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The game was made back in 2009 and is kind of minimalist. It has 3 level layouts and only 4 turrets to choose from, but the replay is quite nice.

Today I expanded on it and it now has 6 levels, better graphics, more music, and 5 turrets.

It was a proof of concept game, and was part of a "make a strategy game" compo in the Sphere community. It won that compo. :)

As with all of my projects everything but the music is original (even though I do make my own music from time to time).

To modify a unit right-click with the mouse and it'll bring up a drop-down menu. From there you can choose to move it free of cost or upgrade it.

Warning: the learning curve can be quite steep, I started with a minimalist notion of learn as you play. So play it and learn! (It's not that bad though).

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  • Completed
  • Radnen
  • Sphere
  • Strategy
  • 12/26/2010 05:32 AM
  • 10/01/2023 01:31 PM
  • 04/09/2011
  • 45222
  • 8
  • 365

Posts

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Awesome game. I loved it. I got so far as 22 waves on level 2.
I've convinced myself to make another follow up game. One that has a story and progression. I've always wanted to add boss monsters in the mix and unit upgrades for ammo and the like.

It's probably going to be released under a different name, because the game will look different: IE be more fantasy rather than turrets with bullets.
I downloaded the updated version of this. And I'm actually playing it as I write this. Which should say something. Though what it says is not actually entirely positive since before when I played it I actually had to keep an eye on what happened on the screen. Something in the difficulty was turned down for the updated version since in the old version I never got past about 30 waves but right now I'm on wave 40 and I don't even have to look at the screen.

Which does take away from the intenseness of the game.
author=Shinan
I downloaded the updated version of this. And I'm actually playing it as I write this. Which should say something. Though what it says is not actually entirely positive since before when I played it I actually had to keep an eye on what happened on the screen. Something in the difficulty was turned down for the updated version since in the old version I never got past about 30 waves but right now I'm on wave 40 and I don't even have to look at the screen.

Which does take away from the intenseness of the game.


Yeah, its a weird thing when one says its too hard and another saids its too easy... I've been trying to balance as best as I can. I think the difficulty lacks in the exponential department, I focused too much on linearity.

An interesting notion:
To beat 200 waves means to play the game for more than 8 hours straight. This is due to a flaw, the timer will always increase, and won't automatically send the next wave. So on wave 50, you can easily have 100+ seconds to finish that wave, where 75 seconds is easily spent just sitting for the next wave to come. Where you'd then have 112 seconds, etc.
Yeah that flaw was in the older version to. Though in this new version even the early waves come pretty late. There's also a bug or something when you press escape multiple times the timer increases.
In a different version of this game, I'm going to just add the option of having the player choose to send the next wave, whenever. Then you don't have to worry about time. I'm thinking of something more like a fast-forward. So instead of a timer there'd be a shrinking timeline, that you can choose to speed up.
I haven't checked your new version it cause I got addicted to another tower defense game. But I will. :D
My gateway drug is working, lol.
Love the improvements! You didn't change anything in the essence of the game, just some minor improvements. Very cool.
before i download this, is there anything required to play this like the sphere program etc?
No.

author=ten_blue_egyptians
before i download this, is there anything required to play this like the sphere program etc?
I like the game - but one thing you could fix is the mouse. It goes ballistic when I move my mouse an inch.
author=firevenge007
I like the game - but one thing you could fix is the mouse. It goes ballistic when I move my mouse an inch.


I won't be fixing this game, but I am making a sequel to it. So, how is it going ballistic? I remember a similar issue for a different Sphere game, but can't put my finger on it. Are you playing it in full screen or windowed? What kind of mouse do you have? Take note, Sphere's input library is a bit dated by now. So any information would help!
Curious about the sequel!
author=calunio
Curious about the sequel!


I'll make a game page for it when I feel it is ready (well, far enough along in development that is). But yeah, I've had wanted to do this for some time now, and of all the things I want to do, this seemed the easiest and most tangible.
Well, I decided to play this game and made a youtube review for the game. Though, be warned my opinion of this game is highly negative.

author=thesacredlobo
Well, I decided to play this game and made a youtube review for the game. Though, be warned my opinion of this game is highly negative


I had a lot of fun playing this game, so... maybe you're just picky or intolerant.
author=calunio
I had a lot of fun playing this game, so... maybe you're just picky or intolerant.


If you enjoyed it more power to you, but this game is easily the worst example of a Tower Defense game I've ever played. Its sheer lack of speed or intensity make for a game so boring that I literally feel asleep at times while playing the game and still managed to emerge victorious over a 100 waves (190 Minutes worth) of enemies. It doesn't say anything particularly good about your game if I can beat it while barely being able to keep my eyes open.

And, I do end the review by suggesting a much better Tower Defense game in the form of Canterlot Siege. A Tower Defense game starring the characters from My Little Pony: Friendship is Magic. So, I don't have a hate on for all things Tower Defense. Hold the Line! is just vastly inferior to many other freely available Tower Defense games and even the developer has acknowledge some of the issues that make up the bulk of my problems with this game. That being the overall slowness of the game (8+ hours to defeat 200 waves) and the lack of challenge brought on by the update since he tried to balance the game a bit better only to create the opposite issue.
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