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UPRC Plays... "Zero Base"

  • UPRC
  • 11/17/2012 12:28 AM
  • 1383 views

Posts

Pages: 1
Cool, a let's play (or whatever one typically call these) :D
Yeah, this game has a couple of glaring flaws, the speed being on of them, as you can stack speed powerups, making it go kind of too fast even.
The reason here is due to how the system was built, using only half and whole numbers rather than decimal numbers to deal with the speed... which I should have done, but didn't think of at the time (and I only had 1 month for making the game, so by the time I noticed the problem, I didn't really have time to fix it)

The sprites comes pretty much exclusively from Gradius as it had very convenient amount of 16x16 pixel sprites making my job a lot easier (Zero Wing sprites are generally bigger), but the power up system is more akin to some other games. You shoot the power up itself to change the upgrade, and the colour of the item determines the power up, purple being the speed up you so sorely wanted.

also, the power ups are stackable by collecting more from the same colour, akin to that of Zero Wing.
Also, yes, all of this is merely event scripting, almost patch free even (I don't recall if I got a patch for extension of picture Id's at the moment or not, but I might have done that).

Ah yeah, and the savefile is actually intentional. It's there for skipping the intro. The stage is exactly the same, no hard mode or anything as it's hard enough as it is, potentially a bit too frustrating (in good gradius style, there are some cheats though).

But yeah, thank you for taking the time to play this, and rather than thinking about playing this again, you might want to consider the Cure of Cpt. Loveless instead (though just a demo at the moment), which is somewhat of the same, but with less of the issues found here.
I noticed after I uploaded the video that the level was the same after I used the save file, haha. I had no idea that you could change the powerups by shooting them, that's a neat mechanic.

But really, overall this was a very cool and impressive thing to see in RPG Maker.
Pages: 1