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Old School Black Hole

Hello RMN!

Before I begin, I'd just like to thank you for taking an interest in my game. It is really inspiring to see the page hits, subscriber numbers, and nice comments. I will try create something that you all can enjoy. Hopefully, it will not disappoint.

Where to start? I guess I'll start at the beginning. I became interested in rpg's around 1989 when Nintendo Power was giving out copies of Dragon Warrior. I didn't have a sub, but I knew someone who did, so I played at their house. I fell in love with the genre. I started mapping my own towns and castles with a pencil and a graph paper tablet. 20 years later, I've given up my graph paper but I still enjoy making old school rpg's.

I've put more hours into my current project, Dragon Warrior Tactics, than into any other game project. Whether it's art, code, or writing, the work never seems to end! The first big chunk of time went into converting the graphics into vx format. There are currently 600+ character sheets as well as map tiles and object sets.

The battle system has also taken some time. Gubid's tactical battle system is amazing. However, it is also difficult at times. I do not know if the problems I have encountered are user error, problems with the script, or a combination of the two, but I have spent countless hours trying to learn the system and fix bugs that happen in the game while the battle system is running.

A third area is mapping. Using the converted tilesets mentioned above, I have mapped Alefgard and Torland from Dragon Warrior I, II, and III. Nearly all of the tiles are placed true to the original games. The one major difference is that I merged the full-size Alefgard from I with Torland from II instead of using the miniature Alefgard found in II. This might not mean much to everyone but fans of the series will probably know what I am saying.

There have been a million other little things that have taken up time like the evented job-class's graphical interface, the day/night system, etc. However, the black hole sucking all my time now is the intro/cut-scene. I'm getting carried away and I'm making it too long. I'm not happy unless it satisfies me but at the same time I can't stand undoing or redoing what I have already done. I know that I should go back and do it differently but I just can't bring myself to do it.

I'm the same way with driving. If I take the wrong road, I'll drive 100 miles into the unknown before I suck it up and backtrack. Unfortunately, when I get lost on my game, there's a distracting website at the click of your finger. So, here I am, writing this instead of doing what I should be doing, fixing my ridiculous intro.

Posts

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+1 for giving me a nostalgia blast with the NP reference and playing games at friends' houses

Great read. :] Good luck with the intro, I know how you feel...especially about distraction lol.
Definitely looking forward to the final product, keep us updated!!
Sounds fantastic! I can't wait to hear more info!
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