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"Where were you when the universe ended?"

I Miss the Sunrise is an all-new prequel to 2009's The Reconstruction. Featuring strategic battles, player-created weapons, and unique gameplay around every turn, I Miss the Sunrise is an RPG experience like no other. The full game is available as of July 22nd, 2012.

Version 1.51 released August 12th, 2012.

-No typical HP & MP drudgery. Instead, all battlers have Hull, Systems, and Pilot ratings that serve as both health and fuel for weapons. Reducing any of them to 0 means defeat, so spacefarers beware!
-Create your own pilot. Give 'em a name, then choose your gender, race, and customized personality, all of which determine how you interact with other denizens of the universe.
-Get to know your allies better through dialog interaction and performance in battle. But be careful: some allies may be less receptive to your chosen personality.
-Assemble your own weapons. Use salvaged components to customize and outfit your own weapons, name them whatever you want, and use their blueprint codes to share your creations with other players!
-Fast-paced, strategic turn-based battles reward careful positioning and targeting over brute force. Exploit your enemies' vulnerabilities while covering your own!
-Random exploration maps let you take part in battles and exploration any time you please.
-Customizeable AI lets you determine just how ruthless the enemy can be.

TV Tropes page available here! Spoilers ahoy!

Unofficial Wiki available here! Spoilers here too!

New! Fanfiction!: 1 | 2 (Spoilers, of course!)

Latest Blog

Out with the Old

Happy Nauruan Independence Day, everybody!

For anyone still watching, I've expunged my old site in order to concentrate on my new one (Sungazer Software) full time. Plus, I had a lot of insane rambling from 2009 or so that I didn't want hanging around, so it had to go.

If there were any posts you absolutely cannot live without, or if you object loudly enough, then I could be goaded into having a "greatest hits" archive left intact somewhere. Swayed, even. Until then, though, consider any links to Tilde-One.com to be defunct. (Actually they'll just redirect to the new front page.)

Good night, and keep watching the skis! Uh, skies.


Okay, cool. Glad I didn't bork my chances to get Chac permanently.

Thanks, guys!
Quick note, even though this might be obvious already: I found the easiest way to get that achievement is to just have yourself as the only person in a fleet, go to a splice 0 random map, and have fun.
doesn't live here anymore
It's actually independent of the merit. You need to trigger it one more time after speaking to him to initiate it. I think this is because I actually implemented the quest before merits existed, so I chose to keep the flags separate.
Bug found.

I got the still alive achievement at the beginning of episode 1, before the Mixotl. I also attained rank 4 by that point.

When the opportunity to talk to Chac unlocked, I went for it immediately. I chatted with him, then Rami, then went back and talked to him again. He recognized that I was over rank 3, then asked for proof that I had survived when everyone around me had died. Having recently gone for a spin with just Rami in which I allowed Rami to soak all incoming fire and then die, I figured I had this one in the bag.

But nope.

Every time I talk to Chac, he just asks for the still alive achievement. I have it, but he doesn't seem to be able to notice it.
doesn't live here anymore
Thanks for the assist, guys! Just to confirm, the typelog messages only occur in random Splice maps, and are just there to collect for flavor. There is one character who will require having a few messages collected for her weapon upgrade quest, but you won't even see her until Episode 3.
Awesome. Thanks, guys.

Completionist mode: engage!
Yeah, the only thing you'll get is some extra items. (In my experience I only got the hidden dialogues in the random maps anyway...although I never searched a lot during story missions) The rewards are always random.

There isn't anything completely miss-able until you get past the point of no return, so to speak. Even then, after you beat the game, you can go back to before that point for some post-game content. So don't worry. All characters and side-quests can be done at any point. :)
By not searching the gray dots on all of the mission maps in order to hit par, am I missing anything important? Is there ever anything crazy hidden in them, or just the green dots? Is there ever crazy stuff hidden in the mission rewards for getting a score under par?

I can answer this partly. There aren't really any crazy stuff, though I think different splices reap a different quality of items. What I do during a splice mission is to search every dot I encounter and gather all the green dots, and do so until all investigations are complete.

It actually does help to search the gray dots because there are certain quests that require certain items, and that you have a better chance of finding those items if you search the gray dots then if you just take the green dots.

Other than that, the gray dots also unlock "hidden dialogues", which I think will carry some meaning later on.

As for crazy stuff hidden in mission rewards for getting a score under par, well, not really, from my experience. It's your usual rank up experience and money rewards. However, higher-level splices will, of course, reap higher rewards.

TR:DR: I wouldn't be too concerned with playing splice missions, unless it's for quests (and if you somehow wanna grind).
Okay, so I'm not going to miss out on an npc or plot point because I failed to search perimeter epsilon or whatever during a mission? That's good to know.
Don't worry, the most you'll miss is some vendor trash (nodes) or a weapon component (par time). There is some crazy hidden stuff in the nodes, but you can get them just as easily from random missions.
Quick (gameplay-related) question:

By not searching the gray dots on all of the mission maps in order to hit par, am I missing anything important? Is there ever anything crazy hidden in them, or just the green dots? Is there ever crazy stuff hidden in the mission rewards for getting a score under par?

I want to play this game as completely as possible, but I don't want to do two playthroughs of every map to get under par and find everything I need to find.
doesn't live here anymore
I'll definitely keep that in mind! The first release will be an open alpha of sorts, but if/when I decide to do a closed beta, I'll take all the volunteers I can get.
Behold, my one great contribution to this game. :)

(just finished the prologue, by the way, and this is exquisite. I assume you already have a massive stable of testers lined up for The Drop, but if you ever need more...well, let's say I know a guy who knows a guy who knows me.)
doesn't live here anymore
You're right! All this time and no one noticed. For now just pretend he said "coulda" instead.
Nitpickiest of nitpicks, found!

In the first briefing, after being degelled, Rami has a line that goes "That includes the craft you were stuck on, ____. You got lucky. You could been wiped out too, just like that."

You're missing a 'have.'

My version of the game is current as of 9/13/12, so I think this one hasn't been found before?
doesn't live here anymore
Neat! I am both unsurprised and secretly delighted that the nonstandard gameplay elements I'm looking for can, in fact, come from the indie circuit. I'll check it out when I get a chance.
Ooh, new Makin' It Up! Highly interesting. You're right, status effects really have gotten quite "meh".

Re: Deaf characters. I played a game called ALBION once that had a character who was a deaf-mute. (He had to communicate by writing on paper or, later, telepathy.) Unfortunately, this had zero gameplay ramifications, beyond possibly making him have the worst physical stats in the game (though that could just as easily be explained by him being a squishy wizard). I guess magic was nonverbal in that game?

Also, for in-gameplay character interactions, you may want to look at Enelysion (which is actually hosted on this site!). I haven't gotten very far into it, but the protagonist does flip out and cast a defense buff on a certain party member if that character's HP falls below half, which seems close to what you talked about.
doesn't live here anymore
Well, when you recruit a character, it runs an initialization function to set up their object and stats since I am not using the base RM character database, and so someone who started with an earlier episode wouldn't be stuck with null/outdated data from a future character. I can probably get around that, though. The real fun would be making sure all the variables and switches get reset to their correct starting states. I might have it in me to try, but, no promises!
I hate RPG Maker because of what it has done to me
Well, I feel you would still have to re-find characters, but when found they would start at their previous level/equipment settings. :X
doesn't live here anymore
I have considered it, but there are a lot of obstacles, such as how to handle previously recruited characters. If I get around to it, I might give the option to restart a new character using all the weapons that were made before.