• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
MAD CATS are out to destroy the COOL MUTTS, and they are succeeding at it. They have managed to take all their bases and are hunting them down to deliever them the final blow. Their only hope now is for RAD DOG, a crazy intergalactic hero, to help them...

You control the ship of RAD DOG in the journey to eradicate the MAD CATS and to regain the lost bases.


This game was made in one month for the Valedictory event. It's side scroller shmup with pixel movement and probably shares some similarity towards Gradius, Zero Wing and that lot, just with a few less projectiles due to this being rm2k3 after all.

The game features 3 levels and about 20 different enemies and 5 kinds of power ups, with 1 of them being speed and the rest weapons, all which can be upgraded by gathering another power up of the same kind.

Each level has about 3-5 minutes of gameplay if you don't die at any point during them. Since that's very unlikely to be happening (You will die) I'd estimate there to be about 30 to 60 minutes worth of gameplay, which should be around the point where you've either beaten the game, or gotten pretty frustrated.

Also a tiny warning. This being a rm2k3 game and all, and with this not being something the rm2k3 was made for, it's quite possible you will experience some lag if your computer is of the older kind.

The first level of the game

Latest Blog

New page

Added a page which shows the different upgrades of the different weapons and included some information about their strengths and weaknesses, and also added a tiny section including some cheats which will probably make the game a tiny bit easier in case you're completely stuck. Just remember you'll need to have the updated version (i.e. downloaded the game after 29/4/2011) to be able to use them.
  • Completed
  • Kazesui
  • RPG Tsukuru 2003
  • Shooter
  • 03/19/2011 05:26 PM
  • 04/03/2023 02:25 PM
  • 05/15/2011
  • 133683
  • 15
  • 1413

Posts

Pages: first prev 123 last
Yeah I know it, just never gotten around to use it since I like to make the events myself. They have a pretty good list over the different tools for rm2k3 at "atelier" (german forum) so I know of quite a few, though I have barely tested any of them. Still thanks for mentioning it

As for the ABS, it's still mostly system and less game at the moment, which is why it doesn't have a game page yet or anything. I've gotten a bit further with it since the video though. Now it has a spell which will cast 3 homing ice missiles which will each target an enemy if they're within a certain radius of the targetted enemy.
I really like that spell.
don't know if you've ever come across it (I'm trying it out for the first time now, so can't say how good it is) but this looks like it could be useful in a project like yours. http://cherrytree.at/cms/lang/en/download/?did=11

Edit: Just watched your ABS video on youtube..
That's... Insane.
Yes, totally a lot of work. I started working on this from scratch... last last thursday or so, i.e. about 3 days ago.
It does probably help that I'm quite familiar with the engine though, knowing a lot of the ins and out of it, which is how I was able to come up with a solution which would allow for this many bullets to not cause lag, at least not on my computer.

Also, the explanation I gave was rather brief and probably not too considerate to details which comes with doing pixel based stuff, lot of it being the math behind it.
The bullets are all pictures with screen relative coordinates, so to get the tiles around them, you have to subtract the screen relative coordinates to a reference event, and then divide them by 16, and then further I use modulo to determine how far into a cell the bullets are or so. And there's also the cannons which fire at the last position of the ship where I use improvised trigonemetry to calculate the path of the bullets.

I wouldn't say it puts shame to your abs though, since as said, I do have a bit more experience, and your game does look interesting (probably has a lot to do with the player sprite).
That said, if there's stuff you wonder about how to do in your abs you could probably ask me. I know a thing or two about rm2k3 ABS's as well, as I've worked quite a bit with stuff like that as well.
Wow, this looks pretty rad!
That video is awesome! It looks like a lot of work went into this too.

I'm really, even though you explained it, baffled by how you got this to work in 2k3.

(and it puts my entry's simple abs to shame :P)
Pages: first prev 123 last