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I beat this game in one sitting and loved it.

Air RPG by Shensetta is a great action-platformer that you can literally sit down and beat in one sitting. I did so in the range of 45 minutes to an hour. Something about the game just kept me playing, even though I knew I should have been doing other things. That's where the game's success lies.

GAMEPLAY: 5 of 5
When the game started I immediately thought "Metroidvania". Well, that's pretty much what the game is. Though the game is short, the gameplay keeps you entertained enough so you don't put it down. You start thinking to yourself, "This game is cool, but I think I'll save the rest for later," then BOOM, you've just completed the game.
As an action platformer, you can jump, shoot your gun...and that's pretty much it. You can obtain different guns that enable you to progress through the game, but as far as any gun being better than the others, I can't really say for sure. You also obtain different "wings" that let you jump continuously, much in the same vain as Samus' Screw Attack.
The game isn't hard, and it doesn't really punish you for losing or getting hit a lot, either. I died once and was immediately transported back to the last visited "upgrade station," a place where you spend gold to increase your stats. since I was playing with a keyboard (i.e. I suck at platformers when using the keyboard), I was all over the place and I was getting hit continuously. Fortunately, your health regenerates and the enemies were always dropping health restoratives. To reiterate, the game is not difficult at all, and it's that lack of overbearing difficulty that helped to keep me playing, as well; you may not be playing exceptionally well, like me, but you aren't dying like crazy, either.
The simple, yet addictive and easy gameplay matched with the short play time is almost a perfect combination.

GRAPHICS: 3.5 of 5
Really, the graphics felt irrelevant to me. The game emulates the 8-bit NES style of graphics and it does so successfully. And that's really all there is to say.

MUSIC/SOUND: 4.5 of 5
Pretty much no complaints here either. The music is so-so; it's nothing memorable, but it gets the job done. And for a game no longer than an hour, I wouldn't expect anything too grand.
The sound effects were actually more enjoyable to me. Anytime you were in a room full enemies, there were sounds playing all over the place: the firing of your gun, the, bombs expoding, the enemies attacks racing towards you. Really, there was almost never a dry moment. It felt very suitable for an action game.

Yeah, uh, there's pretty much no story here. But, if I gave it a rating, I'd give a 5 out of 5 because of context alone. It's a short game, so there's no need for an in-depth story. When you start a new game, you are given your objective: Kill these 3 bosses. And that's it. That's all a game no longer than an hour needs, anyway. So, the concept of the "story" here is acceptable.

OVERALL: 5 of 5
Shensetta said that Air RPG was an experimental game. Well, I'd call the experiment a success. It's simple, not difficult, short, and sweet.
You got an hour to kill? Play this game. It'll provide you with an hour of satisfactory entertainment, that's for damn sure.


Pages: 1
Max McGee
with sorrow down past the fence
You know what, I think if you're going to award a game five stars you should either take mathematical averages into account or explain why you didn't.
I don't use mathematical averages, so that's why I didn't use mathematical averages. This is how I review: based solely on my experience, how much fun I found the game, and how successful each aspect felt to me. It's all mental.

The bottom line: the simplistic, repetitive gameplay and the pretty easy difficulty mixed with a 45 minute length felt pretty damn perfect. Something that short doesn't need to be really deep. This game knows exactly what it's trying to accomplish.
Pages: 1