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Please read the Demo Notes before downloading! They'll give you some hints that will come in handy. Estimated play time (DEMO): 2 - 2.5 hours

Eric is a sullen merchant who runs a tiny roadside shop as far from his family as possible. Content to work in near solitude, with his biggest fear being a misplaced invoice, he longs for nothing but peace and quiet. However, when an inept pair of messengers arrive carrying a message calling him back to life he left behind, Eric is pulled from his oasis into a world of monsters, magic, scheming nobles, and adventure, something he doesn't want to deal with. He's given what seems like a simple order, to uncover four ancient temples and recover the riches hidden within, but things are never really that easy.

Eric dearly wishes to return to his humdrum existence, but becomes snared in a web of events beyond his control when he learns he's not the only one after these treasures.To make it home and overcome his fear of the unknown he'll journey through harsh deserts, ancient ruins, and lush forests. He'll need all the help he can get and will have to enlist the aid of pirates, goblins, and more to stay alive. After all, Eric only wants to go home, and he'll do anything to make that happen.

Latest Blog

Back From the Dead Part 2: Electric Boogaloo

It's good to be back.

After a hiatus of over a year from not just A New World, but from RPG Maker in general, I've decided to bring ANW back from the grave and put some serious effort into it. Over the past few weeks, I've made some serious improvements to the game in every way, shape, and form. The biggest, and most obvious, change is that ANW is now being made in ACE. While I fought the change as long as I could, I finally faced the facts that I just couldn't make ANW in VX. I had already stretched the engine to its limits with what I had, and on my return from hiatus I had new ideas and new concepts that VX just couldn't handle.

In addition, and as a result of the new engine, almost every major map in the game has undergone serious revision and the result looks damn good, if I do say so myself. New and improved skills, game balance, and a sexy new battle engine round off the major changes, but you'll have to wait a while before experiencing them.
While there is a demo currently uploaded, it is not indicative of what the new A New World will look like. However, it is still a very good indicator of the tone and story of the game, and that's why it's staying up, so people who haven't had a chance to try ANW yet can give it a shot without waiting for a demo made in Ace.

That's enough rambling for now. It's time to get to work.
  • Production
  • Scourge
  • RPG Maker VX
  • Adventure RPG
  • 02/20/2011 04:21 AM
  • 06/04/2016 06:20 PM
  • N/A
  • 55537
  • 38
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A whole new woooooorld! A shining place I never knew!...
oh wait, never mind...
This game is MAGICAL. I downloaded the demo and smiled the whole time...
But, unfortunately, that wasn't very long. After Donovan goes ahead to scout in the Greenewood--specifically, as soon as Falke says that he's not as thick as Donny--the game pretty much locks. You've got an event conflict of some kind that's not letting the player take control of the character again, so they're stuck just standing there. Forever.

But I am subbing like you wouldn't believe.

I want to add that I'm terribly jealous of your mapping.
Huh... I'll get right to fixing that.
Thanks for the kind words! Also, that demo is supposed to be for testers only... I should fix that.
You've got yerself a new subscriber--me.
Thanks for the sub.
I fixed the problem in the Greenewood and a couple other things I noticed.
I'll have the fixed download up sometime soon.
Right on. Hah, didn't realize we weren't supposed to get that--whoops!
But I look forward to the 'official' demo.
Even without being able to play much just yet, I will say that you have the 'feel' for what a JRPG story/plot/dialogue should be spot-on, and that's pretty exciting.
Hmm... So even though you two have downloaded it, the gamepage says that nobody has.
Can anyone shed some light on why that might be?
The download link goes to mediafire instead of resulting in an instant download.
The download link goes to mediafire instead of resulting in an instant download.

That doesn't affect the amount of downloads it will actually show.
The download is now gone until I upload a fixed version later. Sorry if you already downloaded the bugged version. A new beta will be made public soon, probably before mid-July.
Download is accepted! Please play and give me feedback!
As soon as I saw this was up I downloaded and played it. I am still terribly jealous of your mapping and also the fluidity of your dialogue. You make it looks so easy!

Ran into an 'Unable to find file Graphics/Characters/Actor3tan' error on trying to enter the town/city after Greenewood, though (I can only assume it's King's Harbor). I also had some issues with the maps in that last screen of the Greenewood (the one on which you meet Sarah)--it seems like one should be able to follow the road either direction, but I wasn't able to follow the road past the ruins into another map, only to go out. You may want to give the player some indicator of 'wrong way' outside of an apparent invisible wall in the middle of the path at the edge of the map.
Take this and copy it into the Demo's Graphics folder.
Thanks for pointing that out! As for the paths, they both lead places, one of them to be added later and the other one to an area open after entering King's Harbor.
Yugh, I'm back. Sry for disappearing, had to go do important thangs!

There's part 1 for you. I'm leaving for the weekend but QT and someone else might pick it up for a part 2.
Thanks! I'm just watching it now. There's an error later on that keeps you from progressing that I didn't find until now. If you want to wait, I can get you a fixed version soon.

So your turning this into a game right?
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