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Iniquity and Vindication is a game about James Brandt, a man with a grudge against the Tekistan Empire. He wages a personal war against Lord Justice, the comically inept villain who tries his best to be evil but just isn't very good at it. The Tekistan military has begun secretly experimenting with paranormal artifacts, several of which James and his allies have stolen. As the game progresses, comedy is mixed with action and drama as dark forces enter the fray and James's resolve is tested. The player's mastery of the game must grow as challenges become extremely tactical. Enjoy fighting sharks with frickin' laser beams attached to their heads.

Features:
- Battles use a lightning-fast battle system geared to work strategically like CTB but look visually like ATB, and occur on the field map, Chrono Trigger style.
- Eight major playable characters, each with a vastly different combat style and with their own method of learning new skills. (Lightbulb, Blue Magic, Hex Grid, Monster Soul Absorbing, etc.)
- Removal of repetition. If you beat a challenge once, you won't be given that same challenge again. This not only means no random battles but also no basically-identical battles. This game isn't about grinding, it's about figuring out how to win.
- Puzzle-filled dungeons, in which you must cleverly use various tools collected over the course of the game to bypass obstacles.
- More bosses than you ever thought a traditional RPG could have. Just about every third or fourth battle will be a boss. That's not an exaggeration.
- A blend of action and absurdity, with a focus on comically over-the-top action scenarios.
- The opening scene starts with the hero being slowly lowered into a vat of lava sharks.

This game is currently in early production stages. A two hour long demo is available that lasts through the end of the third dungeon. I'll be updating the blog as I go.

Iniquity and Vindication is a sort of spiritual sequel to Vindication. It features some familiar-seeming characters and similar events, but it is not set in the same world and there is no continuity between the two games.

Latest Blog

Revive the Dead

It's been a while since I paid any attention to this game, but I've been working on it as for the last week as part of the Revive the Dead event going on this month on RMN. The goal of the event is to take a game you stopped working on and revive the project and finish it. Since I had done maybe two days of work on this game in the last two years, it definitely qualified.

Over the last nine days I've done about 40 hours of work on Iniquity and Vindication.

Spent all day today replacing placeholder ripped tiles with original tiles instead of making new content. This is probably not the best way to get a lot of visible progress done this month that I can actually show off.

But hey! Not-so-visible progress!

Old tileset:


New, suspiciously similar tileset:


Still need to redo the conveyor belts and one or two little things, then I'll have legal rights to actually use all the graphics in... this particular map.

The massive number of rips in this game and my inability to sell the finished product when I'm done was definitely a major contributing factor to my losing motivation to work on this game. The gameplay was so good; it deserved to be a real commercial game and not just a shitty collection of Tales of Phantasia rips.

With any luck, that'll be the end result.

Posts

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Hey, been a while since we last spoke, how's your progression with this game coming along? You seem to have changed a few things in that time which is cool, good luck once again with this, keep it up.

-Shill
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Slow! The amount of work it takes to make graphics sort of saps my motivation to work on the game a lot of the time. Need to find a solution. That said, I was working on code for a boss earlier today, so it's definitely still geting worked on (though I still have to draw the boss).
unity
You're magical to me.
12540
Holy crap. This is amazing. I just played through the shark factory and into the enemy base. In the forums you give amazing advice about gameplay, battle variety, bosses, and a slew of other topics, and this game shows that you know damn well how to implement them in a game and get the player hooked.

I'd offer to do spritework for you, but I'm just starting to learn to draw spites (it takes soooo long, as you obviously know) and I'm still pretty terrible XD
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Ha, thanks, I appreciate the thought. I'm always and forever looking for help with graphics.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
A "minor" bug in Monday's release has been fixed that made one of the early-game puzzles more or less unbeatable (thanks to changes to the tileset).
Rave
Even newspapers have those nowadays.
290
Found a bug. If you die during the sewer segment you start on the "auto start" event ("Ungh...") and then game hangs because James can't get to a shark.
I've gotta say, these battles are extremely well fucking done. I need to learn from this shit.

Keep up the good work.
No, seriously, keep up the good work.
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