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Where are all the games you promised? & Disciple Revamped!

  • Alouroua
  • 08/16/2011 04:38 AM
  • 1516 views
I've continued work on my game: Disciple, but first I want to talk about the completion of Rpgmaker games. It seems that a lot of the more promising games are never completed and I was wondering if some of these developers share the same mindset as me. I work via bursts of enthusiasm and I often grow tired of developing. If i'm not having fun (not feeling it) then I have trouble working. This seems like a reasonable mindset to have but it's also the mindset of someone who doesn't finish what he/she starts.

I'd also like to touch on the subject of perfectionism. I'm a rather strong perfectionist myself, so lemme' tell you this: it's the ultimate enthusiasm killer. You'll need enthusiasm to finish a game and nothing can take it away from you like perfectionism. Once you convince yourself that you're not capable of satisfying your artistic vision then you'll quit trying due to the frustration. It's uncanny that a demo often arrives before the death of a game rather than shortly before it's release. I want to follow through on this project so it won't become another game that would've been. To be honest I was inspired to keep working after seeing what can be achieved on this engine with the game: Amulet of Athos: Legend of the Sarian Knights. Kudos to AoA.

Now for the other news: I've completely revamped Disciple! The first thing I want to mention is the battle system, which has been changed from a first-person battle system to a side-view battle system. Once I learned the trick to obtaining and making use of fully animated monsters, I couldn't pass up the opportunity. Not many Rpgmaker games can attest to this feat. The other huge revamp was in the mapping style. I've improved my mapping 10 fold (imo) with the use of advanced techniques and parallax mapping. I hope you'll enjoy my game in the future!

-Alouroua.

Posts

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yeah man, those new screens you've put up are looking really cool. Don't give up, and remember, you can develop the game all the way to the end and still go back to touch things up... so even if you don't feel like it's perfect when you first get it, don't worry!
Yeah, the new screens look great. And I think many developers have such mindset as you do, especially the more experienced ones.

I've found working in phases really helps out (Phase 1 = script+resource gather/making, Phase 2 = Database, mapping, etc.) You just plan it out according to your time and energy.

Most importantly, allow yourself plenty of time to finish instead of rushing. That way, you won't feel overwhelmed by deadlines.
That could make for a nice chat. I can relate quite well to what you're saying here. I'm not so bad today but I used to see myself as an underachiever as well.

I believe perfectionism and having high artistic expectations for oneself is a mindset and just that. As they say, "it's all in your head". When I began to notice how I didn't take as much pleasure as I wanted to in artistic activities, I gave a second thought about what were my goals and expectations about these. To cut straight to the point I decided to take pleasure in the journey rather than in the end. It was a different mindset and was all that I needed to stop being frustrated about things I had no point in being frustrated about. Anyone can change their thought processes. I believe it is but a matter of self-awareness and will.

Of course there are, like, 50+ game projects and other artistic goals I'd like to achieve, but now I know that I'll be a lot more satisfied if I see one of these projects through at a time instead of trying to achieve all of them at once.
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