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The continent of Tairngire, E.C 759.

It has been nearly three centuries since the hero Cuchulain and his companions united the continent as one after the Altan Period, a bloodless war that plunged countless souls into a deep despair, and a fate worse than death itself. But the respite has been brief compared to early days, and a shadow of unease begins to steal over Tairgire once again.

Full game stats:

A 12-15 hour long labour of love nearly 4 years in the making.
A rich, vibrant world deeply steeped in Celtic and Welsh mythology.
50+ high quality audio tracks immerses you into the game as you journey onward.
300+ lovingly crafted maps brings the world of Tairngire to life.
4 lovable and memorable player characters.
13 challenging boss fights.

You will need the VX RTP to run this game:

To install:

First, make a new folder, and call it Enelysion: Redux.
Put the compressed download into that folder and extract like normal with WinRAR or WinZip.
Install the fonts included if you don't have them yet.
Please check the List of Bug Fixes page as well for updates.

Basic Controls:

Apart from the usual arrow/directional keys:

Alt + Enter - Toggle Full Screen mode
Enter/Spacebar/Z/ - Action key
Esc/X - Main Menu/Cancel an interaction
Shift - Sprint
Left Shift + Z = Pull an object towards you ( like a crate or boulder )

Latest Blog

Regrets and Desires

*peeks head in to check no-one is around, then sneaks in*

Wow... it feels almost alien for me to sit down and write another blog (No. 198 as of writing). Not to mention the last blog for this game was written more than two years ago. And because Icebound is still pending, I'll probably just write the blog here.

So you'd probably be asking me why I'm writing another piece for a game that was completed in November 2014?

Well, thing is... The commercial evil is calling out to me. Like most hobbyists, I do dream about making a full-time living out of doing something I love so I can quit my dreary, soul-sucking 8-5 job.

It can seriously stifle the creative spirit and probably one of the reasons why my game-dev passion just vanished a few years ago. But now, having reached the ripe old age of 30 and forever leaving my twenties behind, I figured that:

1) I can't take life too seriously (most of my games have been pretty serious)
2) Let go of past grudges and
3) It is about high-time I decided to make the life I want to live and not be slave to a dreary job where getting a double bonus at the end of the year makes it bearable (it isn't).

I've also decided to buck-up on my art skills so that when I do go commercial one day, I can at least save myself a few hundred bucks by not hiring an artist. zero-project's (my music-muse) music is free for all commercial work, so that's one less problem to worry about.

Hello Laine, my old friend.

I'm also feeling a bit overwhelmed at trying to familiarise myself with MV. The engine has enormous potential, but all these plug-ins... Yanfly is seriously on a roll. To someone who has been using VX since late 2010-early 2011, to me it feels like the equivalent of going from paddling around in a baby pool, to diving off the 10-metre springboard. But I know it will pay off in the long-term. But I'll probably end up making a few short games in MV before taking this huge step.

It's exciting, but also terrifying at the same time. I need to let go of my innermost fears and just release all that pent-up creative energy. What is my innermost fears, you ask?


It is the fear of failure. Also, the fear of letting down people who expect great things from you, who expect you to be at the top of your game no matter what. But worst of all, for me at least, is when someone (whether in real life or on the internet) expresses immense disappointment in you. That... has always struck me hard and always sits like a lead balloon in my chest.

As to what happened about a year-and a half ago...

I regret it, and bitterly. I lost a few good friends that day, and I still it to this day. Every time I thought about RMN during my hiatus, that was the first incident I thought of. But I guess I'll have to learn to live with it.

So, here's to a better and more productive 2018! No more fears, no more past regrets, and no more looking back.

This is Luchi, who is now officially back from the dead, signing out.
Blog No. 198 written.

Also, the blog title is totally not a reference to an episode in Granblue.
  • Completed
  • polarcactus
  • Ronove (Assistant Artist)
  • RPG Maker VX
  • RPG
  • 03/24/2011 06:41 PM
  • 02/15/2023 03:11 PM
  • 11/15/2014
  • 1127300
  • 233
  • 11167



Congrats, yuna.
You are kicking butt. I'm not sure whose. There's just a butt, and your foot is hitting it.

I started a new page again...
I like the game so far but I've already found a problem that seems no one else has posted so I'd like to know if its my computer or the game. It seems that when I try to use the mana orb that you pick up out of the barrel outside of the beginning house and try to use it I get kicked out of the game. Script YEM NewBattleStats' line 514: NoMethodError

edit: oh and subbed for sure.
It's so weird I found another mana orb outside of the armor shop in town and for some strange reason it lets me use both mana orbs without kicking me out of the game lol
@scalaras: I'm glad you've enjoyed the game so far. :) As for that error, I'm not too sure, I've never encountered that message ever, and I've opened every single barrel found throughout the game during testing. Some errors may be erratic though, so it can be random. If that's the case, there's not much I can do, I'm afraid. :( But as long as it didn't affect any gameplay, then it's fine.

Oh, and thanks for subbing. ^^
My mind is full of fuck.
Where can I find the briefing room?
@Benos: That would be located at the Dirty Dog, the pub. It serves as mercenary headquaters as well.
My mind is full of fuck.
:) Thank you.

Edit: Must of either did that, but now I have to find this contact. Properly checked everywhere.

You can find him in the south-western part of Landen, in that abandoned shack. :)
You may know me from the RPG Maker VX forums, but since it's not working at the moment, I decided to post this here. Fanaaaaaart!


Hope you like it.
@AMN: Yep, I know you from rpgmakervx.net. And like I posted over there earlier on, thank you so much. ^^ I do like getting fan-art, even if I never hint at it. :D
I also had a problem with rpgmakervx.net earlier on ( actually, I'm trying to get on-line now, to no avail... ). So it isn't just me or my crappy internet. :)
Only one boob is armored :( The other is prone to cuts and lacerations and gropes.
It seems like enemies scale to the lowest level member in the party. Are their stat growths significantly faster than the party's?

Hopefully, this doesn't lead to people killing one of their party members at a low level in order to curb enemy level scaling.

Edit: Also, Rolf somehow dodged his own healing spell. That was sure unexpected.
Yes, enemy levels are lowered to the lowest leveled party member, and their growths aren't high enough to become powerful to beat your party. Around a 5% growth per stat for every level up. Early game enemies do stop at a certain level, though.

And about Rolf/Patrick dodging his own healing spell, yes, that happened with e as well. No idea why though... ><
This game needs more subscribers! It rocks!
@Celes_Cole: Thank you. I'm quite happy with the current number of subbers, though. ^^
Amazing game!!! 5 stars for sure! Kinda wish i didnt play it.. now my game seems like poop
I noticed that you used a few Tropes to describe your characters' battle capabilities. Perhaps one day, this game will have its own Tropes page like some of the other games on this site.
@Bugfragged: Yes, I am hoping for a TvTropes page one of these days as well. :)
=[...I downloaded this but when I installed the game and tried running it, it gave me an error saying "RGSS202E.ll could not be found" T___T Help
Do you have RPGMaker VX installed? You need it in order to run the game, since it isn't stand alone.