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Return of the Mack

I've been back from a planned/scheduled leave of absence for a few days now so I thought I should post and update everyone on what's happening.

The game is moving forward with production and I am still hoping to finish by the end of the Summer. I am working on some audio, I redid the main character's sprite, and I have redone the day/night system. I replaced the older clunkier and more complicated system with a more basic simple or streamlined version.

One of my biggest hurdles right now is the battles. I am having a really tough time finding the motivation to take care of this. Tactical battle systems add an extra level of complication onto an already tedious process. But it's not even the tbs that's slowing me down right now its my need to change my battle algorithms (lol).

When I used GTBS, I had a very simple atk minus def = dmg formula. But, last time I checked, I wasn't able to use this system with Tomoaky. So, unless I figure out a way to switch it, I am going to be stuck using the default formula (which does not favor the low values used at the start of nes Dragon Warrior titles).

So, if you use the default battle formula/algorithm and would like to share your character/monster/equip stats, it would be very much appreciated!

Thanks everyone. Stay tuned!

Posts

Pages: 1
Not able? I'm not familiar with that script package, but in anything decently written that should be a really easy change. (I've heard it's basically one line in default VX, for example.)

I tend to prefer low HP numbers too, and atk - def is a lot more sensible than the atk * 4 - def * 2 sort of scaling default RMs use.

(And wow, white preview text on this ultra-light gray reply box.)
Well, I'm sure it's possible, it's just that I personally have not been able to figure it out yet. I've switched it in Gubid's Tactical Battle System/the default system. But, last time I tried to do it in Tomoaky's it didn't work. I'm assuming that line (the atk*x - def*y) is overwritten later in the script or that it doesn't use it at all for calculating damage. Unfortunately, I just don't know.
Pages: 1