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[youtube]https://youtu.be/JCmkq3x54-I[/youtube] Durance of Magic is a choice-driven story about the difference between one's intent versus their actual effect. Navigate a changing storyline, build power with your guild, explore a struggling world... Durance of Magic takes the old SNES-style RPG to the next level. Web Browser version now live: [url=durancegaming.byethost7.com]durancegaming.byethost7.com[/url]​​ [b]Episode 1: Road to Ruin[/b] - (Complete!) - Road to Ruin - Bridgeton Bound - Worlds Apart - The Battle of Bridgeton [b]Episode 2: What We Leave Behind[/b] - ( In progress ) - Why'd it Have to Be Elves - The Twin Kingdoms - Stars Will Cross - What We Leave Behind [b]Episode 3: The Durance of Magic[/b] - ( In progress ) - A Coin for the Boatman - Due Process - The Durance of Magic - Dragon Slayer [b]:: Story Synopsis ::[/b] In an age of strife, when the world was young, the races of the world struggle for survival. Monsters roam the lands, stepping over the borders of the wilderness and encroaching onto the war torn soils of civilization. A shaky truce called between the kingdoms of men, Marrick and Dunkargo are two young veterans of the Great War cast aside and sent home to a land left to the mercies of the frontier. With their home found in ruins, the two ex-soldiers turn to the Mercenary Guild for survival. Admitted fast for their skills and experience, their position as swords-for-hire soon send them deep into the chaos of a forgotten legend. A prophecy of doom that will shake the very world as they know it. [b]:: FEATURES ::[/b] - Designed for veteran SNES-era RPGers - Choices matter, permanent effects, multiple endings - Expanded traditional combat - Monsters rarely drop gold, gain wealth through interacting with environment =:=:=:=:=:= Sorry for the big blob of text. For some reason RMN hasn't been showing my page right for several days.

Latest Blog

Back in Action :D

Things were looking pretty bleak there for a minute but with the new job and a little unexpected help, I've gotten ahold of brand new equipment plus some software and peripherals I had been wanting for awhile. I feel like I can now cross a lot of the gaps that I had to skip along the way.

Development is back on! I'm happy to report that I've gotten some useful feedback during the hiatus. My first step is to hunt down a bug that is preventing some people from saving their game.

I will now be continuing progress on Episodes 2 and 3. Thanks to everyone who has played so far and to those who have subscribed! It has made for some much needed motivation. o/
  • Production
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  • Atmaweapon
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  • 01/22/2011 06:40 AM
  • 07/06/2020 04:54 PM
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I'm liking what I'm seeing. :) I'll definitely be playing this game. Subbed!
the world ends in whatever my makerscore currently is
I remember seeing this game somewhere, maybe it was charas-project or RRR forum, but I recall someone giving you grief about how "durance" isn't a word or something stupid like that.
i felt sorry for you. :\

anyways, i don't really remember seeing screens back then, and now you got some up! and they all look good, and the game sounds like a very decent fantasy game!
i'll give it a shot when you release a demo or something.
keep up the good work!
Wow, you remember that? Yes, Charas Project was the first place I posted anything about Durance of Magic. This is the second place. I like it here better.

Criticism is always well received as long as I can get something out of it.
Wow your interests are strangely close to mine, I also love your avatar and the fact that you named yourself Atma Weapon. I'll definitely give you some helpful criticism on your game when you release if you want.

(Took down the alpha demo link. Revised Demo with serious tweeks coming soon.)

must be all that rtp in your diet
I like the idea that choices are meaningful on both paths, or intended to be. However, I have to criticize the scenario with Ethni. I think that the reward of gaining a permanent party member will outweigh the reward of "possible rare loot and gold" pretty much every time, unless your roster is SO VAST that you will never notice. It DOES look like you have a lot of playable characters. But unless a LOT of them are optional, you'll always pick 'optional hero' over 'optional treasure' - not only do you not want to miss out on an optional hero with powers that might be special and cool, but treasure usually has a limited lifespan of usability. Ethni can level up and stay useful throughout the game - swords, armor and treasure are eventually outclassed. I'd also like to add that the route of 'missing' her is a twofold bad route. Saving her offers you a further romantic option. Failing to save her only results in seeing her death later. I honestly don't think it is worth the replay value just to see the scenes of her suicide; only the most sadistic player will actually ENJOY these scenes. Otherwise it just seems like you failed in some way when you chose not to save her, which would appear to reduce the option to Succeed/Fail. :(
I once let Mog fall to his death to get the Gold Hairpin...
must be all that rtp in your diet
I once let Mog fall to his death to get the Gold Hairpin...

was it worth it
I didn't even realize Mog was a playable character, since it was my first time through the game. What I assumed in that situation was that I could get the treasure AND save Mog. I didn't realize at the time that it was an either/or situation.

Its been years since that playthrough, but I *think* I ended up loading an old save and saving Mog.

EDIT: on the topic, in KOTOR II there was an either/or choice involving optional chars, but the options were Character A or Character B. So you had to choose which optional character you got. I liked it, and the next time through the game I chose the other character.

Worth considering.
Hah! Kentona the Moogle Slayer.

That's a good idea, too. The Character A or Character B thing. I've got some item A or B deals in here but not one with characters on the line yet. Interesting.
must be all that rtp in your diet
Hah! Kentona the Moogle Slayer.

That's a good idea, too. The Character A or Character B thing. I've got some item A or B deals in here but not one with characters on the line yet. Interesting.

I actually also did this on my very first playthrough because I thought you could save him in a later dungeon, too! And never made that choice a second time...

Oh, I'd also like to note that I thought of- and forgot to mention- the possibility of saving Ethni when you see her later as a slave (BUY HER FREEDOM, BUY HER FREEDOM!) but I didn't want to be too presumptuous and suggest changes to your plotline. It might be worth considering. You CAN still save her, IF you have enough money, BUT she comes with no equipment. It is less of a direct Success/Fail scenario and avoids Now/Later??? disappointments like kentona experienced. AND, you CAN still let her die, without PERMANENTLY missing out on her based on a single choice // not looking behind the right door.
Hmmmmm, Versaalia. I like that idea. Such great feedback.

Psh, and they wanted to shut this place down. Hodgepodge, says I.
And thanks everyone for your help so far!

Bouncing my ideas off of a receptive creative community is really beneficial to the throught process of beginners, such as myself.
(Socrates would certainly not contadict me!)
Sounds good, like the maps, subscribing!
Stumbled in here via the random screen shot section on the front page. Project sounds promising are you still working on it Atma?
Most definitely still working on it. Had to get out of a slump after a particularly bad computer disaster that set me way back but I've recovered and am hoping to get this completed soon. =)
Why dis gam dead? :(

edit: Hang on. When did you change the engine into MV? Are you still doing things with this?
For folks' reference, the Last Update before I posted this was in 2013. MV wasn't even announced yet :O
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