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Super RMN Bros 2 Officially Completed!
GreatRedSpirit
- 06/22/2011 03:43 AM
- 11178 views
It's done and out! This is, barring any dumb bugs I missed, the final version of the game. No updated levels, no new submissions, just finished. If you downloaded the game prior to this please redownload and restart as some world map changes will fuck up your save file.
So please, download and enjoy!
Sorry for taking so freaking long everybody, I won't be in charge of any future Super RMN Bros. because I am doing a terrible job of it. I'll leave it to you guys to decide how to carry on from here.
So please, download and enjoy!
Sorry for taking so freaking long everybody, I won't be in charge of any future Super RMN Bros. because I am doing a terrible job of it. I'll leave it to you guys to decide how to carry on from here.
Posts 

author=halibabica
Oh, hey, we should probably tell brickroad so he can be disappointed in us again.
We should DEFIANTLY tell brickroad.
I don't think we should. I can't wait to play it either... for the 9th time. I'm really up to 9x since Dec.
author=kentona
I don't think we should be defiant about anything related to SRB2
Or feel the need to consult with the Grand Sage of Nintendo, if you know who I mean :P
from Ben_Random
We should DEFIANTLY tell brickroad.
I can't tell if that's a typo or not, but it's pretty cool either way!
from Deckiller
Or feel the need to consult with the Grand Sage of Nintendo, if you know who I mean :P
I'm not really sure what he'd say this time. Of course, he'd still hate Bouncy Bouncy, and any other level missing a checkpoint, but this really is better than it was, and much better than the first in many ways. So...I dunno. I'm sure we'll see his top hat and monocle again sometime.
author=halibabicafrom Ben_RandomI can't tell if that's a typo or not, but it's pretty cool either way!
We should DEFIANTLY tell brickroad.
from Deckiller
Or feel the need to consult with the Grand Sage of Nintendo, if you know who I mean :P
I'm not really sure what he'd say this time. Of course, he'd still hate Bouncy Bouncy, and any other level missing a checkpoint, but this really is better than it was, and much better than the first in many ways. So...I dunno. I'm sure we'll see his top hat and monocle again sometime.
He's like that stereotypical jaded, snarky film critic. Or Robert Christgau. :D
Fuck... people found the last game annoying? This is far more annoying when you go into the land that looks like Zelda 2.
Bug report: I forgot to add the Star exit to Lair of Evil. I'll get that fixed and uploaded today. You can still finish it (run offscreen) though.
Davenport's Robotnik's lair is ARRRRRRRRRRRRGGH! I also got stuck in the level and had to restart it from the beginning. I can't understand why selecting "Quit" in the pause menu takes you back to the title screen instead of the world map >_>
I've been hearing that World 1 is too hard for world 1. I'm thinking of going through the levels and lightening them up a bit. Cut some enemies and ease up on some platforming and moving Lennox Passage back towards the end of the world and nuke the homing koopas and bullet bill storm (totally avoidable if you keep moving but if you don't you're fucked). Thoughts?
author=GreatRedSpirit
I've been hearing that World 1 is too hard for world 1. I'm thinking of going through the levels and lightening them up a bit. Cut some enemies and ease up on some platforming and moving Lennox Passage back towards the end of the world and nuke the homing koopas and bullet bill storm (totally avoidable if you keep moving but if you don't you're fucked). Thoughts?
World 1 was a walk in the park.
aw, dont nuke the wall of pain at the end of Lennox Passage. its sort of the core mechanic of that part to run without stopping, so there's no reason for a person to stop. but w/e, i found out that it doesnt work in 2p the way I wanted it to. Mario will reach the end first in an even race, its unbalanced.