when I remember to do it).
Well, after putting it off for so long, I finally finished off The Reconstruction, and this. I have to say, Mahk was probably one of my favourite characters in the game.
Sucks that he goes through so much crap by the end of the game. Especially considering I chose him as Ros' love interest (seems to be the most popular choice eh?). Still, at least he has a good life on the Surface. Until... you know.

On another note, gosh that last bounty hunt was a pain without lots of preparation. The first couple of phases are rough to deal with.

Oh another another note, can't wait for The Drop! I'll be sure to keep track on its development.
doesn't live here anymore
If it's just a markup language, I can give it a shot when I have some time.
This is slightly off-topic, but are there any PmWiki wizards around who can whip the wiki into shape? My own attempts at advanced structures like lists, infoboxes, and image formatting have been woefully sloppy.
Me: "So, I flew a solo mission against some lessers and came back alive."

Chac: "That must have been terrible. Your teammates dieing around you, their hulls bleeding fire and their blood boiling away into space. Now you know how I felt."

Me: "Actually, uh, the thing about solo missions is that they're, uh, solo."

Chac: "I feel your loss."
doesn't live here anymore
A little of both! Allies have an "active" flag to determine their alive/dead status, but for some reason I never thought of a "defeated in the current battle" one.
I found the easiest way to get that achievement is to just have yourself as the only person in a fleet, go to a splice 0 random map, and have fun.

That sounds like a bug (or at least an oversight)...I guess it's not big enough of a deal to fix, though.
Welp, so much for having a good memory. I guess I chose 1 at random and it worked, sorry. ^^;
doesn't live here anymore
I would do it in Splice 1, actually, as I know 0 doesn't record merits and it might not check for this flag either.