[youtube]https://youtu.be/JCmkq3x54-I[/youtube] Durance of Magic is a choice-driven story about the difference between one's intent versus their actual effect. Navigate a changing storyline, build power with your guild, explore a struggling world... Durance of Magic takes the old SNES-style RPG to the next level. Web Browser version now live: [url=durancegaming.byethost7.com]durancegaming.byethost7.com[/url] [b]Episode 1: Road to Ruin[/b] - (Complete!) - Road to Ruin - Bridgeton Bound - Worlds Apart - The Battle of Bridgeton [b]Episode 2: What We Leave Behind[/b] - ( In progress ) - Why'd it Have to Be Elves - The Twin Kingdoms - Stars Will Cross - What We Leave Behind [b]Episode 3: The Durance of Magic[/b] - ( In progress ) - A Coin for the Boatman - Due Process - The Durance of Magic - Dragon Slayer [b]:: Story Synopsis ::[/b] In an age of strife, when the world was young, the races of the world struggle for survival. Monsters roam the lands, stepping over the borders of the wilderness and encroaching onto the war torn soils of civilization. A shaky truce called between the kingdoms of men, Marrick and Dunkargo are two young veterans of the Great War cast aside and sent home to a land left to the mercies of the frontier. With their home found in ruins, the two ex-soldiers turn to the Mercenary Guild for survival. Admitted fast for their skills and experience, their position as swords-for-hire soon send them deep into the chaos of a forgotten legend. A prophecy of doom that will shake the very world as they know it. [b]:: FEATURES ::[/b] - Designed for veteran SNES-era RPGers - Choices matter, permanent effects, multiple endings - Expanded traditional combat - Monsters rarely drop gold, gain wealth through interacting with environment =:=:=:=:=:= Sorry for the big blob of text. For some reason RMN hasn't been showing my page right for several days.