author=LockeZ
Parties interested in working further with this simulation should checkout Atoa's Chrono Trigger Battle System for RPG Maker XP. This battle system allows for a virtually identical recreation of CT's battle system, including support for enemy movement patterns and animated enemies/allies. Due to the use of scripts, it is vastly easier to work with than events in RPG Maker 2003.
The purpose of this project was to faithfully recreate The Millennial Fair battle from the SNES RPG "Chrono Trigger". This would allow players and fellow rpgmakers an opportunity to take a critical look at the aesthetic limitations found within the default battle system of rpg maker 2003:
By attempting to aesthetically recreate the battle system of Chrono Trigger in rpgmaker2003, players would be able to assess these limitations and examine possible solutions within the maker, which they could then apply to their own rpgmaker projects.
i.e. rpg maker 2003 only allows a maximum number of 8 sprites to perform battle animations; the musical notes that are seen in the animation "Gato's Song of Love" are thefore omitted due to this limitation: The purpose of this project is not to solve these aesthetic limitations, but to be made aware of them, while still remaining faithful to the aesthetic nature of Chrono Trigger.
Programs used:
Infranview
Paint Shop Pro 7
MSpaint.
Macromedia Flash 5.0
RPGMAKER2003
Tutorials used:
How to make chipsets from SNES games by tacox
Special thanks to:
Ocean's Dream (rm2k3 templates)
Pepsi Otaku (Tester)
Chrono Compendium (sound effects)
Sprites Resource (sprites)
Limitations of rm2k3:
CT: Enemies can freely move around the battle field. Attack animations adjust accordingly, relative to enemy's current position on the battle field.
Enemy's behaviour is also relative to current position on the battle field.
i.e.
-Gato rescends into the background to perform "Song of Love"
-Gato approaches enemy to perform an attack.
-if Gato is attacked while in close quarters, reprisals player.
RM2k3: All enemy movement is static within the default battle system of rpgmaker 2003. Therefore Gato's behavior or "Enemy AI" is ommited due to this limitation.
RM2K3: allows a maximum number of 8 sprites to perform battle animations; the musical notes that are seen in the animation "Gato's Song of Love" are therefore omitted due to this limitation
RM2K3:Complex battle animations such as "Cyclone" run at a lower framerate within rpgmaker2003
Conclusion: In order to faithfully recreate Chrono Triggier within the default battle system of rpg maker 2003. Either plan each individual enemy encounter, taking into account, party members as well as their individual positions on the battlefield or ideally, recreate each animation so that it adheres to the "side-battle-view" perspective of rpg maker 2003.
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