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Ignore this post.

There were a couple of things I would have liked to fix/add to this project, such as Gato's/Gonzale's alignment on the field, so that the game itself would be a true 1:1 comparison study. But that would mean having to realign all the battle animations -which I probably could do if I had a bit more time- but I decided to release this as it is anyways, simply because I'm tired of working on this project.

Other than adding a defeat condition to the enemy encounter, for the most part this project is essentialy "complete". But If anyone would like to add anything else, say a Custom Map System, feel free to open the maker.I myself, would have liked to change the font so it would be identical to the one found in Chrono Trigger. But exactly how I would go about doing that is beyond me.

Overall, what I had hoped to accomplish with this project was to encourage players and fellow rpgmakers to take a closer look at the games which they are trying to emulate; There is a certain amount of finesse involved, that should be taken into consideration as we savagely rip these characters from their former virtual worlds and hoard them into our own. It's not just about how their sprites essentially look, but how they move, the subtly in these movements, that make them not only recognizable but believable as well:

When a character attacks their opponent in Final Fantasy 1-5 they take a step forward, in Final Fantasy 6, they leap.

Enjoy.

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You know what you're talking about but I get the feeling that this endeavor is a little... overdoing it? You act like it's a very serious analyzing project when this could probably be summed up in a medium sized tutorial.
author=Darken
You know what you're talking about but I get the feeling that this endeavor is a little... overdoing it? You act like it's a very serious analyzing project when this could probably be summed up in a medium sized tutorial.

True, recreating Chrono Trigger in rpgmaker 2003 could very well be summed up in a medium sized tutorial. But then it wouldn't explain how so many others have failed to get it right.

I simply called it a project because that's what rpgmaker calls them; it isn't substantial enough to call it game and there isn't really anything technical about it to call it a "tech demo". It's simply using the resources already available within the maker to faithfully recreate a particular scene from Chrono Trigger.

What you quickly learn upon loading this project into rpgmaker is that it's virtually impossible to recreate every single aspect of the game. But, aesthetically, there's still a lot you can get away with; that with careful planning you can create a game that's strikingly uncanny to the original, despite these limitations.

So If someone were planning on creating to a game similar to Chrono Trigger this is how you could approach it in rpgmaker2003; there's absolutely no reason why your game shouldn't look like this. You don't even have to be a fan of the game in order to understand this, you just have to look, and I strongly encourage everyone still willing to work with the engine to do the same.

All this project is meant to be is a frame of reference for anyone attempting to create a game with similar aesthetics to Chrono Trigger in rpgmaker2003. Something you can actually open up in the maker, look at, learn and study from.
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