originally posted as separate posts on the oathtumblr but then i realized that this is the only place where there are people who occasionally think "hey whatever happened to the game about guarding quaker oats". so yes i posted this tonight instead of actually working on the game. just fr you. i hope youre happy with yourself. goodnight oathfriends
Week of 9/24 - 9/29
"im workin ok"
gettin into that "agile game design" stuff, with regards to "sprints" or "scrums" lately. so for example, each of the boss battles remaining is a "sprint" that i have one week to do; during this time, i develop it to a level of quality where its doable in one week, yet not a steaming pile of crap. (the trick is, of course, alotting the right time box/deadline to begin with.) quality and development, what a tricky balance!!
long story short, having
1)a goal to work towards, and
2) limited time to do it (both in terms of having a deadline and having nO TIME BECAUSE IM BUSY WOW LOOK IM A BUSY ADULT WITH ASPIRATIONS AND GOALS LOOK IM SO IMPORTANT AND MY EXISTENCE IS VERIFIED VERILY THANK YOUetc)
has really helped me accomplish more gamedev during the past 3 weeks than i ever did when i was a shut-in. a wild bear in a cage. now im a wild bear outside of cage who comes back into cave only to sleep and gamedev.
the glow of my computer illuminates the rock den walls as i peck at the battered keyboard with my massive black claws
this is cool ok
Week of 10/1 - 10/5
more battle balancing madness.
my current motto is “doesnt have to be perfect just has to be done”
i’ve been letting go a lot….it’s very zen
*ohhhhmmmmm*
(SPOILER: yes, gela did turn out to have a resistance to the conditions that items inflicted upon her and thats why they missed. IE i am a SiLLY GOOSE)