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Complete Game Now Available!

  • Deltree
  • 07/22/2012 03:27 PM
  • 8684 views
Episode 5 is now available, meaning the complete game is available for download! A day early, no less! Here is what has changed in this version:

-It's the final episode! Multiple endings await!
-Post-game content includes new bounty hunts and a new Splice to explore.
-The damage estimation value is now hidden if your target is unscanned or out of range.
-You can now toggle the scrolling "fog" effects on or off. Turning it off can improve performance on some maps. This option is available from the "arrow" console on Ring-0 where the cursor speed is adjusted. Use the SHIFT key on this screen to toggle the setting.
-You can now enable cursor memory for last weapon choice (persists for the current turn) and last target choice (persists throughout battle). These options can be toggled from the "W" console on Ring-0 and in the Machinatorium.
-When you craft an X-Type (P)roperty Defense weapon of sufficiently high quality, there is now a free defense boost of its type as an added effect! (NOT retroactive). Also note that the Quality rating is based only off the Property and Type components used.
-Player character defense values are now more effective in mitigating damage.
-Fixed an issue where added effects would not properly trigger for enemies with multiple weapons.
-Some bosses now have special added effects that trigger much more often.
-Player added effects on weapons should now trigger much more frequently.
-The "Pierce" added effect has been enhanced. At its highest level, it should trigger 100% of the time. Note that this works both ways!
-If your leader is defeated by an enemy who attacks multiple times, said enemy should no longer continue to attack the blank space.
-Fixed a few glitchy Typelog fragments.
-The merit "By a Thread" should now trigger properly.
-Fixed a lockup bug if you tried to release a certain captive during Episode 3.
-Fixed a mislinked node on The Collector's map.
-Fixed an instance where the player could be trapped in an encounter loop in Episode 3, Mission 2.
-There was an issue where crafting a weapon from a bonus code could cause the system to corrupt weapon data and make a crafted weapon a clone of your previously crafted weapon. Don't worry if that doesn't make sense, because I think I've fixed it, but be on guard and let me know if you notice anything strange with your weapon collection!
-Deirdre's initial Personal Trust will now correctly change depending on certain decisions made.
-Several typos fixed.

A big thank-you once again to my myriad of supporters, testers, critics, players, and readers up to this point, and those still to come! Making a game completely by yourself guarantees a complete mess as the final result, so I am eternally grateful for all the help and suggestions and support and bug reports I've gotten.

Posts

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Adon237
if i had an allowance, i would give it to rmn
1743
The master RPG Maker? THE TIME HAS COME!
Congrats, dude. I'll check this out.
Pages: first prev 12 last