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new message box. (*new portrait for Gela by Ghost.) more space for names and descriptions, easier to drop the portrait when it's a peon npc speaking. i liked how shadow hearts 2 gave each npc a name and description
  • mellytan
  • Added: 04/17/2011 11:19 PM
  • Last updated: 04/22/2024 11:12 AM
  • 6135 views

Posts

Pages: 1
and yes, i've pretty much completely removed all the gba fire emblem portraits

edit: thanks, glad it looks a little better. i might make that bg less transparent though, come to think of it
Outstanding.
This is a definite improvement.
I just noticed something.
Stairs on a mountain?
Considering the level of detail you're putting into the game, you might want to find a way to avoid using unnatural things like that.
Looks very nice ;D
there is a slight problem with it though
due to the characters having similar colors and brightness/contrast as the background, it makes the background stand out more when the focus should be on the characters.

don't get me wrong, those colors look great, on the background and on the sprites, I just think the characters should stand out more, purely for gameplay reasons.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
This is really nice!
author=ten_blue_egyptians
this game looks damn beastly

your avatar is beastly. i love Rival Schools UBF

author=Dyhalto
I just noticed something.
Stairs on a mountain?
Considering the level of detail you're putting into the game, you might want to find a way to avoid using unnatural things like that.

lmao
and I just noticed how weird that looks...thanks, I'll likely remove it.

author=Felix20
due to the characters having similar colors and brightness/contrast as the background, it makes the background stand out more when the focus should be on the characters.

hmmm funny you mention this, I was actually just talking to someone about the brightness of the characters relative to the background. I'll try to make sure that the characters don't get lost in the scenery. Thanks for the tip.
dragonheartman
Developer, Starless Umbra / Heroes of Umbra
2966
author=Dyhalto
I just noticed something.
Stairs on a mountain?
Considering the level of detail you're putting into the game, you might want to find a way to avoid using unnatural things like that.
Maybe mistaken for a log bridge? :P

author=Felix20
Looks very nice ;D
there is a slight problem with it though
due to the characters having similar colors and brightness/contrast as the background, it makes the background stand out more when the focus should be on the characters.

don't get me wrong, those colors look great, on the background and on the sprites, I just think the characters should stand out more, purely for gameplay reasons.
This is likely due to the slight desaturation from a tint screen command. I like that the game doesn't look overly-vivid and vibrant. Some of the focus may be lost on the characters because the screenshot is very small.
Versalia
must be all that rtp in your diet
1405
author=Dyhalto
I just noticed something.
Stairs on a mountain?
Considering the level of detail you're putting into the game, you might want to find a way to avoid using unnatural things like that.

I dunno the setting, but this isn't always true; for example, Mt. Rolante in SD3 has tons of winding staircases up the mountainside because there's a kingdom at the top. After all, things like a clear path through a forest aren't natural either, but they get made by travellers hacking away undergrowth and stomping through the grass :B Even in real life, there are a huge myriad number of examples of mountain faces and hillsides turned into stairs or with stairs installed in them. Again, though, I'm not sure how much traffic your mountain gets.

This image won't display when hidden with the Hide tag, but here's a real-life example of a hell of a lot of stairs in a hell of a lot of mountains.
http://www.eltourismo.com/wp-content/uploads/2010/07/machu_picchu.jpg
http://www.sacredsites.com/americas/peru/images/machu-picchu-04-500.jpg
so magic and shit can exist in a FANTASY world but stairs on a mountain cant. what the fuck.
author=dragonheartman
This is likely due to the slight desaturation from a tint screen command. I like that the game doesn't look overly-vivid and vibrant. Some of the focus may be lost on the characters because the screenshot is very small.


This is what I was thinking; it looks different non-tinted (see the other images).

author=Versalia
(stair precedence)


lol yeah I was thinking that since I saw stairs in a lot of mountainous RPG maps (e.g. Secret of Mana, I think), it would be fine. In any case, I'll consider changing it but it's not high on my list of priorities right now. Thanks to everyone for their input.

author=ten_blue_egyptians
so magic and shit can exist in a FANTASY world but stairs on a mountain cant. what the fuck.


rofl I know right
benos
My mind is full of fuck.
624
I don't think players would worry about why there's a stairs there in the first place, when they properly want to know what's going in the scene.
Whoa! What an improvement! Gela's portrait looks awesome... but now I'm jealous. xP So just to nag you I'm going to point out that the border on the portrait it's poorly resized to x2 when it should in fact look no different than the border on the textbox. =P
author=alterego
Whoa! What an improvement! Gela's portrait looks awesome... but now I'm jealous. xP So just to nag you I'm going to point out that the border on the portrait it's poorly resized to x2 when it should in fact look no different than the border on the textbox. =P

lol good eye, yeah I wanted a thicker border so I just resized the existing message border...I might upgrade that someday, too.
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