Two knights with lances on a field charge against each other for fun and profit.
This game is based on the Bretonnian jousting rules from an old White Dwarf. Badly converted into a single-player computer experience. The game at the moment is very barebones. Two still images go towards each other and then results are given in text. It is little more than a minigame that could be put into any other game. Basically this game profile only exists for the makerscore.
The current version of the game doesn't include any documentation so here goes:
The rules are fairly simple. Three rounds of combat. At the end of those three rounds the player that has broken the most lances wins the joust. If a player gets up to three broken lances before the end of the combat that player immediately wins. If a player unhorses his opponent that player also immediately wins.
You break lances by hitting your opponent. And you unhorse your opponent by wounding your opponent. Each player starts with two wounds. When the first wound is taken there's a 50% chance of being unhorsed. When the second wound is taken the player is automatically unhorsed.
That's basically it.
Possible future developments include multiple characters with different profiles. A scoring system (how many opponents can you unhorse before losing?). Campaign mode. Better and more exciting graphics (hopefully even animated ones). Sound.
Basically all kinds of crazy fluff that you could build around a game that is just a jousting simulator.
So again, before you download the current version realize that it is an early alpha and what you're doing playing it is basically open bugtesting.
This game is based on the Bretonnian jousting rules from an old White Dwarf. Badly converted into a single-player computer experience. The game at the moment is very barebones. Two still images go towards each other and then results are given in text. It is little more than a minigame that could be put into any other game. Basically this game profile only exists for the makerscore.
The current version of the game doesn't include any documentation so here goes:
The rules are fairly simple. Three rounds of combat. At the end of those three rounds the player that has broken the most lances wins the joust. If a player gets up to three broken lances before the end of the combat that player immediately wins. If a player unhorses his opponent that player also immediately wins.
You break lances by hitting your opponent. And you unhorse your opponent by wounding your opponent. Each player starts with two wounds. When the first wound is taken there's a 50% chance of being unhorsed. When the second wound is taken the player is automatically unhorsed.
That's basically it.
Possible future developments include multiple characters with different profiles. A scoring system (how many opponents can you unhorse before losing?). Campaign mode. Better and more exciting graphics (hopefully even animated ones). Sound.
Basically all kinds of crazy fluff that you could build around a game that is just a jousting simulator.
So again, before you download the current version realize that it is an early alpha and what you're doing playing it is basically open bugtesting.
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