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Poll blog #1

  • Liberty
  • 03/29/2011 03:19 AM
  • 1623 views
Well, I've got my scripts all ready to use, got some story-boarding done, town maps and outskirts complete. So it's time to really think about gameplay.

I have two ideas and both, well, both are tied into the dungeons so I need to figure this out before I start on them.

The first idea is to have on-map monsters that block certain areas. Not too many of them around, but enough. So battles will be intespersed with puzzles and map interaction.

The second idea is to not have any battles and just focus on map interaction and puzzles.

I'm not sure which I like better. If the first I don't have to do too much fiddling with the maps because the monsters themselves can add a bit of interaction. If the second I'll have to really think about each part of every map and how the characters interact with what's on them in order to proceed.

So, poll time! Tell me what you guys think.



POLL

* Battles and Map Interaction
* Just Map Interaction
* Something Else



Wish we could really add polls. ^.^; But let me know in your comments!



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Just a few things today~

Posts

Pages: 1
I'd vote 1.. But it's a tough choice to make without knowing why this was a dilemma in the first place :P

You can make your maps super awesome puzzle-y and still have battles too. Riiight?
Well, I guess 'option 2' would be more like a "DC experience", right? and while I like DC I also have to admit that a game with no fights feels kind of weird, so I'll vote for 'option 1' instead ...Then again, why don't you try with a full action battle system? That would be really cool! ...If you can find one that would let you apply in real time all the previous ideas you had for the battles that is. -_-;
* Battles and Map Interaction

This is my vote! It would be very Final Fantasy Mystic Quest-esque.
Decky
I'm a dog pirate
19645
Battles and map interaction gets my vote.
Battles and map interaction!

My personal favorites.
Pages: 1