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Class selection system.
  • ShortStar
  • Added: 02/21/2011 12:31 AM
  • Last updated: 04/19/2024 10:40 AM
  • 3761 views

Posts

Pages: 1
Creation
An avid lover of Heartache 101
1446
What happened to the download link?

I like how you handled the classes description, well done.
Thank you both. I removed the download for a little while. It will be back when I have a new version. A lot has been changed for the better. While I cannot live up to ther other great games here, I am putting the effort in to improve DungeonQuest.

Chances are, there will be stat webs in this "menu." I have the stat webs made, but I'll figure out how to add them.

A lot of things have been improved so they're not so cheaply constructed. There's a new music player too that will let you change the music. I've made it so you can disable the lighting effects.

Here's a list so far:
V 0.3C

- Changed the music in the first cave.
- Enemy battles are either random or bumped. There is an option to enable one or the other.
- Status degens and regens work properly now.
- No more stacking errors at shops.
- More tileset graphics.
- Expanded the first town (Peachkin). More shops, more houses, more land.

V 0.3D
- Expanded the second town of Warmcap.
- Expanded the town of Whiterock.
- Bosses and sub bosses are now level capped to make them easier since their levels grow as yours do.
- Disguises are now in armor shops.
- Mimics can now use disguises.
- Daggers now do Dual Attack, Poison Strike and Jump Attack.
- Average sized blue potions to recover 500 HP. Can also be brewed. They are now sprinkled in dungeons too.
- Level caps on all enemies.

V 0.3E

- Much improved class selection system. Select a class via the menu.
- Get a choice of slight advantages when you pick your characters.
- Write scrolls. More ways to brew potions.
- Added a music player in game and changed music for some buildings.
- Fixed some overlap shop errors.
- Sir Ellington no longer duplicates himself.
- More weapons have double attacks.
- Stairs and exits step forward. This is a personal peeve of mine.
- Locked doors. Doors lock at night. Lock picking. Lock picks are sold.
- When you find items, armor & equipment, it shows you the icon and active name.
- Finds... lots of finds. In houses. Many of the houses are locked now.
- More loot in the fortress.
- Fixed poison and vampirism damage. Poison isn't nearly as deadly.
- All classes can now wear clothes. Characters start off with clothes.
- Exit is now back on the main menu instead of in the system menu.
- Save on the world map.
- Fortress has different sprites.
- Armories and Weaponries have more life inside.
- New learn about pets system.
- Improved tutorial battles.
Craze
why would i heal when i could equip a morningstar
15170
I'm going to have to read all of those blurbs just to pick my class? Ugh. At least put a picture or overview or something in there.
Sorry Craze. I hope to have a stat web. Maybe I should make something easier like weapons= swords + daggers > armor = clothes & sandals > skills = magic + orbs?
Versalia
must be all that rtp in your diet
1405
I think it would look really good if you had icons for what types of weapons and armor they use.

author=Craze
I'm going to have to read all of those blurbs just to pick my class? Ugh. At least put a picture or overview or something in there.


It's not THAT bad, but, you can simplify it to one or two sentences, and the icons:

MIMICs can only learn skills that enemies use on them.
However, they learn a wide variety of skills.
EQ: icon icon icon icon
The icons idea is pretty good. I will make that soon. I've put bulletpoints under the blurbs to blatantly tell you things... but icons is better and can show you more on one line.
That's not a lot to read. o.ò
And seems nice. ^v^
I really dislike the fact that you game has numbers in thousands, I loved BoF / CT / Mana/ PE where the max Hp limit was 999... And the damage limit in the first, third and fourth cases were so too.
Guess it's far too late to change it! But I like to see big numbers in big, epic and complex games, such as Star Ocean, not in a somewhat small and simply fun dungeon crawler. Guess it's just me! x3

Numbers in the thousands? You mean the battle test? I buffed the 1 character up to level 99 so the gushers would morph into their later game forms. Level 1, you'll be hitting them 10-20 HP.

Some boss characters have 10,000 HP. In a 4 on 1 level 15 battle, I think that's pretty fair.
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