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In a different universe, or perhaps in a very far corner of our own, or maybe simply an existential layer of it that our human minds cannot quite comprehend, or also it might be an acid dream, there are beings called Overlords. The only real definition of an Overlord is a being who, in some way, willfully defies the laws of the physical world. The Overlords have generally attained this status and title through accumulation of massive power, though other methods exist and have been used; and of course their numbers are few. Still, it is difficult for super-beings to exist in the same realm without inciting a dramatic conflict, making epic prophecies and generally being eccentric assholes, and so begins our story... the story of twelve people manipulated by two different Overlords attempting to accomplish two very different goals.
There are six playable characters out of the twelve important heroes; the game takes place over several chapters. The first and longest chapter of the game involves playing through each character's personal scenario individually. These unlikely "heroes" are from different worlds, even different dimensions, but they are ultimately pulled into the same world and forced into an alliance...
The ideal interest factor for this first string of separate scenarios is that they do overlap to an extent. Remember in FF6 how Sabin was shadowing you up the mountain? Imagine if, after that part of the game, you ended up playing AS Sabin and got more insight into what he was doing as he followed you! Even turned it into a bit of a mini-game where you must remain unseen! That's exactly what you'll get here - two or even three sides of the same story told from unique viewpoints. I also aim to make sure that every single playable character is as different from the next as they can be.
(... And now that I re-read this, were YOU the one chasing Sabin? I don't remember. THE POINT STANDS)

* Every character has completely different abilities, mechanics and quirks. * Characters level up using EXP gained from battles, as well as spending AP earned from battles and questing to buy special abilities in the Velvet Room. * Many cameos and references to other series exist. Like the Velvet Room. * The theme is quite humorous, but this is not intended to be a "joke game!" * Everybody loves to build-your-own-base, similar to BoF2's Township! * Standard party size is 3 Heroes, with an extra space for Guest NPCs or Mordoba's puppets. *

Latest Blog

Platform change, Project refocus

This project is being converted to RMVX. That is, not currently - no work is being done on the game - but it will be released as a VX game when it does come out. Essentially, 2k3 is dead to me. Not only is it far too confining for the types of interesting mechanics I desire to use in my games, but there's not enough work done on the 2k3 version of CoG to be afraid to start over. I previously stated that RPG Maker 20XX would solve a lot of these issues for me, but that's just not the case. I have gotten more work done on my current VX project than I could have ever completed in 2k3. Even graphically - and working with higher-quality and higher-res graphics is really pushing me to improve my graphical editing abilities. I've run into no problems with tilesets or any other complaints that scared me away from VX originally. They seem kind of silly now (Boxy? I edited in diagonal tiles, and I'm using parallax mapping. Limited tiles? I copy+pasted a tileset script in 2 seconds). I can't imagine going back to coding battle events to make skills that are even remotely unusual, and having to 'settle' for compromising features that just aren't possible. While Wolfcoder is doing an excellent job making an amazing tool, in my time recently spent learning VX, my rate of learning has accelerated so rapidly that I've come to see waiting for RM20XX as merely waiting to halfway bridge the gap between 2k3 and VX. I'm sure that sounds disparaging, but make no mistake, I have nothing against Wolfcoder, the project, or anyone else who chooses to use 2k3. What WC is doing is a service to everyone using the old engine. I'm not going to stand on a soapbox and shove down your throat what you should and shouldn't use; I'm merely illustrating the reasons I'm not using it myself.
As for my new project, the gamepage will go up soon. It's a very intensive labor of love, for which I am currently way more on fire with inspiration than CoG. Post lots, give lots of feedback!
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Posts

Pages: first 12 next last
Versalia
must be all that rtp in your diet
1405
author=narcodis
This looks awesome!


Thank you! :D That's encouraging from someone whose games I enjoyed!
Now let me get something playable out and then I can actually be excited, hurr durr.
TFT
WHOA wow wow. two tails? that is a sexy idea...
445
Mordoba sounds like a very neat character to work with. I somehow missed this blog, but subscribed! I hope you finish this. It's hard to find games with interesting main characters, because people always write serious ones.
Versalia
must be all that rtp in your diet
1405
author=TFT
Mordoba sounds like a very neat character to work with. I somehow missed this blog, but subscribed! I hope you finish this. It's hard to find games with interesting main characters, because people always write serious ones.


Thanks! I think the key is really loving your main characters (this has been discussed elsewhere)... And striking the proper balance between humor and gameplay. Like I said, it's being made with humorous intent, but is not a "joke game."
Ciel
an aristocrat of rpgmaker culture
367
Looks interesting~
I'll be keeping tabs on this project!
This looks like one of the more interesting projects I've seen around lately.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=Strangeluv
I'll be keeping tabs on this project!

My thoughts exactly!

Just sounds like a cool project overall. :]
Looks really good, I subscribed :)
I really love puppet manipulator people
DANCE PUPPET DANCE!
Versalia
must be all that rtp in your diet
1405


Bebedora says whut

Edited to remove the image cuz it was obnoxiously big
Decky
I'm a dog pirate
19645
This looks very promising!
I do love the look of this game and the way its shaping up, but the name makes me think of chins.
Versalia
must be all that rtp in your diet
1405
author=kentona
I do love the look of this game and the way its shaping up, but the name makes me think of chins.


Hahahahaha! It's based on the Cleft of Dimensions, from FF5 (which also happens to be the name of a MUD on which I am a staff member). It's a working title, honestly, and will likely change.
Versalia
must be all that rtp in your diet
1405
author=Peaceful_Chaos
It makes me think of Seiken Densetsu 3.


The project in general or...... the name? o_o
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
Am I the only one who thinks the title sounds sexual? . . . Think about it.
Versalia
must be all that rtp in your diet
1405
author=BurningTyger
Am I the only one who thinks the title sounds sexual? . . . Think about it.


OH GOD. Okay now I really have to change it.
Pages: first 12 next last