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Lookin' good so far!


To see more reviews by Randomized Productions, click here.


A review by Ben_Random

Today I will be reviewing a Mario fan-game DEMO made with the Super Mario Brothers X development engine.
The review is split up into sections, Story, Gameplay, Graphics, Audio, and the Overall Rating.
Each section is rated with a THUMBS UP, THUMBS TO THE SIDE, or THUMBS DOWN.
So without further ado, let's begin the review.

A Brief Introduction to the Reader

Since this is only a review of the demo, this is directed more towards the developers of this game. It is also rather short and is not rated by the five star system.


The first thing that really strikes me in this game is that its title is very much similar to that of a game made in Japan called: "Doki Doki Panic". Doki Doki Panic followed the story of a family, in a dreamland. This game was later made into a game called Super Mario U.S.A., also known as Super Mario Bros 2. From the game description and the demo, I see that Super Doki Doki World follows a different storyline:

Super Doki Doki Gamepage
Doki Doki world is in panic! Their Dream Ruby was stolen by some monstrous beast! Mario, Luigi, Toad and Peach - who were there on vacation - offer their help to the king of Doki Doki.


So far, the story of Super Doki Doki World differs greatly from that of Super Mario Bros 2. I suppose once the full game is released more story will be shared.
As of now, I like what I see.

This game's story get's a:
THUMBS UP


Super Doki Doki World's game-play is what really makes this game unique. This game includes elements from Super Mario World, like spinning blocks, ? blocks, chucks, fire flowers, and a world map. This game also really feels like Super Mario Bros. 2 (USA) by the use of birdo's, veggies, bombs, pow blocks, shy guys, and an SMB2 enemy base.

Kentona and Deckiller greatly succeeded in blending Super Mario World and SMB2 in a fun and balanced way. At times I found the game slightly more difficult than Mario V.S. the Moon Base:


World 1?


The difficulty is not a major concern though, and my platforming skills aren't the greatest, so I am only worried about one thing in the future of this game... to many gimmicks.


Really?


So far, the demo has proven a balanced amount of gimmick stages, but I can only hope that the dev team doesn't have to much fun and start doing this in every level:

This game's gameplay get's a:
THUMBS UP


Not only does Doki Doki World have graphics from Super Mario World and Super Mario Bros. 2, but it also uses pretty palate swaps and many gfx that aren't default to the SMBX engine. From what I can tell, Mario World graphics were used more often, but the use of the SMB2 NPC's really balanced it out.

One strange thing I noticed was, the Koopa's. Since they are so hard to describe, I'll let you figure them out:


Is it a Koopa Troopa disguised as Mario?


It was, at times, obvious that some levels were themed more towards Mario World rather than Mario 2 or the other way around, especially the underground stages and towards the end of the demo. Overall though, I found that the graphics fit well together, and I have no real complaints.

This game's graphics get's a:
THUMBS UP


This game uses tracks from, you guessed it... Super Mario World and Super Mario Bros 2.

All I can really say to this games audio is: In the future, I would like to see some remixes!

This game's audio get's a:
THUMBS TO THE SIDE


THUMBS UP

So far, I hope good things to this game.

It looks like it is running on a fine track, and I would recommend it to fans of... Super Mario World and Super Mario Bros. 2.

Since this game is only a demo, I won't be rating it with stars, but I will say,
Lookin' good so far!

Posts

Pages: 1
I just read it again, and I think I am going to add a couple more screenies.
A lot of people have been disliking my reviews. How is this one?
Decky
I'm a dog pirate
19645
I like it, and am glad you liked the demo. A bit more detail on the levels would be appreciated, of course, but it's a solid foundation for a review.

I also think that screenshots should be fairly small - maybe about half as large as the one you posted.
Max McGee
with sorrow down past the fence
9159
It is fine, it just seems to me that SMBX games are the least in need of full reviews. I mean, the ones that are even semi-competently made.

You can kind of just say, 'it's mario' and people will know what to expect.
Decky
I'm a dog pirate
19645
author=Max McGee
It is fine, it just seems to me that SMBX games are the least in need of full reviews. I mean, the ones that are even semi-competently made.

You can kind of just say, 'it's mario' and people will know what to expect.


Well, some reviews are more for the developers (and other developers of similar games) and not necessarily the players. It's kind of a two-way street.
For the record, the Koopas are from Super Mario World, after you complete the special stages, and change the season.

As for how the levels are structured, considering they said it'd be a combination of Super Mario Bros 2, and World, I'd say they succeeded on that level. I'll be honest, I'd love to see some of the gimmicks in the style of Mario Vs the Moon Base, there was some amazing stuff in there!
Decky
I'm a dog pirate
19645
author=nesfreak64
For the record, the Koopas are from Super Mario World, after you complete the special stages, and change the season.

As for how the levels are structured, considering they said it'd be a combination of Super Mario Bros 2, and World, I'd say they succeeded on that level. I'll be honest, I'd love to see some of the gimmicks in the style of Mario Vs the Moon Base, there was some amazing stuff in there!


Did you like Fiery Fiery Castle's lava gimmick?
Did you like Fiery Fiery Castle's lava gimmick?


I actually really enjoyed the Fiery Fiery Castle level! Though to be honest, it was REALLY easy compared to the bullet hell level before it. At least that's how I found it.

Did you guys consider making a set of platforms during the Mouser fight so you'd have to avoid the lava rising, instead of keeping the lava below the floor level? Either way, I love how it came out, a lot of fun. Just that the level before it (Hop Hop Summit) was much more difficult.
Decky
I'm a dog pirate
19645
author=nesfreak64
Did you like Fiery Fiery Castle's lava gimmick?
I actually really enjoyed the Fiery Fiery Castle level! Though to be honest, it was REALLY easy compared to the bullet hell level before it. At least that's how I found it.

Did you guys consider making a set of platforms during the Mouser fight so you'd have to avoid the lava rising, instead of keeping the lava below the floor level? Either way, I love how it came out, a lot of fun. Just that the level before it (Hop Hop Summit) was much more difficult.


Haha, yeah, good point. I thought Fiery Fiery Castle was too tough, so I reaaaallly scaled it back. Initially, the lava did rise above the floor, but it glitched the battle a bit. I'll see if I can make it work.
Blobofgoo
Legs are a burden. Return to snek.
2751
Unfortunately, the koopa-mario hybrids are actually rips from SMW too (already mentioned, I know). I have SMW myself and have seen them. To unlock them, you must find every secret path in the game and then complete every stage at least once. This also includes star road and the special world (which is really hard). Beating every level also changes the graphic of some other enemies. Pirana plants get the pumpkin head for one.

It would have been funny if you had extended their mustaches and curled them. Or even given the yellow ones Wario mustaches (zigzag).
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