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- Added: 02/21/2011 12:31 AM
- Last updated: 04/19/2024 10:40 AM
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Thank you both. I removed the download for a little while. It will be back when I have a new version. A lot has been changed for the better. While I cannot live up to ther other great games here, I am putting the effort in to improve DungeonQuest.
Chances are, there will be stat webs in this "menu." I have the stat webs made, but I'll figure out how to add them.
A lot of things have been improved so they're not so cheaply constructed. There's a new music player too that will let you change the music. I've made it so you can disable the lighting effects.
Here's a list so far:
V 0.3C
- Changed the music in the first cave.
- Enemy battles are either random or bumped. There is an option to enable one or the other.
- Status degens and regens work properly now.
- No more stacking errors at shops.
- More tileset graphics.
- Expanded the first town (Peachkin). More shops, more houses, more land.
V 0.3D
- Expanded the second town of Warmcap.
- Expanded the town of Whiterock.
- Bosses and sub bosses are now level capped to make them easier since their levels grow as yours do.
- Disguises are now in armor shops.
- Mimics can now use disguises.
- Daggers now do Dual Attack, Poison Strike and Jump Attack.
- Average sized blue potions to recover 500 HP. Can also be brewed. They are now sprinkled in dungeons too.
- Level caps on all enemies.
V 0.3E
- Much improved class selection system. Select a class via the menu.
- Get a choice of slight advantages when you pick your characters.
- Write scrolls. More ways to brew potions.
- Added a music player in game and changed music for some buildings.
- Fixed some overlap shop errors.
- Sir Ellington no longer duplicates himself.
- More weapons have double attacks.
- Stairs and exits step forward. This is a personal peeve of mine.
- Locked doors. Doors lock at night. Lock picking. Lock picks are sold.
- When you find items, armor & equipment, it shows you the icon and active name.
- Finds... lots of finds. In houses. Many of the houses are locked now.
- More loot in the fortress.
- Fixed poison and vampirism damage. Poison isn't nearly as deadly.
- All classes can now wear clothes. Characters start off with clothes.
- Exit is now back on the main menu instead of in the system menu.
- Save on the world map.
- Fortress has different sprites.
- Armories and Weaponries have more life inside.
- New learn about pets system.
- Improved tutorial battles.
Chances are, there will be stat webs in this "menu." I have the stat webs made, but I'll figure out how to add them.
A lot of things have been improved so they're not so cheaply constructed. There's a new music player too that will let you change the music. I've made it so you can disable the lighting effects.
Here's a list so far:
V 0.3C
- Changed the music in the first cave.
- Enemy battles are either random or bumped. There is an option to enable one or the other.
- Status degens and regens work properly now.
- No more stacking errors at shops.
- More tileset graphics.
- Expanded the first town (Peachkin). More shops, more houses, more land.
V 0.3D
- Expanded the second town of Warmcap.
- Expanded the town of Whiterock.
- Bosses and sub bosses are now level capped to make them easier since their levels grow as yours do.
- Disguises are now in armor shops.
- Mimics can now use disguises.
- Daggers now do Dual Attack, Poison Strike and Jump Attack.
- Average sized blue potions to recover 500 HP. Can also be brewed. They are now sprinkled in dungeons too.
- Level caps on all enemies.
V 0.3E
- Much improved class selection system. Select a class via the menu.
- Get a choice of slight advantages when you pick your characters.
- Write scrolls. More ways to brew potions.
- Added a music player in game and changed music for some buildings.
- Fixed some overlap shop errors.
- Sir Ellington no longer duplicates himself.
- More weapons have double attacks.
- Stairs and exits step forward. This is a personal peeve of mine.
- Locked doors. Doors lock at night. Lock picking. Lock picks are sold.
- When you find items, armor & equipment, it shows you the icon and active name.
- Finds... lots of finds. In houses. Many of the houses are locked now.
- More loot in the fortress.
- Fixed poison and vampirism damage. Poison isn't nearly as deadly.
- All classes can now wear clothes. Characters start off with clothes.
- Exit is now back on the main menu instead of in the system menu.
- Save on the world map.
- Fortress has different sprites.
- Armories and Weaponries have more life inside.
- New learn about pets system.
- Improved tutorial battles.
I'm going to have to read all of those blurbs just to pick my class? Ugh. At least put a picture or overview or something in there.
Sorry Craze. I hope to have a stat web. Maybe I should make something easier like weapons= swords + daggers > armor = clothes & sandals > skills = magic + orbs?
I think it would look really good if you had icons for what types of weapons and armor they use.
It's not THAT bad, but, you can simplify it to one or two sentences, and the icons:
MIMICs can only learn skills that enemies use on them.
However, they learn a wide variety of skills.
EQ: icon icon icon icon
author=Craze
I'm going to have to read all of those blurbs just to pick my class? Ugh. At least put a picture or overview or something in there.
It's not THAT bad, but, you can simplify it to one or two sentences, and the icons:
MIMICs can only learn skills that enemies use on them.
However, they learn a wide variety of skills.
EQ: icon icon icon icon
The icons idea is pretty good. I will make that soon. I've put bulletpoints under the blurbs to blatantly tell you things... but icons is better and can show you more on one line.
That's not a lot to read. o.ò
And seems nice. ^v^
I really dislike the fact that you game has numbers in thousands, I loved BoF / CT / Mana/ PE where the max Hp limit was 999... And the damage limit in the first, third and fourth cases were so too.
Guess it's far too late to change it! But I like to see big numbers in big, epic and complex games, such as Star Ocean, not in a somewhat small and simply fun dungeon crawler. Guess it's just me! x3
And seems nice. ^v^
I really dislike the fact that you game has numbers in thousands, I loved BoF / CT / Mana/ PE where the max Hp limit was 999... And the damage limit in the first, third and fourth cases were so too.
Guess it's far too late to change it! But I like to see big numbers in big, epic and complex games, such as Star Ocean, not in a somewhat small and simply fun dungeon crawler. Guess it's just me! x3
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